Legion Focus – World Eaters

This is easy to understand – smash face in combat and while it is certainly better than say the Iron Warriors, it is not as OMGWTFBBQBALLZ amazing as is being made out to be. Close combat units are still going to be good in close combat and this will help them against the heavy multi-wound models but it’s not going to turn bad combat units *looks at CSM* into good ones. I feel like GW is also pushing Terminators and Raptors in these posts… This does help the pillow fisted nature of some combat units so its certainly not bad and unlike the Night Lords, will always be able to have an impact (assuming you don’t let your opponent get charges off on you all the time). Fury of Khorne is a nice stratagem but expensive at 3CP and does not allow your big heavy hitters like Princes go again (Lords fall under Infantry though). Their psychic defenses are very nice without needing a Psyker though.

Anyway, details below.

Legion Focus: World Eaters

The Chaos Space Marines codex is nearly here, and with it, rules for seven Chaos Legions as well as Renegade Chaos Marines. We’ll be previewing these in detail in the coming week, as well as looking at some of the new Stratagems and the best units in the new codex for each Legion.  We’ll be looking at the Emperor’s ChildrenIron Warriors, Night Lords, World Eaters, Alpha Legion, Black Legion, Word Bearers and the Renegade Chapters. If you’re wondering where the Death Guard and Thousand Sons are, don’t panic! Both these armies are getting codexes of their own.

So far, the Legion Traits we’ve looked at have been subtle, tactical choices for skilled generals to outmanoeuvre their foes with. Sometimes, however, you just want to smash your opponents in the face.

We’ve got you covered. The World Eaters are back, and in a big way, packing a brutal Legion Trait that encourages risk-taking, fast-paced play:

The Trait:

An additional Attack with every model on the charge is great and means that every unit is going to be pretty deadly on the assault. For heavy units like the Helbrute, that’s another devastating Attack with the Helbrute fist, while across hordes of Chaos Space Marines, those Attacks are going to add up fast.

Best Units

Chaos Terminators are a deadly unit in a World Eaters army, capable of capitalising on their additional Attacks with powerful weapons like lightning claws and power fists. It’s worth noting that power fists have seen a significant points reduction in the new Chaos Space Marines codex, from 20 points to 12, meaning your heavy assault squads are even more efficient for their points. Teleport in, reroll your charges with an Icon of Wrath and smash the enemy apart – if you don’t do it the first time, just try again with Fury of Khorne.

Khârn the Betrayer is as powerful as he ever was and is a great general for a World Eaters force.

By taking Khârn as your Warlord, you’ll be able to make use of Slaughterborn; this Warlord Trait allows Khârn to snowball into an unstoppable force of destruction on the tabletop. If your opponent likes to use lots of monsters in his army, he won’t after he fights Khârn. Just keep some Cultists nearby to absorb the odd “accidental” miss with Gorechild.

How to Play Them

Take the Icon of Wrath on every unit you have and CHARGE. There’s not a single unit in the Chaos Space Marines codex that doesn’t benefit from this. You’ll want to take as many units like Raptors and Terminators as possible to minimise the amount of time you’re running up the field and getting shot, while the Brass Collar of Bhorghaster and Scorn of Sorcery should suffice to shut down any psychic powers (even with his bonuses to cast, the Might of Magnus is nothing to a very angry World Eater).

If you want to dominate the Fight phase (or just roll a LOT of dice), the World Eaters are the army for you. Come back tomorrow when we’ll be looking at the cunning arch-traitors of the 41st Millennium – the Black Legion.


Related Posts Plugin for WordPress, Blogger...

13 responses to Legion Focus – World Eaters

Seems pretty “in theme” for World Eaters. Nothing fancy. Just something to help smash face. Even if it isn’t as good as some of the strongest loyalists traits it still seems fine and something you can build a list around proactively using.

It’s starting to feel like Chaos Marine players might have more incentive to mix and match Legions compared to Imperials, who are strongly incentivized to run a single Chapter.

This. Was actually discussing this very thing with my local play group. Most of the loyalist traits seem like something you can go all in on but a lot of these seem like things you might just want to give to a detachment. Which I suppose sort of fits the scattered warbands fluff.

Of course it was also discussed that it feels like GW had a chapter tactics brainstorming meeting and chaos is just getting what was left on the dry erase board after they decided which ones would end up in the loyalists book.

Kharn and 3 troops berserkers would be a fantastic supplementary battalion detachment for any other detachment.

It would compliment nearly anything.

A Battalion with Khârn, a Dark Apostle, three eight-man-strong Berzerker Squads, and three Rhinos works out to about 1,000 Points, depending on upgrades and whatever point adjustments we see in the Codex.

That should pair quite nicely with a Vanguard of made up of Black Legion Chosen providing midrange shooting and objective grabbing and a Spearhead of Iron Warriors’ Havoks and Predators providing long range dakka.

That Slaughterborn warlord trait is actually pretty nice. Sure, it'll only go off maybe twice in a game, but +2S and +2 attacks is nothing to sneeze at.

It’s going to be very dependent on what army you face and what their list consists of, but there are a lot of “squishy” Characters (well, squishy compared to a Khornate Warlord anyway) out there these days: Ancients, Apothecaries, Primaris Lieutenants, Commissars, Platoon Commanders…

It’s not a guaranteed thing, but Khorne’s playstyle has always been one of “Go Big or Go Home!” Push your warlord as fast as you can into mêlée with a junior Character and then swing him at their senior Character(s).

It’s also got some value as a _disincentive_ for your opponent. We all know Khorne heroes are meant to be mêlée beasts, but plenty of armies have heroes that can take one… Maybe. But, if they know is a risky move and that they might lose (and this give you the Slaughter Borne boost) they might decide not to commit.