8th Edition Rant Follow-Up: ITC Missions and “Return Fire”

Good day, fellow murderous ’58 Plymouth Furies! Today I follow up on my sad, bitter post about the state of 8th edition. A lot of the commenters offered useful advice and I am deeply grateful for it. There was also a lot of discussion on implementing some sort of alternating unit activation mechanic. I’m going to tackle some of this stuff here.

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Mathammer: Tactical Squads Suck, Part Deux

Good day, fellow wolves in sheep’s clothing! Today I’m going to address a few of the points that were brought up by commentators on my piece about the suckitude of Tactical Squads. I don’t address every single thing that was discussed up but I tried to cover what I felt needed more indepth analysis. I may revisit this topic again sometime in the future, though. Without further adieus:

Buff Auras

Many peeps have brought up the fact that Marines have awesome buff auras available to them and that leaving them out of the equation in my article was distorting reality. Normally that would be a valid point, but it leaves out the fact that I did not take into account any sort of buff for the Guardsmen (such as FRFSF, Yarrick’s aura, Cadian doctrine, etc) either. In any case, I went back and did the math, and I have some bad news for you if you thought Captains/Lieutenants were going to save the day…

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Necromunda: The Good, the Bad and the Ugly

Hi folks,

Neil here again. No maths today, but a review of my favourite game of all time, Necromunda!

I started in 1996, or maybe 97, with my Escher gang. During the last 15 years since the last official update, I’ve just kept on playing. I’ve played dozens of campaigns, I’ve owned almost every gang at some point (although I’m currently down to just Escher, Van Saar and Ratskins). Like many groups, we play with a kludged together amalgamation of house rules and the best bits from every rulebook from over the years. We’ve played with all sorts of variant rules, custom gangs, custom scenarios, arbitrator & map campaigns. I’ve read the fiction, I’ve played every scenario I can get my hands on (I think my favourite was the one where your dudes go out on little boats to harvest gemstone eyes from giant spiders). I even have all the magazines! I was super excited about Shadow War: Armageddon, and I’ve played it extensively – in fact, I haven’t played 40k in months, only SWA. (And we’ve started mashing SWA up with old Necromunda gangs, too).

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Tyranids and Grey Knights FAQ / Dark Angels Chapter Focus

GK and Tyranid FAQs dropped. Grey Knights is very basic with just a slight change to Psychic Channelling while the Tyranid FAQ has a few more tidbits. Most importantly, they did not answer the Overrun / Adrenaline Surge question. Otherwise, a few clarifications such as adding Hive Fleet to Spores and confirming multiple movements in a phase. Oddly, they say Onslaught does not overrule Metabolic Overdrive but also do not mention Opportunistic Advance. Frustrating. Lictor Pheromone Trail ends up being obsolete as they clarify that wherever you set up the unit that is where the unit must come in. Likely an oversight (particularly given to actually put anything in as reinforcements, they have to be put in a locale!?) but standard rules looping conundrums for GW. If this remains that way, Lictors are largely useless though the Deathleaper still has interesting qualities…

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Mathammer: Why Tactical Squads (and a Lot of Elite Infantry, Generally) Suck

Good day, fellow apex predators! Today I do a bit of math-hammering to figure out why it is that my Tactical Squads perform so poorly on the tabletop. While I am using Tactical Marines in my calculations, I believe much of what I’m about to write could hold true for a lot of elite infantry units.

If you’ve read my last post, you will already know I’m in a bit of a sour mood lately as far as 40k is concerned. Aside from the issues I brought up in that maudlin essay, one thing that has bugged me a lot is how badly the infantry in my army (Space Marines, in case you weren’t tracking) has been performing – and Tactical Squads chief amongst those.

Now, don’t get me wrong: not ALL Marine infantry sucks. Scouts, for example, are a great unit – though even then, the reason they are good has a lot more to do with the impact they have over your overall survivability (by denying a huge amount of real estate for enemy Deep Strikers) than with any other intrinsic qualities the unit possesses.

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Rant/Whine: 8th Edition Ain’t No Fun (To Me)

Good day, dear reader. I come to you today after a long posting hiatus with sadness in my heart. Indeed, I am coming to the brutal conclusion that my days of playing 40k may be over, as I just don’t find it fun in its current iteration.

This revelation comes on the heels of the latest tournament I attended (Powerfists & Psykers 9, organized by the awesome Canhammer team). While I have to credit my opponents for being very cool and nice to chat with, I still have to say I did not enjoy myself much, if at all. I ended up with 2 losses and a win, but all three games were extremely lopsided: I got tabled in both losses and I  tabled my opponent in my win. All 3 games were pretty much decided by turn 2, and the rest of the turns were just me or them running through the motions.

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Chapter Preview – Blood Angels

Blood Angels is out to pre-order later this week so Warhammer Community has started its previews. We already know that BA are getting Primaris Marines (along with all the other Marine toys such as Flyers and different Terminator armors) – not a big deal until they started getting price drops every time a new document was released (we will be looking at the shortly).

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Chapter Approved: Points change Impact on Imperial Guard – Astra Militarum

The units and gear affected by Chapter Approved changes are spread across various books, so I have attempted to compile them into one easy to read table that shows the before and after impact of the new changes.

There are two pieces of good news for Guard players. The first is that you are now off the hook; enough units have been hit with tweaks and points increases that your wins are going to be harder to come by, and you are going to have to work harder to claim each victory. This isn’t sarcasm either; personally I find it liberating when army building is more challenging and opponents less likely to blame your codex for their losses.

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Chapter Approved Points Leak

Points pictures are here! Let’s take a quick look, impacts at bottom of post.

So the points rumors floating around seem to be accurate. So major changes… (updating as I go; updated with clearer pictures):
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Chapter Approved – Rumors

The CA rumors have been swirling for a while now and we finally have some confirmation as Warhammer Community has released some tidbits. You can check the listed points changes and for the armies who not have a codex, their Warlord Trait, Relic and Stratagems on offer on the Facebook page (give it a like if you have not already; it’s a new one along with a new group page). Quickly running through the changes and their potential impact (I will consider each of these as factual currently but please take with salt until actually seen). There has also been some chatter on changing how detachments from other armies work – how though, we are not sure yet but this could drastically change army make up. Read more »