So with the Faction Focus of Ynnari being completed last night (see below), I want to start a brief topic of conversation about this and the differences they bring over Eldar, Harlequins and Dark Eldar. As we know so far, detachments must be units from a particular faction (i.e. Aledari) and that a Ynnari army can take any units bar Haemonculus Covens, some special characters, the Avatar and Mandrakes from both Eldar, Harlequin and Dark Eldar armies. This is certainly not an issue and I hope will open up some great and different army builds (Imperium and Chaos have much the same list building advantages with multiple factions to choose from and I’m currently fiddling with a GK list that has Space Wolves and Inquisitor units) but I’m curious to look at the army benefits at face value for Ynnari straight off the bat.
Strength from Death is strong. Very strong and other than your non-infantry / jetbike models is it worth being Dark Eldar, Harlequin or Eldar for the Power From Pain, Rising Crescendo or Battle Focus army rules instead? Multiple activations allows units to effectively act at double their point cost in a particular way and while I did not have to enjoy the silliness of a Wraithknight going twice in 7th edition, a large unit of Wind Riders, Scourges or Wraithguard getting a second action in a particular round seems potent – much more potent than Power From Pain, the watered down Battle Focus and even Rising Crescendo which makes the Harlequin’s already fast units, crazy fast.
Most Imperium armies also have issues combining a lot of their auras and buffs given they are locked into Keywords. An Astropath is not going to be making Space Marines in the open have a 2+ save for example so its important when building an army not to take a buff bot character for a small number of units (Draigo is a great beatstick but if there’s no GK units for him to buff, are you really gaining the best advantage?). Ynnari really… well they do but the most important buffs are not locked. Dark Eldar have very few related bonuses outside of the Archon’s Ld bubble and most are more specific (i.e Wych, Haemonculus based, etc.) and Eldar’s biggest bonuses are the psychic powers (see below) or are again keyworded to specific units (i.e. Aspect Warriors) sans the Autarch. Harlequins are probably the hardest to manage here given all their interlocking synergy but they still work functionally fine within the Ynnari army – those buffs just aren’t transferring and you need to make sure your point spending is being efficient. Not really a big concern – again, Imperium and Chaos have a lot of the same army building handcuffs. Until we look at Eldar psychic powers…
Eldar have some of the hands down, best psychic powers in the game with Guide, Doom and Conceal / Reveal along with very strong utility powers in Fortune, Embolden / Horrify and Enhance / Drain. Some important ones here are keyworded to Asuryani units but they do not lose that Keyword when becoming Ynnari and while an Eldar Farseer / Warlock may not be able to Guide / Conceal a Venom, they can still Guide / Conceal Wind Riders, Guardians, etc. AND Doom / Horrify / Drain still all work perfectly well for every unit in the army to take advantage of.
Now Imperium certainly have lots of psyker options as well that are not keyworded (i.e. Rune Priests and DA Librarians -1 to hit spells) but I do not believe we are looking at the level of output Eldar can being.
Quite simply, it seems as thought it is really easy for anyone to take a Ynnari detachment, get the solid benefits from Strength from Death and then take a Patrol detachment for a Warlock / Farseer and a quick Troop filler (anything really + Wave Serpent?, 5x Rangers?) to get most of the best from both worlds.
Is this game breaking? No and I’m certainly not complaining – I really look forward to seeing the different army combinations this brings but I’m concerned if Ynnari is a straight up improvement over the other Aeldari army benefits we will see watering down of lists.
Thoughts? Am I missing something?
The Ynnari represent hope for the Aeldari. By harnessing the power of death, they have brought a renewed sense of purpose to their dying race. But how will they fare in the new Warhammer 40,000?
Previously, Ynnari created quite a splash in the Warhammer 40,000 world for their incredible ability to enable units to act multiple times in the same turn. Wraithknights doing anything twice was incredibly potent. When backed by the rest of the hyper points-efficient Aeldari faction, you had a powerful combination.
In new Warhammer 40,000 Ynnari are still a force to be reckoned with but have had some sensible limitations placed on them. Their signature ability, Strength from Death, now only works on Infantry, Bikers and the Yncarne (sorry Mr. Wraithknight). What it does allow you to do, though, is incredible. Each time a unit is completely destroyed within 7” of one or more units with this ability – except in the Morale phase – pick one of those units to make a Soulburst action. These allow you to move, cast a psychic power, shoot, charge or fight. Pretty spectacular.
They also allow you to form an army from multiple Aeldari sub-factions and use the Ynnari keyword instead. Only the Haemonculus Covens are excluded from joining the Ynnari. Lastly, Ynnari characters can ride in other Aeldari transports – which is quite good, as they all have access to some excellent methods of transportation.
The ability to pick such a wide variety of units is the real strength of this faction. You can make a lore-accurate army, for example, comprised of Fire Dragons, Incubi, and Harlequins. This immense flexibility gives you all of the tools you need to build a well rounded and deadly force.
One of my favourite combos is to use the Word of the Phoenix psychic power on a unit that has already moved to let it Soulburst and move again to get in position to either shoot or charge. With the speed of most Aeldari units, this gives a massive threat bubble. If you position a supporting unit well, if the first unit destroys their target, the support unit can then soulburst, too. This cascading effect can create utterly lethal combinations.
Ynnari will be a popular flavour of Aeldari in new Warhammer 40,000 and continue to provide incredible force multiplication capabilities.