Forgeworld Indexes – Imperium and Chaos (UPDATED)

Scroll through 🙂 – not everythign here yet; will upload rest later.


Cor’Bax Utterblight


Damocles Command Rhino


Relic Sicaran Punisher Assault Tank

Giant Chaos Spawn


Chaplain Ivanus Enkomi

Magister Sevrin Loth


Chaos Warlord Battle Titan

200 power! 70 Wounds!

Relic Sicaran Battle TankSiege Dreadnought

Hellforged Dreadclawdrop pod

Xiphon Interceptor

Mortis Dreadnought

Grey Knights Vortimer Pattern Land Raider Redeemer

Because ‘Land Raider’ is far too short a name.


Renegade Knight Lancer

Chaos Warhound Scout Titan

Relic Sicaran Venator Tank Destroyer

Tyberos The Red Wake

Chaplain Dreadnought Titus


Renegade Knight Agaera

Lord High Commander Carab Culln

Lufgt Huron

Renegade Knight Castigator

Renegade Knight Porphyrion

Scabeithrax The Bloated

Hellforged Rapier Battery

Renegade Knight Acheron

Uraka The Warfiend

Renegade Knight Styrix

Relic Leviathan Dreadnought

Spined Chaos Beast

Armenneus Valthex

Captain Corien Sumatris

Sokar Pattern Stormbird

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85 responses to Forgeworld Indexes – Imperium and Chaos (UPDATED)

Why is the Mortis Dreadnought still a model, but the Furioso Dread is still Blood Angels exclusive?

When it was originally introduced, the Mortis Dreadnought and the Deathwing Terminators were the Dark Angels’ unique units that set the apart from the Blood Angels, Space Wolves, and the Ultramarines and their 900 Successor Chapters. But for the last twenty years, everything the Dark Angels had that made them unique has been handed out to every other Chapter.

Hmm, it seems you cannot use the angle brackets in comments. That first sentence should read: “Why is the Mortis Dreadnought still a (Chapter) model, but the Furioso Dread is still Blood Angels exclusive?”

Deathwing knights, Nephilim and Darktalon, Ravenwing Knights?

In the case of the Mortis – why would it be Dark Angels exclusive? I've always worked on the principle that the Furioso is mostly because the other chapters just don't really see the point of the Furioso (or have their own equivilants, like the wolves).

Librarian Dreadnoughts for things like the Grey Knights would make sense though.

You’re more than welcome to exclude whatever you want from “PrometheCon,” but I personally think it would be silly for tourney organizers to exclude whole swathes of the game simply because one guy on the internet objects to… Honestly, I’m not certain what your objection is? That the company manufacturering these products asks that you buy them, or something… But if the point of a tournament is to find out who is the best person at playing the game, why handicap everyone by dropping whole swathes of the game’s challenges?

By the way, GW has lived up to their promise and made the core rules available for free. You argued with me and several others for days about how that marketing promise was a lie. You should start eating your crow while it’s fresh.

I’m responding directly to the statements you made.

You said “Forgeworld bad!” and while I appreciate that is your opinion and agree you can organize your own games however you wish; I offered my own opinion on that matter.

You said “The rules won’t be free!” and I offered a direct link to objective evidence otherwise.

You know my answers to all your points, we've been over them dozens of times, now. You know that I that I don't like FW because I feel the quality control on the rules is less. And that I don't care, and am in fact advocating people ignore that GW says "it's part of the game". I just fucking said that above, actually.

You also know that I feel GW said "Come back, there's free rules!" but really it's –*free core rules– the same way a company says "up to 50% off!" but in reality most things are 10% off and it's nothing like that. 90% of rules you actually need to play are not at all free, and the rules they are actually offering for free are a teaser, and useless on their own. In fact, those $25 books that you MUST buy to play your army are even all the more a ripoff because they will invalidated by codexes that are due to come out quite soon. You know that I think that a "model company" should offer the rules, ALL the rules, as a free loss leader as a .pdf.

You know this because we have been over it. All of it. So. Many. Fucking. Times.

You are troll, Ish. You are a troll and a fucking waste of time. I am so sick of your smug, self-satisfied tautologies that are not at all true but nonetheless provoke me into responding.

It is a great failing of the Intense Debate system that I ever have to see the words that you type. It is the failing of the world that I have to think about you at all.

I am well aware of your opinion regarding Forge World, which is why I am confused you’d bother to click-through on an article headlined “Forgeworld Indexes” just to remind everyone that you don’t like Forge World. Stelek decided long ago he hates everything Games Workshop does, but he confines that to his own blog, he doesn’t vomit his opinion everywhere people are discussing GW.

Also, I don’t think you know what a tautology is…

"In rhetoric, a tautology (from Greek ταὐτός, "the same" and λόγος, "word/idea") is a logical argument constructed in such a way, generally by repeating the same concept or assertion using different phrasing or terminology, that the proposition as stated is logically irrefutable, while obscuring the lack of evidence or valid reasoning supporting the stated conclusion. [a]"

If this were Facebook, your shit would've been kicked to the curb a LONG time ago, Prometheus. Might wanna watch those glass houses.

I put the invitation to you first, man. Anytime you wanna take that up and quit being such a gigantic, salty pissbaby I think we'll all be a lot happier for it.

We get it, you don't like Forge World. That doesn't mean you need to jump onto every post where FW is mentioned and whine about how other people are playing the game wrong and destroying your fun.

Tournaments allow FW models to be played, as they are apart of the game, universe and lore. they have "balanced" in game rules and are directly applicable to the universe. 90% of the tournaments hosted all over allow for FW models to be fielded assuming they are of the correct faction and the "tournament" points are paid. they even call the points that are not power points "tournament" points. you are the TROLL not ish

oh whats that? you cant afford FW models and THATS why you dont like them, okay, gotcha. maybe just dont be such a pansy

Um, no, I own quite a few, I just think the rules are shit.

But seriously, what is with you, showing up a few months, then a week later, just to be utter shithead?

If you don't like the idea that someone might reply to you, you really need to stop posting comments here.

It’s an American idiom. When one has to admit being proven wrong after taking a strong position, we call this “eating crow.” No one expects you to actually chow down on a bird, it’s alluding to the fact that admitting one’s mistakes is emotionally “bitter” and the blow to your ego can be “hard to swallow.”

That explains why she and her Legion went missing. The Emperor has a strict “no cooties” policy.

How rad would it be if some Black Library author wrote in the two lost Legions/Primarchs as female, just to fuck with all of the grognards who would go into a frothing rage about only men can be the Most Strongerest Marine Champions?

They've already given reason for that:- Malcador said that the Primarchs could've been "sisters", which means the Marines could've been female as well.

GW seems to be referencing them again – Cawl has their genestock, and Gulliman has told him that no, he can't use it. (This is in Dark Imperium, the book, not the rulebook). Given that GW have previously come down hard on Black Library for bringing up the lost legions, I doubt this is a throwaway comment.

Go on, tell me about how since lasguns can wound anything guardsmen will be taking down Warlord titans. 5,040 guardsman lasgun shots to down a Warlord.

I don't particularly like the look of 35+ wound models with a 4++, but I suppose since basic guns can grind them down off that first few wounds so that it downgrades the save it could be worse. And sinking 75% of your army into a single model isn't gonna do you any favors when it comes to winning the mission.

Tabling your opponent is always a win. Any mission you field a Titan in becomes an Annihilation Mission.

So…Warlord first to break T10. Void shields sound better (at least from a mechanical perspective, if not a balance perspective).

Also, they couldn't alphabetise the wargear/points lists? Really? Just…how.

I’ve taken a look at the space marine characters and I like all of them. All have a bit of flavor nothing to stupid and cool war gear options

5 power for giant chaos spawn, a model that potentially regenerates 15 wounds in a turn without consequences when it gets down to 1-4 wounds. Slim odds, but it seems a bit silly to design something like that. Take 3 for less than the cost of a defiler.

The Giant Spawn does look potentially abusable, yeah. I think the presumption is that you only get to roll for stats you're actually making any use of, though, so in a lot of turns you'll only get to roll one die in an attempt to heal it.

9 wounds. It has 3 mutable stats and has a 33% chance to gain d3 wounds the first time it has to use that stat. If it's in combat, it can only gain 6 wounds max since it won't be using it's movement stat, and if it's not in combat, it's not using its strength or attacks value so it can only gain d3 for using it's movement stat. It's only on a turn it charges that it could possibly gain 9 wounds since it would use all 3 stats. And it's only t5, ws4+ too. Really not that great.

T5 with W10 does mean it's fairly resilient for its (presumed) point cost, so dropping several of them alongside a bunch of other melee threats could potentially be fairly strong. It's not so much that it is itself a big danger, but more that it's a cheap, tough threat to lay on the table alongside a lot of other stuff and it always has the possibility to suddenly skyrocket up in wounds later in the game.

Up to 9 wounds normally, yes, but when down to 1-4 wounds, you're rolling up to 5 d6 when determining stats with d3 potential wounds gained on each 1 or 6. I guess the fact that you only test when you use the stat at least reduces how often you're gaining wounds. You just want to make sure you get into combat as soon as possible. With 6 inch + d6 move to start, +d6 advance, you should be able to get into combat by turn 2, or turn 1 if you're lucky on a charge roll and depending on deployment.

can anyone explain what the difference is for Macro weapons? I can't find an explanation for them in the rulebook? am I just being blind or are those rules in the new indexes?

Macro weapons are a new type the rules for which we haven't seen yet; ditto on the Arch-Demonic Ritual rule.

"A model armed with a Macro weapon may not fire it if it has moved previously in the turn, unless the firing unit also has the TITANIC keyword. No Macro weapon may be used to make Overwatch attacks. When used against units with the TITANIC or BUILDING keyword, the damage inflicted by a Macro weapon is doubled (this doubling takes place after any randomised damage has been rolled for)."

Yikes. Given how big the profiles for a lot of the Macro weapons are, further doubling their damage is just crazy.

It only works against Buildings and other Titans however, which lets these weapons which are supposed to be titan-killing fortress-levelers live up to their reputation without making them stupidly over-powered against "regular" infantry and tanks. This rule is way more "user friendly" than the old Strength D rule.

It's quite possible that it's just a heavy weapon that's not affected by "heavy weapons don't subtract 1" rules.

This book contains rules for four of the great Daemon Lords: An’ggrath the Unbound, Scabeiathrax the Bloated, Aetaos’rau’keres and Zarakynel. Summoning units of this power using the usual Daemonic Ritual rules is all but impossible and so a variant rule, Arch-daemonic Ritual, has been provided here.
If your army contains a model with the Arch-daemonic Ritual rule, they may instead of being deployed normally be summoned like other Daemons to the battlefield, although with greater risk to the summoner as befits their power and perilous nature. The usual rules for Daemonic Rituals apply (see Warhammer 40,000 – Index: Chaos) with the following alterations:
When attempting an Arch-daemonic Ritual, the summoning player must first declare which unit they are attempting to summon by name beforehand, and only characters with the same Mark of Chaos as the unit you wish to summon can be used to summon the unit.
When attempting to summon a unit using an Arch-daemonic Ritual, roll up to nine dice – this is your summoning roll. You can summon one new unit with the Arch-daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword as the summoning character. This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is within 12" of the summoning character and is more than 9" from any enemy model. If the total rolled is insufficient to summon the named unit, the ritual fails and no new unit is summoned. If your Arch-daemonic Ritual summoning roll included any doubles, your summoning character then suffers a mortal wound. If it included any triples then the summoning character is slain instead (note that the summoning can still be successful, even if the summoning character perishes in the attempt)."

Missing the Imperial Typhon. I saw the heretic one so can guess what it looks like, 200 point jump but might be nasty still. Although with the rules they put in for fielding Relics, it is almost impossible to field. Apparently FW is 'looking into' the way they worded

Surprisingly the true Titans don’t seem too bad (to me at least). They are durable and killy as all hell but also expensive as all hell.

At 200PL that Chaos Warlord is equal to 50 units of 5 model Genestealer squads, or 10ish units at 20 models and a few Broodlords thrown in.

Nothing stops me from hitting it with The Horror or Mass Hypnosis to reduce it’s WS/BS, and (without doing the mathhammer) I feel like that many Stealers have decent odds of killing it by just drowning it in wave after wave of Stealers with Toxin Sacs.

Yeah, and their inability to deal with MSU now (since blast/template weapons were removed) actually goes a long ways towards mitigating their firepower. The price increases on the low end of the titan scale (such as Warhounds) also helps a lot.

250 stealers with TS will do more than just grind it down – they'll basically guaranteed 1 round it (average 74 wounds – this is without BL, and more importantly, not accounting for void shield degradation). Of course, I don't think you could ever fit 250 stealers in combat with it, let alone making it to combat with all of them alive. But still, concept is sound now that it doesn't matter what its 'AV' is.

Also, Mind Control, Horror, Hypnosis. Laugh as their 4k unit kills more of their army than yours, for ~300 pts. (Unlikely to happen perfectly, but still…)

CAN YOU POST THE TYPHON!! Deciding whether to spend 20 bucks on a data slate or use it as a paperweight (it's heavy)..thank you…if you post it this year.

Typhon is solid, I think the Astartes index is awesome, and cant wait for the guard one from FW.

Im happy to see FW in tournies, but I think maybe not including any titans as they are a bit over powered. (anything knight or less is fine).

It's hard to say just how good the "real" titans are these days, but I have a feeling that they actually won't end up being very good in a tournament- they can't be simultaneously kitted to kill both hordes and heavy targets, and with as many points as they take up that leaves your army with a major vulnerability. While they're hard to kill, they will struggle to affect the battlefield sufficiently for their cost and some armies will simply be able to box them in and prevent them from doing anything.

One thing I'm curious of is how the FW hardware is divvied up between the different Space Marine "factions"; in particular, how much of this is available to the Deathwatch. There was some sort of unofficial pseudo-FAQ on the Facebook page somewhere that previously said that the Deathwatch got access to Thunderhawk Gunships, Leviathan Dreads, as well as the Caestus, Xiphon, Contemptor, and the LR Achilles.

While I don't really expect that to have changes…. do the Deathwatch now get access to anything else, given that they are technically part of the Adeptus Astartes faction and simply replace their <chapter> keyword with "Deathwatch"?

If that is the case then the big win might very well end up being the Deathwatch getting access to Javelin speeders.

I don't have the Imperium 1 book on me, but don't Deathwatch (and other SM "subfactions") have a specific list of which units they are allowed to take? That would imply that, unless FW says otherwise, they wouldn't get access to the generic SM toys.

The main issue is that the scan I managed to find for the FW Astartes Index doesn't have any notations about who gets what outside of the comments for Inquisition/Sisters/Grey Knights units, and the fact that the Roc pattern Storm Eagle is only for those bastard Minotaurs.

So technically unless/until FW release a FAQ to clear it up, it is the case that RAW only vanilla Marines get access to any of the goods due to the restrictions for the other Marine lists, excepting the specific notations for Sisters and Inquisition. Which is kind of odd because I'm reasonably certain that almost everything was available for BA, SW, and DA, as well as vanilla Marines.

It looks like, in fact, the only reason that the GKs actually would get their FW gubbins is that the GK gear is under "Warmachines of the GKs/Sisters/Inquisition", rather than the regular Astartes listing.

Ummm…they're keyword 'Imperium'. You can't use any of the vehicles in the FW books to transport Deathwatch but you can freely mix them in a detachment with Deathwatch with no penalty.

And since Deathwatch can't get Techmarines (but for some reason Grey Knights can? Who makes those Xenomortis Dreadnoughts then?) you're better off NOT making them Deathwatch so you can restore wounds.

I have an old Repressor, and the model was not the good quality of their more recent things (the Necron Tomb Stalker, for instance, is amazing quality). So a very small part of me lives in hope that they're just producing a new mold for a better quality Repressor.

It's a slim hope, admittedly.

I hate forgeworld, before everyone starts with the pitchforks and torches I came here with the hope that forgeworld was fixed. Alas it is not, I wish they would have stayed cool “3rd party” alternate models. Or keep them 30k. But ahhh what can I do.

The Repressor being one of the few transports with fire points left in 8th ed, this begs the question: can transported models still shoot through the fire points even when the transport is locked in close combat, and can they shoot at any enemy unit they want or only at those within 1" (those that are actually in close combat with the vehicule) ?