Final Forge World previews before the codex goes drops this weekend were released over the weekend – too many weekends! This includes very little information about Stygies or Ryza unfortunately – clearly the not favoured of them all, but Stygies has a very, very nice Forge World trait.
Let’s look at each trait first.
Lucius essentially ignores -1AP weapons. This could be amazingly important or vastly ignorable. There are lots of AP-1 weapons out there that are quite common – Autocannons, Assault Cannons, Heavy Bolters, Missile Pods, etc. to name just a few but there are also armies which don’t have many, if any, of these type of weapons (i.e. Eldar). Not to mention certain army builds as well. When applicable, it is a very strong option but it’s applicability will really depend on what the common weapon may actually be.
Agripinaa Overwatches on a 5+ rather than 6+. Great for a lot of the high volume shooters AdMech has access to and can help them in a phase they are normally pretty bad at. Certainly not garbage and shores up a weakness they have.
Stygies is copy-pasted from Raven Guard – -1 to hit when more than 12″ away but importantly does not apply to just specific models so your big guys who are standing back and shooting are going to be fairly durable with this *look at Robots and Dunecrawlers*.
The final Forge World rule is Ryza who get to re-roll 1’s in the Fight Phase. We are quickly moving past this as rubbish – take Agripinaa if you want to shore up your ability in the combat area of the game.
Lucius’ specific Stratagem is lovely – basically Grey Knights teleport copy-pasted and allows units to deep strike even if they do not have the option. If you are planning on having this flexibility, the Lucius Forge World rule is not the worst in the world but be prepared for it to have wildly varying levels of impact.
Agripinaa’s specific Stratagem was also revealed which allows you to spend CP to bring a Servitor based unit (so Destroyers are a good option here) that has been damaged but not eliminated, back based upon it’s Power Level. I do not understand why Power Level is being used as a universal option when Matched Play does not use it (just like using Power Level for Kill Points). Regardless, the unit then walks on from your board edge – great to recycle a unit, move a unit from danger, capture a backfield objective, etc.
Elimination Volley is a standard Stratagem which allows a Destroyer and Robot unit within 6″ of each other to add +1 to their hit rolls – this is great as both units are quite usable and +1 to hit when AdMech often struggles with this (frustratingly) is always to be looked upon favourably. With 8th edition allowing everyone to split fire, big units to take advantage of this are not as horrendous as they used to be.
Overall there have been some really nice options to come from the AdMech previews and we have seen some FoC movement in the codex already – this hopefully harbours positive changes for the rest of the books and some AdMech forces being brought into Imperial armies more regularly.
Forge World Focus: Lucius
One of the most exciting features of the new Adeptus Mechanicus codex is rules for seven different forge worlds, allowing you to customise your collection more than ever before with powerful and thematic new abilities. This week, we’ll be previewing what the forge world rules mean for your army in our daily previews of Codex: Adeptus Mechanicus in advance of the pre-order this Saturday:
The forge world of Lucius is renowned for Luciun, a unique alloy known for its durability. Naturally, the armies of Lucius are armed with war-plate and weapons made of Luciun, lending them considerable durability against small-arms fire. On the tabletop, this is represented by the forge world dogma The Solar Blessing:
Kataphron Breachers are pretty durable, but Toughness 5 is only so much of a defence against massed shooting.
Maintaining their 3+ save means your battle servitors will stay in the fight for much longer, while the unique Lucius stratagem, Legio Teleportarium, is perfect for delivering them into optimal combat range.
Similarly, Kastelan Robots benefit from ignoring low-AP attacks for much the same reasons; as an added bonus, they can combine their firepower with the Kastelan Robots with the Elimination Volley Stratagem!
If you want to field the heavy hitters of the Adeptus Mechanicus without having to worry about massed small arms fire, then Lucius is the forge world for you. Come back tomorrow, when we’ll be checking out Agripinaa, dauntless defenders from the Eye of Terror.
Forge World Focus: Agripinaa
One of the most exciting features of the new Adeptus Mechanicus codex is rules for seven different forge worlds, allowing you to customise your collection more than ever before with powerful and thematic new abilities. This week, we’ll be previewing what the forge world rules mean for your army in our daily previews of Codex: Adeptus Mechanicus in advance of the pre-order tomorrow:
Being situated right next to the Eye of Terror would, for most factions in the 41st Millennium, be seen as a death sentence, but Agripinaa stands firm even with Cadia destroyed. The warriors of Agripinaa are dauntless, famed for their expertise in defensive warfare. Perhaps more ominously, Agripinaa is known for the ferocious rate at which it produces Servitors, expending them with a ruthless lack of remorse and never short of new raw material thanks to “volunteers” from the unfortunate refugee vessels that orbit the world following the fall of Cadia.
On the tabletop, Agripinaa armies possess a forge world dogma that’ll make any melee army think twice about charging you:
Staunch Defenders means your overwatch attacks will always hit on a 5+, effectively doubling its effectiveness! Nearly all Adeptus Mechanicus units possess some form of shooting attack, and this trait means they’ll be able to take full advantage of it even when charged.
Kataphron Destroyers are superb in a Agripinaa army; you’ll be dealing damage in overwatch with both your Cognis flamer and your primary weaponry.
Where Agripinaa Kataphron Destroyers really come into their own is in conjunction with Fresh Converts:
Does it look like your Destroyers are in trouble? Simply replace them with some new ones, positioned for a last-minute grab for the objective, or in a more optimal firing position.
The Onager Dunecrawler with an Icarus Array is also a great option for an Agripinaa army. The Icarus Array has a number of high-damage shooting attacks that can all be fired simultaneously, which should significantly discourage any assault units looking to cripple your anti-air capabilities.
If you want to make life difficult for melee armies (or just fancy drowning your enemies in servitors) then dedicate your Adeptus Mechanicus army to Agripinaa. You’ll be able to pre-order the Adeptus Mechanicus codex tomorrow.
Codex: Adeptus Mechanicus re-engineers the servants of the Machine God for the new edition, designed to make your army more powerful, more thematic and more fun to play than ever before.
Outmanoeuvre your foes with a range of new Stratagems, customise your armies with forge world dogmas, or build your own legendary Tech-Priests with warlord traits and relics. We’ve been previewing these all week – and here’s your final two forge world dogmas, for Ryza and StygiesVIII:
The new codex is available in standard hardback format, as well as a lavishly presented collector’s edition and an eBook and Enhanced Editionif you’re looking for a codex you can read on your dataslate (or tablet, or iDevice!).