Adeptus Mechanicus Preview – Metalica

Next Forge World rules previewed are for Metalica (see below).

Another option to address AdMechs atrocious combat abilities, the Metalica rule leans towards affecting infantry more with their range of assault / rapid fire weapons compared to the heavy hitters. Whether any of these make the infantry more applicable is unlikely without some changes in the codex though.

We do get to see another one of the generic stratagems though which is great – 1CP for +1 to hit (or +2) is nothing to be sneered at and while it is most effective on a larger unit to gain advantages of its bonuses to hit, it unfortunately is keyworded to Skitarri. Still good but limits its application a fair amount.

The Metalica Warlord Trait is basically the Ultramarine Chapter Tactic – you can fall back and shoot at a -1 penalty but it is within 6″ of the Warlord. Not stuck to just infantry though so your monsters / vehicles can gain this as well – not bad.

The Adamantium Relic is okay. It has a great profile but only gets one attack and AdMech are not exactly scary in combat regardless. If there is nothing better, nice to have as a 3D backup but I am sure there will be something better… right?

Forge World Focus: Metalica

One of the most exciting features of the new Adeptus Mechanicus codex is rules for seven different forge worlds, allowing you to customise your collection more than ever before with powerful and thematic new abilities. This week, we’ll be previewing what the forge world rules mean for your army in our daily previews of Codex: Adeptus Mechanicus in advance of the pre-order this Saturday:

When you think of the Adeptus Mechanicus, mobility might not be the first word that comes to mind – yet the forces of Metalica make for a mobile force, capable of advancing rapidly while suppressing the foe with a withering hail of fire.

Metalica’s forge world dogma is Relentless March:

This is a versatile dogma that is superb for the line infantry of the Adeptus Mechanicus, allowing your Skitarii Vanguard and Skitarii Rangers to quickly close in on the optimum firing range for their weapons.

Best Units

As we’ve said above, Skitarii Rangers benefit from being able to advance and use their rapid fire weapons. Throw in the Protector Doctrina Imperative and you’ll all but mitigate your reduced accuracy for doing so!

The Tech-Priest Dominus is a great leader for the Metalica army. As well as allowing you to take advantage of the powerful Ordered Efficiency Warlord Trait, the Adamantine Arm adds some much-needed power in melee and has the potential to catch enemy combat characters off guard!

Metalica is the army for you if you want to keep your forces mobile while maintaining a steady fusillade of firepower. Come back tomorrow when we’ll be checking out Lucius, the indomitable armoursmiths of the Adeptus Mechanicus.

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15 responses to Adeptus Mechanicus Preview – Metalica

Protector Doctrina Imperative used on an Onager Dune-Crawler equipped with the Icarus Array and a Broad Spectrum Data Tether seems like a very nasty use of a single CP. Not only do you cancel out the –1 To Hit penalty typical of anti-aircraft weapons, you still net a bonus, for an effective +1 To Hit… with a ton of middle to high Strength, moderate AP, and multi-Damage weapons.

I don't get it, it seems good to me, also Ironstrider Ballistarii can move and fire heavy on a 2+ (canticles rerolling 1's) at 95pts a model compares favorably with most anti tank options.

Big question though, is that the worst relic yet?

Skitarii units only. Correct me if I’m wrong, but that disqualifies the vehicles doesn’t it? (I don’t have the AdMech keywords memorized.)

An entire article without one joke about Metallica (the band). I am disappointed. Incidentally, for this reason I am leaning toward this being my forge world of choice.

Copy and Paste will doom us ALL!! I believe you copy and pasted this from a previous article:
"The Metalica Warlord Trait is basically the Ultramarine Chapter Tactic"

I believe you meant to say BLACK LEGION instead of ultramarines.

Here's my version:
Ultramarines Battalion Detachment
Sergeant Chronus 35
Chief Librarian Tigurius 130
188: 10 Tactical Marines 130– Combi-grav 17, Plasmagun 13, Gravcannon 28
188: 10 Tactical Marines 130– Combi-grav 17, Plasmagun 13, Gravcannon 28
72: 5 Scouts 55– Combi-grav 17, bolters, Chainsword
72: 5 Scouts 55– Combi-grav 17, bolters, Chainsword
336: 3 Centurion Devastators 240 Gravcannon 84 Hurricane Bolters 12
289: Land Raider Crusader 244 Twin Assault Cannon 35 2 Hurricane Bolters 8 Storm Bolter 2
80: Rhino 70– 2 Storm Bolters 4, Hunter-Killer Missile 6
80: Rhino 70– 2 Storm Bolters 4, Hunter-Killer Missile 6
85: Land Speeder Storm 70– Heavy Bolter 10 Cerberus Launcher 5
85: Land Speeder Storm 70– Heavy Bolter 10 Cerberus Launcher 5
Ultramarines Super-Heavy Auxiliary Detachment
Roboute Guilliman 360

I felt that the Tacticals and Rhinos weren't contributing much together, and Chronus was wasted without a heavier tank to pilot. Storms give a better objective grab and their passengers aren't helpless in the shooting phase, especially with their CT. Cent-Devs are more survivable, dump out more shots, and their buffs are harder to neutralize than Devastators, and they can give Tigs a better shield unit, while the Crusader gives Rob a chest-high wall to run behind. The list does sacrifice some AT, but the sheer amount of BS 2+, rerolls and cover denial makes up for it.