Okay, so they've been released (full rules here). I haven't been paying any attention until now because, well ya. So first off, it's a super-heavy walker. We already know how stupid super-heavies are in the game but let's humor this for a second. 12″ move but are otherwise normal Walkers – they start off fast which is good. No Overwatch, can split fire at targets and ordnance doesn't affect the rest of the model – standard super-heavy stuff. Crew Shaken / Stunned / Weapon Destroyed / Immobilised results are ignored (because you couldn't destroy or stop or disrupt something that big!). Explodes = further D3 Hull Points of damage and then big crazy explosion which is stupid – anything bigger than 5″ blast wise is not for 40k. D is not for 40k. Get it GW?
Came back from the weekend in Orlando where Crucible was held for the third year in a row. For this year Warmachine and Warhammer 40K repeated again, having grown from last year, and Warhammer Fantasy along with Bolt Action were added in as well. All of the events from what I saw ran rather smoothly, and there was no crazy late night 4am qualifier still running unlike last year. With the original event starting at a hotel where there was no hot water, a night low 30 degree weather, and a small fire on one part of hotel, (No, Really, ask any of the 1st year attendees, it happened) to the Allure Spa and Resort Hotel on International Drive, it has been great to see this tournament grow. The addition of Fantasy as well this year really has brought a lot of gorgeous looking models and terrain. Of the three systems, Fantasy was by far the most creative terrain on the field as well as some of the most beautiful armies on average. Compared to Warhammer 40K and Warmachine/Hordes armies, there just wasn't a question which was better overall as far as eye-candy goes.
A great follow up to the article written by Sir Biscuit is my explanation of why some people just win more than others. I am using my experience on the table top and from the business world……
So, a little while back here I attended the Valentine's Day Massacre, a two-day tournament in Seattle with the full gamut of 40K options allowed- Forge World, Stronghold, dataslates, etc. The idea was to give some kind of test to the claims of problems with them and see just how things stacked up. While I was reasonably sure what the result would be, I was at least willing to give things a shot and see how it played out in order to have some kind of direct experience with Escalation.
But as it turned out… oh, wait, nevermind, things turned out pretty much exactly as expected. The Escalation units walked over the normal units fairly heavily, and in the end it was a Warhound Titan that came out on top of the scrum.
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I want you to take a look at the two following Necron lists and tell me which of the two is stronger. I'm going to guess that if you have any knowledge of Necrons and how their lists tend to be built, one will immediately jump out at you:
Right so – what's Games Workshop on this time… It's a copy pasted entry from Codex: Space Marines though the options for the Sarge are listed out rather than referred to the Space Marines table. It's an essential detachment which only utilises… wait for it, Legion of the Damned units! And there's nothing new there – no new units or anything, not even Relics! You must take one unit and can take up to three more which count as Elites units but if you're running them as your primary detachment they count as scoring.
Alright – photo dump time and some videos!
I didn't get a video of Round 4 – sleeping in and all, but otherwise got five of the games including the semi-final and final with Rupert (x2), Dale and Morgan. I will be doing voiceovers in time for the videos, most notably Rounds 5 and 6 which I paid more attention to and took stills of as well (which you can see).
Anyway, that's all for the book-keeping; we'll break down some statistics next time for 3++con though with only 33 players, don't expect too much :).
Edit: lists will go up on forums tomorrow!
Video Round 1; Tau vs Chaos / Imperial Guard
Video Round 2; Space Marines vs Chaos / Necrons
Video Round 3; Eldar / Blood Angels vs Necrons
Video Round 5; Space Marines / Tau vs Dark Eldar / Eldar
Video Round 6; Space Marines / Tau vs Chaos / Necrons
Round 1 – VIDEO; Tau vs Chaos
Wild here again, and I've got us another battle report in preparation for Crucible. For this tournament Rhyas' full Rearguard theme list was in, as was Thagrosh the Messiah with the Archangel. The tournament was also notable for us as being the final event before we go to Crucible, and several of us were preparing, including two of my opponents. Once again, I forgot to take pictures, but luckily for my 2nd round, Anthony from Frozen Kommander was my opponent and took pictures of the end of each turn starting from his 1st turn. Check out his youtube channel here. That out of the way, time to go over the two lists I'm running.
There are many phases of the game. I want to concentrate on the pregame phase. Alot of players don't practice this phase……..
With 6th edition comes a new phase of 40K. I call this the pregame phase. I wrote this article for Torrent of Fire in October and wanted to bring this to 3++.
There are often anywhere from 15 to 30 minutes of pregame warmups before turn one even starts. In my opinion, whether you win or lose will often be determined by the pregame phase and deployment. I will even be brash enough to say more than 50% of games are won in this critical first 15 to 30 minutes.
Let’s take it from the moment you get your pairing: Your brain starts a data dump:
Alright – so TO feedback for 3++con. The missions were again fine – a couple we kept from last year but we swapped around the deployments for most and added in a couple of the newest playtests and there were no issues. I think removing the Table Quarters one as well was good as it brought everything more in line with what 6th is about. Any feedback on how these ran in tournament (or for those of you who have been using them outside)? I didn't hear anything negative but that doesn't mean it wasn't there.
Battle Points though, they are stupid – really stupid. Last year a lot of people complained about using Victory Points earned (as a percentage of the total possible VP) as a poor scoring system but it helped make sure good players were still getting their close games and not being significantly disadvantaged and it generally meant you were only seeing one-side boring games of list / skill mismatch in the first round. It also got some differentiation of players but with Battle Points based on W/D/L for primary and secondary made big wins (29 to 4) very common and hard to differentiate players.