Forge World Focus: Mars and Graia

Some Adeptus Mechanicus leaks with Forge World rules for Mars and Graia. I will just outline that I am really pleased that every book is getting specific rules for individual armies akin to Regiments, Chapters and Legions, etc. We’ve seen modifications to this before, most importantly around 3rd edition with Craftworlds books or custom Hive Fleets, so it’s good to see this flavour coming back, even if it is at the expense of some general army rules or FoC swapping. Anyway, onto what has been revealed about Mars and Graia.

Effectively get two random rolls from Canticles table which with Cawl, gives you quite a bit of flexibility to get some decent Canticles. Unfortunately, the Canticles as they stand are not that amazing with Shroudpsalm (free cover) easily being the best, particularly given how hard cover is to get these days. Cawl is keyworded to Mars so that really impacts how important the other Forge World rules will be given Cawl hands out a re-roll bubble. He also comes with a Warlord trait that expands his aura by 3″ which is pretty good – the Tech Priest can also take this for a 9″ re-roll 1s bubble but a 9″ re-roll everything bubble is pretty good.

The Wrath of Mars is pretty decent for units with lots of wound options (Electro Priests are mentioned as a strong option) but unfortunately, there are not any re-roll wounds or +1 wound mechanics for AdMech yet (this may of course change – or I may have missed something). 2CP for 16.67% of wounds to automatically inflict Mortal Wounds is going to be great on anything that dishes out lots of shots (Kastelan Robots with Protector Protocol and Phosphor Blasters for example).

Moving onto Graia. Basically a 6+ FNP roll for all models when they die (so not as great against multi-wound damagers or for the large amount of multi-wound models AdMech has) but they can only Fall Back if there is a character on the table. Given this is always likely, not that big a negative but 6+ half-assed FNP is pretty lame.

The warlord trait though… fire assault / rapid fire weapons when locked in combat. This is great as it helps one of AdMechs big weaknesses but their biggest units generally have heavy weapons so this may have a bigger impact on paper than in practicality. Depending on what some of the infantry units look like with the next codex, this could be an amazing warlord trait which does not get much love due to this.

And finally we have a generic stratagem which allows Electro-Priests to fight again in combat for 3CP. Similar to the GK / SM version but keyed to the Electro-Priests who are not exactly amazing in combat.

Forge World Focus: Mars

One of the most exciting features of the new Adeptus Mechanicus codex is rules for seven different forge worlds, allowing you to customise your collection more than ever before with powerful and thematic new abilities. This week, we’ll be previewing what the forge world rules mean for your army in our daily previews of Codex: Adeptus Mechanicus in advance of the pre-order this Saturday:

Mars is clearly the most famous of all the forge worlds, and it’s not just because of how good the Adeptus Mechanicus look in red! As the birthplace of the Cult Mechanicus, Mars is the holiest of planets to the servants of the machine god, and their armies are characterised by a sense of piety and dogmatism that sets the standard for every other forge world.

Adeptus Mechanicus armies benefit from a powerful forge world dogma – equivalent to Legion Traits or Chapter Tactics – which apply to every unit in an Adeptus Mechanicus army, not just your infantry! Mars’ forge world dogma is Glory to the Omnissiah, a trait that’ll make your army very powerful, if unpredictable.

Best Units

Belisarius Cawl is perhaps the most venerated Tech-Priest in the whole Imperium, and he makes for a superb leader to any Mars army, his Archmagos ability helping to ensure that you roll the Canticles of the Omnissiah that you need as well as ensuring you never end up with a duplicated result.

Cawl’s already powerful aura abilities are significantly enhanced by the Mars Warlord Trait, Static Psalm-Code.

Corpuscarii Electro-Priests can throw out a terrifying amount of firepower; a unit of 20 with re-rolls to hit from Belisarius Cawl being nearby will inflict, on average, a colossal 80 strength 5 hits on any given enemy unit; combine this with the Wrath of Mars stratagem and you’ll deal an additional 13(!) mortal wounds as well as any other damage!

On average, you could quite handily kill Magnus or a Renegade Knight in a single round – a perfect demonstration of the Omnissiah’s power!

If you’re capable of adapting your strategy to suit the Canticles of the Omnissiah on the fly, then you’ll find Mars a versatile and powerful forge world.

Come back tomorrow when we’ll be looking at Graia, a sect of the Adeptus Mechanicus known for their ruthlessness.

 


 

Forge World Focus: Graia

One of the most exciting features of the new Adeptus Mechanicus codex is rules for seven different forge worlds, allowing you to customise your collection more than ever before with powerful and thematic new abilities. This week, we’ll be previewing what the forge world rules mean for your army in our daily previews of Codex: Adeptus Mechanicus in advance of the pre-order this Saturday:

Graia is the most tenacious of the forge worlds, and every Tech-Priest and soldier of the planet is hard-wired to think only in terms of ruthless, uncompromising logic. Even Psykers find that their magics cannot find purchase on the sheer wall of absolute rationality projected by the Graian forces.

On the tabletop, Graian armis have a handy dogma that helps increase the durability of massed units considerably – Refusal To Yield:

This dogma is great on single wound models, essentially providing them with an additional layer of saving throws, while for high-points cost models, the potential to ignore a potentially fatal wound and keep fighting is very handy indeed. Nearly every unit in the Adeptus Mechanicus codex also possesses a 6+ invulnerable save, meaning that you could be ignoring a third of wounds.

Best Units

Fulgurite Electro-Priests are already a superb unit, capable of dealing huge damage in assault and growing in power thanks to Siphoned Vigour bringing them up to a 3+ Invulnerable Save. With the Graia dogma, a group of Fulgurite Electro-Priests get this save, followed by a second pseudo-saving throw from Fanatical Devotion, followed by their final Refusal To Yield roll. In practice, this means you’ll be saving 83% of wounds from normal sources and 50% of mortal wounds.

Zealous Congregation, a new Adeptus Mechanicus Stratagem, even allows you to fight again, making these worshippers of the Motive Force an even more efficient option.


Skitarii Vanguard also work superbly in  Graia army; as we’ve stated above, they’ll be ignoring at least a third of any incoming wounds, while Graia’s unique Warlord Trait means you’ll be able to use these guys as a fairly potent assault unit.

Usually, Vanguard must choose between firing with their weapons or weakening enemies with rad-saturation, but with Emotionless Clarity allowing them to shoot into combat, you won’t have to!

Graia is the army for you if you treasure durability above all else and want some handy insurance against mortal wounds (with the Death Guardaround, you’ll need it!). Come back tomorrow, when we’ll be looking at Metalica, most relentless of the forge worlds.

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42 Responses to “Forge World Focus: Mars and Graia”

  1. Prometheus says:

    Am I the only one who thinks it weird that the Mechnicum is SO religious? I mean, I get that they are, they pray to machines and all that, but this is like Sisters of Battle level faith.

    • Ish says:

      They’re a religion. They’ve been a religion since first edition
      . You’re basically saying “Isn’t it weird the Greek Orthodox Church are so religious? They’re almost as religious as the Roman Catholics.”

      • Prometheus says:

        Yuuuup. I'm saying it's weird they're such a religousy religion. Would you like to argue about it, Ish?

        • Alastores says:

          They are supposed to have Sisters of BAttle level faith. (This, incidentally, is why Cawl is such a problem, but hey).

          Remember, they don't know how any of the technology works. They aren't scientists or engineers, they are priests inducted into mysteries. Every 'secret' they have is religious doctrine, not to be challenged.

          • Prometheus says:

            I was generally given to believe that they know at least a little how the technology works, certainly the upper levels do. They do still innovate occasionally.

            • Alastores says:

              They know the rituals of activation, and the proper rites to console the machine spirits. They don't know physics, chemistry, or engineering. Effectively, they are following detailed instructions left for them by their ancestors – some of which are in fact traps.

              As for innovation – Other than Cawl, where do you find the Mechanicus innovating (as opposed to finding a new STC, or taking a turret from one tank and putting it on another one?).

              • Prometheus says:

                Various bits of lore. Small improvements, but improvements nonetheless. And the inquisition uses Xenos tech all the time that was adapted for them by mechanicus.

                • Craig says:

                  Personally I always got the impression there were a certain amount however small of individuals who had at least some technical understanding, but it was diminishing even further over time. As for the Inquisition, if they’re radical enough to use Xenos tech it’s not beyond possibility they could be willing to make use of a radical or even bordering on heretical tech priest to do the work for them.

                  • abusepuppy says:

                    I think of it as basically premodern guild-style technology. There's lots of technological know-how there (they build the machines, after all), but it's all done behind locked doors and under the watchful eyes of leaders who will kill you for deviating even the slightest bit from the proscribed method. With no sharing of information and no experimentation, all your advancement is slow or even negative and the compartmentalization means that it's very, very easy for things to become lost forever.

                    • Alastores says:

                      Sure. But the methodology they use to keep to the proscribed method is religious – which actually makes a lot of sense. (Especially since moving beyond the prescribed method risks obliterating the worker, the factory, the city, or the planet, they happen to be in).

            • Ish says:

              But such innovation is still seen through the filter of religious faith: Lexmechanic Edysson doesn’t “invent” a better lightbulb, the lightbulb that the Forge-World makes is already the perfect creation of the Machine God. However, when the Omnissiah reveals to Lexmechanic Edysson the means to create a “more perfect” lightbulb… Well, that’s clearly Divine Revelation (or Heretical Blasphemy. Depends on how much Edysson’s superiors like him).

              • Prometheus says:

                Look man, I just wanted more mech, less church. Imperium has enough Holy. Use the religion to explain why their tech is impractical and weird, but give me tech, not prayers.

                • Ish says:

                  Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim dark future there is only war.

                  • Prometheus says:

                    Yeah yeah grim darky dark. And another thing, chain swords are stupid. As a hick who has cut down maybe 20+ trees (seems an odd thing to brag about, but how many trees have you cut down?) I can tell you that chain saws are damage-over-time weapons that would be crap in combat.

                    • Ish says:

                      In the Warhammer universe, the “Rule of Cool” is as much a part of fabric of reality as Newton’s laws of motion. Chainswords work because the laws of physics have a proviso that anything is possible IF you accompany it with a screaming Eighties Heavy Metal guitar riff.

                    • Prometheus says:

                      Hair bands don't pray to their amplifiers, tho.

                    • MindwarpAU says:

                      You obviously don't remember Stryper throwing bibles out into the crowd.

                    • abusepuppy says:

                      >IF you accompany it with a screaming Eighties Heavy Metal guitar riff.

                      And this is why Noise Marines accompany _everything_ with a screaming metal guitar riff.

                      m/

                    • Ish says:

                      Give them 37,983 years.

  2. WestRider says:

    Just show us Ryza already, GW!

  3. Craig says:

    Technically it’s not a leak if it’s intentional, this would be more of a spoiler or teaser. Yeah I know I’m nitpicking but it bugs me on some level.

  4. Magos 347 Gamma says:

    It looks to me like Graia is really meant to make Skitarii legion type lists viable. I think they'd also be decent with electro-priests, as well, but basically lots of bodies. And if/when we get the Secutarii from FW for 40k, I think we'll see a lot of 20 man Secutarii blobs clad in the colors of Graia.

  5. MindwarpAU says:

    Graia's warlord trait could be really nasty with Corpuscarii Electro priests. Or a lot of Skitarii – Admech have plenty units where you'd prefer to shoot in close combat than fight.

  6. Scuzgob says:

    electro priests suck for a bunch of reasons, the first being that they come in a box of 5 for 25 quid, which is a joke when they give examples of 20-strong units running around

    • Alastores says:

      Yeah, unless they do a re-release of..I dunno, 10 for 30, they are unplayably expensive at the moment. I love the Electro Priests in concept, but….they are very overpriced.

      • Andy_Fisher says:

        They just need a transport, I can even see the transports in the Forge World Catalogue. LET ME HAVE THEM!

        Maybe a chance a forge world gets a deep strike option like raven guard/alpha legion?

        • Alastores says:

          I mean, yeah, that helps them, but it doesn't do much for the unit that apparently is supposed to be fielded in 20s and costs £25 for 5.

          Hell, I play Sisters and my units don't cost that much. : P

          • cayesq says:

            10 Witch Elves for $60 is the biggest reason why I haven't started the Daughters of Khaine army I've been eyeing…you're supposed to run those in units of 20+, and that's just 1 battleline unit! Gross.

          • Andy_Fisher says:

            No need to run them in a unit of 20 if you have a transport for them though. You have to go big so they can survive the trip across the battlefield, which they will only do if your opponent doesn't know their stats. If they had even a rhino to run across in they be fine, they are comparable in effect and cost to other high end assault infantry. My hope is we see an Alpha Legion/Ravenguard type tactic that lets you deep strike one unit.

          • Andy_Fisher says:

            Wahoo! they have it! Electro Priests to the FACE! 1cp gets you a 9" charge to basically win the game. Khorne Bezerkers got nothing on these dudes! It's a once off strategy, so best to go big get the whole 20, you aren't likely to regret it, they are monsters! 320pts and you will likely win 60% of games. Only 5/27 wounds will get through their invuls + FNP

            Charge in = 3 mw, 27 hits = another 4d3. They fight twice (for 2cp) so looking at 19 Mortal wounds on the target they charge. Oh yeah, they are str 5 -2 D3. If you don't have an Invul or -1 to hit, you are definitely dead. Mortarion dies ez, Magnus has both, how does he fair?

            3 MW on the charge, 20 hits. 5+ to wound. 6 wounds, 3D3 more mortal wounds. 3 through the save for another 3D3. He survives on 6 wounds, answers back with his own melee, which now suckkkks. kills 4 then dies to the second fight phase. Too much for magnus, time to bring out the big honcho

            Aetaos'rau'keres has T8 3++ and -1 to hit with a 6+ FNP. Overwatch kills 1, 11 wounds on the charge, Aetaos, unbothered by this flesh wound, swings back with 6 attacks on 2's and 2's likely killing 4. The 15 remaining get another 7 wounds on him.

            18 wounds on the toughest thing you can deploy that isn't a titan, Titans they crucify, since Void shields don't work vs melee, and high toughness does very little even titans eat 13 wounds.

            Absolute premier anti tank melee troops. Slowing them down then subjecting them to massive bolter fire is the only real option.

            • Kirby says:

              One charge and one unit will not win you 60% of games and if that's the case, your opponents really need to upgrade their ability to handle these type of strategies. They are not exactly unusual.

              • Andrew Fisher says:

                In my excitement I would be the first to admit that I over stated the case. Furthermore their melee damage is replaced by their mortal wounds. Still their sheer destructive potential and insane resilience should win you most games they succeed their charge.

                You are correct that there are counters, deploying scouts in cover to prevent the charge etc. It remains however as one of the few ways as mech can take the initiative. You can also just drop kastellans.

                Cleaning up a 3++ 5++ 6++ infantry unit is not easy. The resource expenditure require, combined with nessecary avoidance measures for tanks is enough to win games easily. Combined with the raw firepower off the admec it’s just what they needed.

                Even just used defensively as a counter charge to clean up its given the admec a massive new option. They don’t need to fear assault troops as their own can always counter.

  7. Petehappens says:

    I'm always surprised that players don't recognize that the mars mechanicus cult is ripped off from Issac Asimov's Foundation Series.

    Machanicus = Foundation Priests

    • Ish says:

      I’ve always felt they were a combination of the Ixian Confederation and CHOAM from Herbert’s ‘Dune’ series. With a healthy dose of Miller’s Albertian Order of Leibowitz and Burroughs’ Barsoom.

  8. Andy_Fisher says:

    Wrath of Mars on 10 Sicarian Infiltrators is some dirty anti super heavy firepower, that will also cream through a unit of space marines in seconds. 50 shots on 3's rerolling 1's is just over 6 mortal wounds and 6 svs, not bad for a str 3 weapon~ Make the charge, and you have 31 attacks, for 30 more hits, 10 more svs. Even a 3+ is eating 11-12 wounds. Not bad for 26pts a model.

  9. Pacmuu says:

    Forge world Iron Maydonia next?