It's time once again for everyone's favorite installment of the series at probably at least a few of you remember: Mistake Mondays! With special guest stars Strength D attacks! Necrons! Recent FAQs! And much, much more!
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Thanks to all those who attended! Small turnout with only 19 players over the weekend (three dropouts) but it did give me a spark to do more; so hopefully you'll see more from me as I get more time (I keep saying that…).
Anyway – results (I didn't keep much stats due to the numbers so won't have the usual data mining unfortunately):
Well, by the time you're reading this I probably am on a plane and away to the fabulous desert land of Nevada to participate in the Las Vegas Open where I am hoping to repeat my successes from The Harvester of Souls and TSHFT to claim another trophy, or at least rank well enough not to embarrass myself. If you're going to LVO as well, keep an eye out for me (I'll have my 3++ dice!) and maybe say hi or something. I'm competing in the 40K Championships event on Fri/Sat and on Sunday I'll either be playing in the finals (if I am rad and awesome) or silently crying to myself at the Highlander event (if it turns out my previous victories were only a fluke and I actually am King Chump Spectacular.) Either way, I'll try and post updates as to the status of things through the day as best I can, although WordPress's dislike for anything to do with mobile devices will not help much in that regard.
Lists and more below, for those that care.
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While many of the Necron special characters lost most of their unique abilities, there are a couple major exceptions. Szeras and Orikan, for example, offer significant survivability buffs to an army while also adding some other utility as well. However, one of the characters not only kept most of his original abilities, he actually got arguably more powerful in almost all respects. I'm talking, of course, about everyone's favorite delusional general, Nemessor Zandrekh.
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When a new codex comes out, one of the first things you need to do is look at how its different units can do and how they fit together. Most tournament players are familiar with standard “builds” for units that they recognize at a glance because they are the most efficient way to run particular strategies; five Dire Avengers in a Wave Serpent with Scatter Laser, Holofields, and Shuriken Cannon, for example, is an entry on the army list that should take little time to assess. Figuring out how to use these building blocks of a codex is an important part of making an army list, then.
Below I'm going to talk about some of them from the Necron codex and why I think they may- with an emphasis on may be relevant. It's impossible to say at this point exactly how Necrons will turn out, but we can at least look at some of what they have to offer.
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Immobilised skimmers don't get Jink.
Characters without infiltrate cannot join units and vice versa (was it that hard to write GW?).
Both of those are big enough to warrant a post all for themselves – some other little tidbits and clarifications otherwise.
In the second and final part of my overview of models and forces at Cancon 2015, here are some photos of the EPIC:Armageddon armies that clashed in the tournament – once again demonstrating that smaller models can sometimes deliver bigger battles.
Cal's Space Wolves entering bloody combat with Steve's Iron Warrior Defiler formation. When a small formation was attacked by Chaos defilers, the Space Wolves used the 'Pack Mentality' special rule to call in all their nearby friends to help in the assault, dramatically turning the tide.
I took a few photos of some of the models at this year's CANCON national 40K event, and thought some 3++ readers would enjoy a glance at them. This isn't a battle report since there were hundreds of games going on at once, but if you love well-painted 40K models, you gotta see Shane Sof's Eldar.
I didn't catch the name of all the people who converted, painted and built the models in these photos, so feel free to add credits if you recognise any of them.
We've got something different for you this weekend, folks- it's been in the works for a bit now, but I am proud to present the first ever episode of the non-official 3++ podcast Rolling Sixes. Myself and several other gentlemen from the Northwest USA tournament scene have come together to bring you discussion and digression on today's Warhammer 40K tournament scene. This first episode is something of an overview of tournament armies as we see them, but going forward here we'll be bringing in more folks- including some guest speakers- and be covering more topics.
My apologies for the somewhat-amateurish format and post here; I'm trying to get this episode out as quickly as possible, as we'll have another one coming up quite soon, with the ambition being to make episodes weekly and appearing on Monday mornings or thereabouts.
(Click the small “library” icon on the right for options, including a link to the direct download page in various formats.)
So a helpful person over at The Tyranid Hive, one “jackedup,” has leaked essentially the entire Necron codex (though not anything from the special edition) to us. For those regular readers, you know what that means- time to go through and take stock of the new book.
All in all, I would say it's probably the best of the 7E codices. It suffers from a lot of the usual “oversimplification” issues as the others, but to a lesser degree and fewer of the units were hit by it. Many things were left mostly unchanged and there's even a decent number of buffs to units snuck in here and there, so while some of the changes may have been unnecessary it's largely not too bad. On the down side, though, it doesn't look like the codex really has anything that is gonna let it compete at the top level of tournament play right now- Command Barges are infinitely easier to kill, Anni Barges are more expensive and less effective, Haywire is gone, Night Scythes are weaker, etc, etc. The book's not a total pushover, but it has no real way to deal with all of the top contenders these days.
Less depressing news after the break.
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