Astra Militarum previews are starting with some Regimental rules and thankfully the handful of rules leaks we were sitting on have been revealed as correct (internal yay to self for sitting on them) re Catachans and Russes. Moving past me patting myself on the back (I may be operating on about three hours sleep these past 48 hours…) and there are some good signs for the vehicles of the Astra Militarum so far…
Firstly, Catachans Regimental rule allows them to add 1 to their Strength in combat and 1 to their Leadership if within 6″ of an Officer. More importantly, they can re-roll the dice on random weapons on vehicles. So basically you have a set of free Command Point re-rolls on those bigger weapons that you sit there and scream at when they fail you. …aren’t Catachans not supposed to be good with tanks? Obviously this is trying to encourage the use of heavy flamer vehicles butttttt is likely going to be much better on things like main Russ weapons and artillery (not that artillery needs any benefits…).
Throw in the return of Grinding Advance which allows Russ main turret weapons to ignore the movement penalty and fire twice when moving less than half their inches in movement and Catachans might have some decently scary Russes rolling about. That does seem counter intuitive to their fluff… but both are nice bonuses to one of the most iconic vehicles which has felt a bit lack lustre so far in 8th edition.
The rest of the Catachans Regimental Doctrine does not seem that important but depending on how big units work, +1 strength on 40 attacks will make a difference. Let’s be clear though, the vehicle weapon re-rolls are what you are after.
The Vortex Missile Stratagem does not exactly scream making Deathstrikes viable, particularly at a cost of 3CP. The Vicious Traps Stratagem at 1CP could again be great for a big combined unit that gets hit on multiple fronts (1CP for 4 4+ options to deal D3 wounds is a decent bargain) but not as worth it against just a bog standard unit. That being said, a single character or strong vehicle hitting you could be worth the shot to try and tip the math in your favour.
The Mordian Doctrine is a slightly weird one – base to base allows +1 Leadership and +1 on Overwatch shots (when they fix their wording) for that unit which can be useful in some corner situations but lacking board presence for benefits in only a few scenarios is not great. If it was +1 to hit for Rapid Fire weapons or something of the ilk… well that would have been better. Vehicles get this bonus if they are within 3″ of another vehicle which is a bit better but again, not something you’re bending over backwards for and certainly not better than what we have already seen from Catachans.
Defensive Gunners at 1CP is a decent corner case for some vehicles and is certainly not worth sneering at but is not something that will always be useful.
It sounds like Veterans, or units in general, may get specific orders depending upon their Regiment which is a great way to add more flavour and the Mordian one is fantastic. Rapid Firing sniper plasma teams are definitely a lot scarier than the normal sniper rifles we have seen. You overcharge those Plasma guns solider.
All in all, some really good options to start for the Astra Militarum codex previews and really needed changes to Leman Russes. Hopefully, this continues and I am sure we are looking forward to see what they are doing with Platoons and Conscripts.
Regimental Focus: Catachan
There’s a new Astra Militarum codex on the way, and with it, distinct rules for 8 regiments! Regimental Doctrines work similarly to Chapter Tactics, Legion Traits and forge world dogmas. Each Regimental Doctrine is designed to reflect the varied ways the Astra Militarum fight, and have been specially designed to reward a wide variety of army builds. Every Regimental Doctrine applies to both your infantry and vehicles, meaning whether you’re marching with the Mordians or claiming victory for the Valhallans you’ll be able to do so with the army you want to build. We’ll be previewing some of our favourite Regimental Doctrines all week, starting with the legendary Catachans.
Catachan armies have a two-part Regimental Doctrine designed to reflect the impressive strength of the jungle fighters:
The first part of Brutal Strength is fairly handy, and can allow your infantry to press the advantage in melee against weaker foes like Fire Warriors. Where this ability really comes into its own is with the second part; Catachan tanks are going to be among the deadliest in the game thanks to their reliability. Using a Wyvern and want to make the most of the quad stormshard mortar’s 4D6 shots? Love the Leman Russ but wish the battle cannon was more reliable? Want to ensure the Shadowsword’s volcano cannon puts down a pesky Renegade Knight? Pick the Catachans for your regiment.
There are all sorts of uses for Brutal Strength, and nearly all of them are more sensible than using the Deathstrike – but none are quite so fun, or quite so Catachan. After all, what is the deathstrike missile but the tank-based equivalent of an enormous bicep? With each hit causing a mortal wound, every single shot counts – Brutal Strength makes sure the deathstrike missile lives up to its name.When you really, truly want an enemy dead, the Vortex Missile Stratagem should all but guarantee that your target is obliterated:
Of course, if you like infantry-based Catachan armies, they’re still a solid choice, with Catachan Command Squads being a particularly powerful option. Equip yours with a heavy flamer and four flamers, and you’ll have a devastating close assault unit, bolstered considerably by the unique Catachan order, Burn Them Out!
If anyone charges you, they’ll have to walk through a wall of flame, and then, if you’ve got a command point to spare, suffer some deadly mortal wounds from Vicious Traps.
Whether you’re looking to create a particularly devastating armoured column, or just really, really like flamers, there’s a lot to love about the Catachans. Tomorrow, we’ll be going from the shirtless to the suited-and-booted with the Mordian Iron Guard, a regiment designed to excel at defensive order – and equipped with a unique order that’ll spell doom for any enemy looking to exploit the seeming safety of characters.
Regiment Focus: Mordian
Mordian armies are famed for their supreme discipline, forming unbreakable defensive ranks that can repel even the most dedicated assault. On the tabletop, Mordian armies now play true to their background, capable of waging warfare defensively while making deadly scalpel strikes against characters with a potent new order.
The Regimental Doctrine
Parade Drill adds some much-needed insurance to your units against getting charged, rewarding you for careful positioning of your army. From humble Conscripts to even the Baneblade, there are few units that don’t benefit from this rule.
A squadron of Mordian Leman Russ Punishers is going to be a very scary prospect for any would-be unit of tank hunters to charge – particularly when throwing in the Defensive Gunners stratagem – making them a superb screening unit for your squishier infantry. Leman Russes in every regiment have also seen a small points discount and a fantastic new ability designed to do due reverence to the 41st Millennium’s most iconic battle tank.
Grinding Advance now allows any Leman Russ moving at under half its allotted Move value to fire its primary weapon TWICE, while still allowing the unit to fire Heavy weapons without penalty on the move. Armoured regiments – in the Mordians and beyond – are going to be very dangerous indeed in the new codex.
Veterans are a key component in any Astra Militarum list, thanks to a versatile range of equipment and a great Ballistic Skill. In a Mordian list, plasma gun veterans are going to be essential thanks to their unique order, Form Firing Squad!
Being able to pick off key supporting characters and shutting down aura abilities is going to be game-changing for Warhammer 40,000, and will be superb against lists that rely on their characters to survive.
Mordian armies are perfect if you want to punish assault armies, or if you’re just sick of powerful enemy characters. Tomorrow, we’ll be looking at the Vostroyans, an army designed to defeat your enemies by outranging them – find out more tomorrow!