The Guardian Newspaper review of Star Wars Armada

introGood for Gamers, Bad for Livers. 5 Stars.

I am planning to put up some brief articles and 'Getting Started' lists for the new game I've rapidly become a fan of; Star Wars:Armada. First though, I thought it might be useful to put up a 'Why Should We Care' for the 40K and other gaming crowds, in the form of a review of this game from the completely unbiased source of a main-stream media newspaper, The Guardian.

Have a read and see if this is the sort of system that might appeal to you.

Star Wars: Armada review – epic space battles on your dinner table

Board game publishers Fantasy Flight already make some of the most high-end tabletop games in the world, but Star Wars: Armada is something else entirely.

A two-player celebration of the fizzing lasers and swooping squadrons of Star Wars, this is a deep box packed with pre-painted miniatures, tiny dials, custom dice, even an intimidating snake-like thing called the “Maneuver Tool”. And these are just the toys that’ll catch your eye. As you pick them up to start fiddling, you’ll reveal still more stuff to play with –bound packs of cards, endless tokens, flatpacked asteroids.
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Star Wars Armada – 5 Things you need to Know

swmw1_plastic_imperial Star Wars Armada – it should have been an easy sale to a strategy gaming fanatic like me, who's already done two 40K armies in Star Wars themes (not to mention a third at epic scale!). Let's just say I am a fan.

The truth is though that when I first tried a demo game I was skeptical, it seemed a bit too simple (and properly-engineered star destroyers just too durable) which is why I didn't get any models until now. However, the whole of Wave 1 is now out and the game has improved, so I finally made the plunge and bought my very first Armada ship last night. By the time midnight had struck, I had bought another 4 capital ships and 14 fighter squadrons.

But at least they are easy to store. Here are 5 things you need to know. Read more »

X-Wing Video Battle: TCAces Playoffs Gary vs Matt-Shadowlord

garymattPlus! Bonus: Interactive turns on large base ships ( X-Wing Tutorial / Guide )

We have two videos for the fans of Fantasy Flight's X-Wing game today, both made by the true fanatics at the Outer Rim Smugglers.

The first is a battle report of a game between GaryAsh (of ORS) and me, where we are battling for a spot in the Team Covenants Aces league. This is sort of an international top 12 featuring US and World Champion Paul Heaver, Australian and World Runner up Morgan Reid, Dallas 'Texx' Parker, Jeff 'TheTheorist' Jones and other notable tournament winners, and it's designed to be extremely challenging. Read more »

Gamers get Creative: Dakka Dakka’s New Game – Maelstrom’s Edge

134Some of our readers may already know this, but for those in the dark Dakka Dakka, the juggernaut of 40K and table top gaming forums, recently announced that they will be getting off the sidelines of commenting, discussing and posting about games, and throwing their hat into the ring by launching their own tabletop Sci-Fi game: Maelstrom's Edge.

I was initially a bit skeptical about this idea, especially since the marketplace is increasingly crowded with new modelling companies and flash-in-the-pan gaming start ups, but after spending a bit more time reading their background, looking at their team and reviewing their progress I think they could be on to sometime, and can do nothing but wish them luck. Read more »

New Eldar… UPDATED 19/4/2015

I know, I still haven't been around much. Sorry. Everytime I check in though there appears to be a new book… It's Eldar this time, let's see what the rumors say.

I'll put my thoughts in later. Those new jetbikes look amazing though – took them years to get out but well worth it. Hope too many people didn't giddy up on jetbikes before…

The verdict awaits…

Line for formatting :)

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What the Hell is Malifaux?

What the hell is MalifauxYou may be asking yourself, where have you been you glorious stallion?  Or perhaps, why is that jackass back?  Or, most likely, who the hell is this loser?  Hello friends, Chumbalaya here.  Well, I'm here and I want to tell you about my favorite game: Malifaux.

Malifaux is a skirmish game run by Wyrd Miniatures.  In Malifaux, players are given a set of Strategy and Schemes to accomplish for Victory Points, and the most VPs wins.  After determining your Strategy and Schemes players create a crew of various Minions, Enforcers and Henchmen all led by a Master, with 8 models being the average crew size.  With crews hired, players dive into a world of steampunk sorcery, wild west gunplay, victorian horror, nightmarish monsters and more.  No dice are rolled in Malifaux, players have only Fate to guide them, Fate taking the form of a deck of cards.  But even with Fate in your hand, Bad Things Happen in Malifaux.

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XWing FAQ: A New Hope against the Phantom Menace

The Interwebs were lit up with the news that Fantasy Flight have released a new FAQ for their wildly popular X-Wing game. This contains a range of changes and clarifications to rules, upgrade cards, movement and ships, but the one that has really caught the attention of the players is the tweak they made to how the meta-defining Phantom works.

The Phantom's decloak is now at the start of the activation phase, rather than immediately before the Phantom moves, giving new hope to squadrons of ships with lower pilot skill. The struggle for lowly pilots to chase down phantoms has been changed from 'Almost impossible' to 'Very hard'.

And making fighting phantoms merely 'Very Hard' is possibly the best thing that has happened to the X-Wing metagame and the diversity of what competitive squads can look like for a while – and yes I am including Autothrusters.

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Lessons for Competitive Players

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There are lots of ways to play any game with different goals in mind; for example, some players play games purely for the social aspect, with the game itself being more or less a secondary concern. Some do it as a form of problem-solving, treating the game like a puzzle. Some take the game as an entertainment experience, with success and failure just being two different “plotlines.” None of them are right or wrong in any meaningful sense of the word, although not all games are equally suited to these methods of play (but, of course, if you're having fun with it who cares?)

So here's my list of lessons and strategies for players who want to enjoy 40K from a competitive play perspective. Hopefully you can take something away from them as well.
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The Day the Clown Cried (Codex: Harlequins review)

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After quite a long time spent being little more than an entry in other people's codices, Harlequins have gotten their own book once more. As seems to be the case for a lot of the new “mini-codices” it's not really enough to easily field a full-sized army with (although theoretically you could), but it does make a nice little package to add into another army.

But, of course, that raises the real question: how good is it? Because Harlequins, as they were in the Eld/DE books, hadn't really had any meaningful influence on the game for quite a long time for a variety of reasons. Does the new book shore up their weaknesses enough to be useable, or is it another Legion of the Damned-esque blank slate?
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Mistake Mondays: Time and Time Again Edition

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It's time once again for everyone's favorite installment of the series at probably at least a few of you remember: Mistake Mondays! With special guest stars Strength D attacks! Necrons! Recent FAQs! And much, much more!
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