
Hi folks!
Neil here, back after a long hiatus. A kind soul has provided us a sneak peak at the Tau section of Psychic Awakening: Greater Good. I haven’t been competitive in 40k for a longtime, so take my advice with a grain of salt.
Tau have been seen a fair bit on top tables recently, somehow eking out an existence under our Iron Hands overlords. Does this book have what it takes to overthrow the Imperial oppressors? Let’s find out!
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August 12th, 2019 by
Kirby
8th Edition, Black Templars, Crimson Fists, Imperial Fists, Iron Hands, New Releases, Raven Guard, Salamanders, Space Marines, Ultramarines, White Scars


Yes, we still exist! Life has gotten in the way the past couple of months following ATC in May but with life settling finally, ETC over with for another year (congrats England) and the new Marines around the corner, it’s time to start looking at things again.
The big change are in some generic rules including Doctrines, Angels of Death and Chapter Tactics.
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Hi folks. It’s been a while since I’ve posted an article – I feel I haven’t been playing enough 40k lately to have much useful to say. I’ve shamelessly jumped on the Knights bandwagon, and what started as a choice of paint scheme turned into quite a few hours spent building a proper Mathhammer engine in Python.
If you were paying attention to Cancon, you may have noticed something odd – a lack of House Raven at the pointy end, replaced with House Krast. This led me to perform some in-depth analysis on the two houses. I’ll mostly be assuming a single Castellan (as that’s what I have), with some minor analysis of the Crusader.
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Today we are looking at the changes to Imperial Guard weapon prices in the 2018 Chapter Approved.
A lot of weapon prices have changed, including some of the most popular options, and combined with the Astra Militarum Unit Changes this should be enough to cause a shake up for players who are used to just picking a few common options and running with it.
The good news (for Guard players at least!) is that most of these adjustments are price drops, and that some of the ignored or overpriced options are now worth considering.
The ratings given are a simple 1 to 5 from Bad to Excellent. These are IMHO before testing them all in the new post-CA environment, and as always second opinions are welcome.
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Fresh (?) on the heels of forty-eight hours of Warhammer, we’ve got a new episode of our podcast, this one focusing on the difference between giving your opponent something to kill and giving them more than they can possibly kill.
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The latest episode of In the Finest Hour is here, with your usual triumvirate of hosts- AbusePuppy, the Lady of Titan, and Death Himself.
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This is a brief run through the changes that Chapter Approved 2018 has made to the Astra Militarum / Imperial Guard.
It’s been a tumultuous year for the Guard, with a gradual slip from their position at the top of the competitive charts caused by a combination of FAQ and points nerfs to a variety of units, and the release of several powerful codexes that have proven themselves extremely competitive.
This time around, the changes in Chapter Approved include more point decreases than increases, and actually have the chance to make some previously ignored units at least worth considering. There are some units I will be dusting off, including some of the characters (Creed and Yarrik!) who I’ve frankly been ignoring as over priced. I might even bust out a chimera for the first time in 8th edition (gasp!)
This is a brief review with a very simple rating that I created for my own reference and am sharing, and there will be a follow-up post on 3++ soon with the changes to weapons. I hope you find it useful.
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Hello friends and enemies, and welcome to a very special Snowflake Day episode of In the Finest Hour- a podcast about competitive 40K that aims to bring you tips and strategies you can use, in about an hour.
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Part of our new weekly series, the latest episode of my podcast on competitive 40K is up!
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While we still await the magical unicorn of Plastic multi-part Sisters, Games Workshop has gifted us a Beta Codex. We will have a quick look at this now with barely a handful of games and a bunch of theoryhammer under our belts. I hesitate to call this a review given the book is less than 24 hours old. Fully expect some opinions to change over the coming weeks and remember, the full codex may change a lot of this information!
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