Desc440’s 2k Marine Tournament List

Greetings, fellow wretched hives of scum and villainy! Taking a quick break from my Codex: Space Marines review to talk about the 2000 points Marine list I’m building for 8th edition tournaments. It’s not a perfect list by any measure, but it’s what I can be reasonably sure to be able to put together given my limited hobby time and I think it’s going to be reasonably competitive.

During 7th, I mostly played a full Battle Company Gladius Strike Force. It was incredibly powerful: the combination of so many (free) armoured vehicles and Marine bodies with Objective Secured made it very hard for my opponents to score objectives. The list didn’t have an enormous amount of killing power, but for the player who doesn’t mind playing to the mission, it was a dream.

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Chaos Space Marine and Grey Knights FAQs

Once again, Games Workshop has released very quick FAQs with actual rule changes which are nice to see. I am slightly frustrated at this point that there remain lots of questions which need clarification due to their usual rules writing (particularly Forge World) that we are twiddling our thumbs over. Cannot have everything!

Anyway, two key changes in these FAQs.

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Stormhawk Interceptor vs Stormtalon Gunship

The Stormraven is king of the skies currently, with T7, W14 and a 3+Sv, on paper it is more durable than a Leman Russ. Throw in it’s hard to hit rule and it’s durability goes up considerably. It is however, expensive but Space Marines (and Grey Knights) have two other options in flyer support – the Stormhawk Interceptor and Stormtalon Gunship. The Interceptor is designed to be more effective against other Flyers with its Interceptor rule (+1 to hit against units with the Fly special rule) while the Stormtalon is more effective against ground targets with its Strafing run (+1 to hit against units without Fly special rule). Right off the bat if you’re going against multiple Fly units, the Interceptor seems like the clear winner but let’s dig through and see if there’s an actual difference.

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Breaking down 8th Edition Weapons

Following on from our Sisters review and our mathammer articles (specifically the Tau one) I thought it was time to have a look at how we analyse weapons. This maybe really apparent to many people but it’s good to discuss.

So first things first, what is in a weapon profile.

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Codex: Space Marines Review Part 6 – Librarius Psychic Powers

Greetings, fellow gits! In today’s installment of our Codex: Space Marines review, we will look at the Psychic Powers available from the Librarius discipline.

Space Marine Librarians were for a good long while my (and a lot of poeple’s) go-to Character to fill the mandatory HQ slot in ye olde Force Org chart. In 7th, they became even more popular with the advent of the Librarian Conclave Formation, which made them just absolutely bonkers when added as part of a Deathstar list (raise your hand if you’re glad Invisibility has been taken behind the woodshed). In 8th, libbies have been dialled back quite a bit, and other Characters (notably Captains) have received considerable boosts that to me has made Librarians much less desirable. That is not to say they are useless or anything, but unfortunately, the Librarius discipline is perhaps not the strongest of all the psychic disciplines in 40k… Anywho… let’s dig in, shall we?

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Codex: Space Marines Review Part 5 – Relics

Greetings, fellow paragons of virility! And welcome to this latest installment of our review of the new Space Marines Codex! Today, we look at the Relics, both generic and Chapter-specific ones. Much like the Chapter Tactics and Warlord Traits, the quality of the Relics varies greatly, unfortunately. I reiterate that a bit more attention being paid to their design would have largely avoided this issue. But looks like New GW is still somewhat Old GW…

It’s worth mentioning as well that when I say something is bad, it’s not always an issue of the item in question being objectively bad. Rather, it is oftentimes a question of opportunity cost. Indeed, the Relic (or whatever else I’m talking about) might be perfectly fine if you compare it to nothing else, but when your analysis begins to take into account the fact that selecting one Relic prevents you from taking another one, you really need to start comparing your options┬áto get a more complete idea of the real value of your pick. It would have been useful to state this in one of my earlier articles, I now realise,┬ábut I just didn’t think of it at the time. Hindsight is 20/20, as they say…

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Quickfire Summary and Review – Sisters of Battle / Adepta Sororitas

We have not done a mathammer of Sisters of Battle yet but it’s not exactly rocket science – they have meltas and flamers. Go. With that in mind and given there has been some questions and buzz around Sisters, it appears to be a perfect time for some discussion and analysis of them. Maybe one day Games Workshop will give us multi-part plastic kits as well… Anyway, we all remember the lovely days of Flamestorm / Immo spam and the success those types of lists had in 5th edition.

As before with the Tau post, while more time has passed and games are under the belt, things will rapidly change with the codex release timeframes but for now, we shall look at must have, okay and bad units.

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Hobby Exchange – Moarhammer

As part of 3++’s return to the Internets (well, regularly posting content anyway), we have identified the need to build up our social media presence. Unfortunately, Facebook being Facebook closed the account which had access to our previous Facebook page so we have had to create a new one. As social media has exploded in the recent half decade 3++ was mostly off air, there are tons of gamers and hobbyists we are missing and a lot more people out there posting about their ideas and experiences. As part of the endeavour to build this back up and generate more conversations and traffic, why not give some kudos to these other hobbyists in exchange for sharing our own social media pages (these will be coming to buttons shortly on the revamped site; our current details are at the end of this post).

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Codex: Space Marines Review Part 4 – Warlord Traits

Good day, fellow carbon-based sentient lifeforms! Today we continue our review of the new Space Marines Codex with a look at their Warlord traits.

One change from 7th that I particularly like in 8th is that you get to pick your Trait. This is a huge game-changer as you can tailor your Trait to maximise the effectiveness of your force rather than picking a table and hoping for the best.

Much like the Stratagems we looked at in my last article, the new Warlord Traits are a bit hit-and-miss. This can be a bit of a problem if you are using named Characters as they HAVE to use their Chapter-specific Traits, and unfortunately some of these are real stinkers… Anywho, let’s dive in, shall we?

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New “Matched Play” Rules

For those of you who have not seen Warhammer Community, there have been a few key changes summarised as follows:

  • +1 to go first roll is now the Matched Play rule rather than a tournament change;
  • all Troops have access to Objective Secured;
  • Flyers can not hold objectives.

This really puts the nail in the coffin for flyer lists while also disappointingly giving every Troops Objective Secured back. I think it would have been quite interesting to see what armies did and did not get this but really helps some of those armies that like taking big units of their Troops (Imperial Guard, Tyranids and Orks looking at you) over the more elite based armies / Troops who do not want to be in the open for long (Grey Knights / Marines, Eldar, Tau, etc.).

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