Blablabla, fluff stuff, Lysander kick some guys ass, then again, and again…and one more time and was stuck up about it. And scroll (I mean flip) through the pictures of yellow Marines. Aha! The rules.
Bolter drill is now twin-linked at half distance – so…it's worse at long range (which Fists are supposed to be good at) and better at close range? Whatever, I'll take it as twin-linked bolters are pretty sick kids. Centurions can be Elites and Heavy Support and Assault Centurions can be Elite and Fast Attack (why are slow units creeping into Fast Attack?). This can free up heavy support a bit if you wanted to run Devs (better with Fists), Thunderfires, Preds or Stalkers so not terrible.
Captain Garadon is stoopid. He's cheap which is great but WTF DOES HE DO? BEATSTICKS NEED TO BEAT FACE. And I lose a Troops UNIT to become an HQ. No thank you (he can take the cover ignoring bolt pistol and shove it where the son don't shine as well). A 25 point banner which gives out counter-attack to the…bearer along with crusader and the usual re-roll morale/pinning – next. Bones allows +1 warp charge and re-rolls on psychic tests which is decent for using Tele powers where you might actually want four warp charges but that's on the few occasions that does happen and on Ld10, you're pretty reliable anyway. At 25 points… its 10 points too much to see regular use I think. Well yay, an AP4 weapon that costs points – takes to S6 which is nice but the whole old Catalyst style power is just blah – I'm not taking a Chaplain anyway, nor should you. Eye is basically an 18″ Auspec which also says get fucked to buildings – this is actually pretty damn solid against anyone running around with Fortresses or Bastions; especially when coupled with Imperial Fist Chapter Tactics. I foresee far less whining about fortifications in match-up type tournaments as this one piece of wargear gets allied in.
Warlord traits… Hey Space Marines! Ya, you. You got one-upped son. Times 6. +1 to building damage (okay there's a theme going here) isn't great but it helps when those forts do come along; IWND? LYSANDER! OI! +1/-1 for Reserves? Done. Fearless meh but Counter-attack is pretty solid for a unit that is designed to be a counter charge unit or bubble-wrap. -1 to building damage the warlord's embarked upon can make for some stupid strategies for Fists hiding in buildings I imagine. And…. another Orbital Bombardment! That's just rude.
So… all in all, nothing major. If you were going to run Imperial Fists, the better Warlord trait might be good or if you're jamming a bunch of stuff in Heavy Support and need that flexibility. I wait for Pedro using Imperial Fists Chapter Tactics to take an army from this supplement.
Let the raging begin for that!
Otherwise it's not Black Legion bad but not Farsight good.