Tyranid Codex Review – Part 1: Hive Fleets

One of the most convoluted parts of 8th edition army building with new books so far has been keeping in mind specific stratagems, trait bonuses and warlord traits for each <insert special collection of war dollies organisational description>. What I have found quite beneficial is to list them with each other and then take a look.

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The Nerfing of the Ynarri – FAQ Impact

Last night Games Workshop released a new FAQ (really a rules change) for the Xenos 1 index that contains a significant change to the way Strength From Death works, and therefor a significant chance to the Ynarri faction that live and die by it.

The FAQ is only a single paragraph long, but the effect is huge.

Page 76
– Strength from Death
Add the following paragraph:
‘Matched Play: If you are playing a matched play game, a unit from your army cannot make a Soulburst action if a friendly unit has already made the same Soulburst action during your turn. In addition, units from your army cannot perform any Soulburst actions during your opponent’s turn.’
Clearly it is a significant – and not unexpected – change to the power of this rule. Let’s break it down and look at what the in-game impact will be.

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Grey Knight Weapons in 8th Edition

Yes! An actual detailed and involved post – apologies for being quiet lately but took a six week holiday and just getting back into the swing of normal life.

As a precursor and ongoing to our Grey Knights codex review (well the units at least…), let’s break down the Grey Knights weapons. A lot of them are very similar to your standard Imperial weapons but their access levels are significantly different (i.e. meltaguns, plasmaguns, flamers are not readily available in a pure Grey Knights list). Instead, they have a different series of weapons which replaces the tried and true Imperial Weapons.

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Dark Angel rumors

Taken from Facebook by The Inner Circle.

As usual, take with a grain of salt. There are some unusual things in here but may be translation or communication errors.

I am also back from a 6 week holiday now so expect some posts that are not just about release information. Will be looking to finish the GK codex review, finally drop that GK weapons post, 8 battle reports and start some chit chat about Eldar and Tyranids as I get them on the table.


So the Codex is finally announced and a good friend of mine has given me some juicy tidbits.

Preorder on the 2nd of December
Available on the 9th of December

A few changes in a couple of units. Points moving to match the vanilla codex.

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Tyranid leaks – 8th Edition 40k Codex

Take with a grain of salt. Translated from the facebook group.

Hive Fleets

  • Behemoth: reroll failed charges
  • Kraken: can charge after falling back
  • Gorgon: reroll 1s to hit for fight phase
  • jormungandr: always have cover bonus (I’m not sure if i read this right)
  • hydra: reroll misses against units with less models during fight phase
  • kronos: reroll 1s to hit for shooting, IF the unit doesn’t move
  • Leviathan: looks to be the same as Salamander tactic but I’m not 100% sure

Neurothrope is now HQ, a character and no longer part of a zoanthrope unit. zoanthropes within 6″ of a neurothrope reroll 1s for psychic tests. the spirit leech thing now only heals 1 wound for a zoanthrope unit within 6″

Here’s are the bit lots and lots of people will go nuts about:
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Full Eldar points from reddit

Copied from reddit user Mavester.

 

I’ve been seeing a few posts and comments asking and wondering about point costs in the new codex. Well wonder no more! I have compiled a list of everything! I made a comment in a thread with them but thought I would make an actual post for more visibility. If you think something may be wrong, let me know and I’ll look into it again. I had to decipher a sometimes blurry video so anything is possible.

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The New Astra Militarum Commissar FAQ – Will it last a week?

First, the good news. GW are paying more attention to 40K game results, balance and feedback than ever before, and the new Astra Militarum FAQ 1.0 is part of the proof of that. They have fixed brand new issues like the Ogryn bodyguards palming wounds off onto one another in an infinite circle, dubbed the “Ogryn Hyperloop”.

They have also made some sensible changes like ‘Take Cover! Change the first sentence of this stratagem to read: ‘Use this Stratagem in your opponent’s Shooting phase when your opponent selects one of your Astra Militarum Infantry units as a target.’ – so it will no longer be useable by any other armies that happen to ally in some Guard -and remember that included everything from Ultramarines to GSC Tyrannids. It’s (IMHO) a shame it was simultaneously changed to infantry only, because it was briefly available to Rough Riders and camouflaged tanks, but on the whole it’s a good change.

Now the bad news: They have responded to the widely held opinion that Conscripts + Commissars were too powerful for their points cost by almost invalidating them, and in a way that is so heavy-handed I personally think it will require its own errata -and soon.

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Eldar Rules dump from Twitch

Copy pasted from Facebook.

 

“From the livestream tactics talk:

• Shining Spears are down 6 points.

• No Ynnari in the Craftworlds codex. Ynnari armies don’t benefit from Craftworlds attributes.

• Dire Avengers are now 12 points a model (same as Rangers).

• New power Quickening, essentially Warptime. Pick a friendly Craftworlds unit within 18″ pf the caster. It can move as if it were the movement phase.

• Sounds like Guardians are the same cost (they discussed points costs for troop unit, said 60 points for base Dire Avenger and Ranger squads, Guardians are closer to 80 points (which is what they are currently).

• Warlord trait on the Avatar allows it to target characters in the shooting phase even if they aren’t the closest unit.

• Biel-tan attribute affects all shuriken weapons in the army.

• Warlord trait for +2 movement.

• Webway strike stratagem allows between 1-3 Craftworld units to enter the battlefielf using normal deep strike rules.

• Skystrike stratagem allows a unit with Fly to appear on the battlefield

• Banshee mask denies overwatch now instead of always striking first. They can advance and charge.

• Warwalkers now have an outflank ability

• Swooping Hawk guns are now Assault 4 instead of Rapid Fire 2, still 24” range.

• Swooping Hawks have dropped 4 points per model.

• Craftworlds can field a brigade for “less than 1100 points now.”

• 3 Dark Reapers are now ~80 points. Still have 3+ to hit regardless of modifiers in the shooting phase.

• Relic: When this models dies, on a 2+ it causes D3 mortal wounds. If those wounds kill a model, the model with the relic remains on the table with a single wound remaining. Only relic the Avatar can take.

• Phoenix Lords don’t benefit or effect Craftworld attributes. Can be taken in any Craftowlrds army without messing up the detachment bonus.

• New warlord trait: Puritanical leader: All units within 6″ of the warlord auto pass morale.

• Striking Scorpions down in points (didn’t say how much).

• “I saw a really nice comment on Reddit, actually…” Looks like they do browse the sub!

• No big changes to Wraithknights.

• Everything in the book benefits from the Craftworlds attribute. Hemlock Wraithfights of Alaitoc now have -2 to hit.

• Nightspinners down in points.

• Iyanden Warlord trait: At the start of the turn, roll a dice. On a 6, gain a command point.

• Falcon Grav tanks down by 50 points.

• Heavy weapons cheaper now.

• Warlocks are 35 points.

• Jain Zarr, all Banshees always fight first within 6″ of her.

• No changes to Storm Guardians.

• Empower psychic power: +1 to wound rolls for a friendly unit.

• 6 Runes of Fate. Guide, Doom, Fortune, Mind War, 2 other they mentioned quickly.

• “Harlequins and Ynnari will be in a codex at some point.” Implied they’d both get their own codex.

• Eldrad down in points plus some new lore.

• Windriders are 18 points with shuriken catapults. 28 for shuriken cannons.

• Ynnari rules packaged in the Triumverate box are the same as the index Xenos 1 rules.

• 15 points for scatter lasers

• “Tyranids are a really, really interesting book! We’ll talk about it in a couple of weeks ;)”

Looks like that’s it!

Biel Tan and Saim Hann Previews

Biel Tan and Saim Hann have been revealed in Warhammer Community and they largely agree with the leaked picture of what each will do.

Biel Tan provides Aspects with +1 leadership and all models that are impacted by the Craftworld bonus can re-roll missed 1s with all shuriken weapons. The leadership bonus is nice but not amazingly necessary, particularly dependent upon what Aspect changes have been made. Re-rolling 1s for shuriken weapons is nice across the army, larticularly given there is no indication that these bonuses are restricted like Space Marine Chapter Tactics. Is it comparable to the other Craftworld benefits…? Probably not but some of their specific stratagems, warlord traits or relics Read more »

ULTHWE in 8th Edition – A credible alternative to Ynarri?

The preview of Craftworld Ulthwe rules has been released! First a disclosure; this is my own preferred brand of Eldar, and the way I’ve modeled my own army. If you think you detect bias, you’re probably right: I’ve been repainting my army and am even wearing an Ulthwe t-shirt to commemorate the rules preview.

But are Ulthwe really going to be able to tempt this dying race’s players away from the sweet sweet strength from death to which so many of us have become accustomed (addicted)?

First, their attribute:

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