Imperial Guard preview – Mordians:
Today we got our best preview yet of the Imperial Guard codex coming out shortly. Mordians: In short, we saw the return of proper regiments (not just Cadians, yeah!), the attempt to remake the Leman Russ as a something worth taking and at the end, the following attempt from GW to shut down the monster they created with unit buff bubbles from untargetable characters. Lets begin :
This is a strong option – yes, you lose your ability to string out a combat or cover a larger area, but the advantage is pretty solid. Now this isn’t the be all and end all for some units- for instance 50 conscripts kill only 1.85 MEQ’s more on average (100/3)/3)/3) with overwatch while a Leman Russ Punisher with HB’s all around kills about 1.25 MEQ’s more.
This command point addition takes your chances of hitting to 4+ with the Parade Drill shown above, meaning 2.5 more marines dead on average via a Leman Russ Punsiher = though the results can be extremely pitchy when you start considering other loadouts – multiple hits or misses with multi-melta’s/lascannons/anything else can be really good or bad, as all high damage output low weight of fire weapons tend to be.
This is a big deal. The straight up doubling of output means there will be some interesting calculations done once points come out for Leman Russ variants. Most people will want to see the results of the Executioner and Punisher – mass Executioner plasma shots or a torrent of Punisher Gatling shots is pretty solid. Add in potential rerolls of results and tank commander bonuses for extra fun. I just received a new Leman Russ Demolisher kit from the US and am stoked to be wanting to get it out and assembled ASAP.
Also note the Vanquisher battle cannon and Exterminator autocannon options become … less terrible with this rule? Hopefully they buff up them both and ensure they come off the shelf.
Also if you take the following line “If this model moves under half speed in its Movement phase (i.e. if it moves a distance in inches less than half of its current Move Characteristic) it can shoot its turret weapon twice in the following Shooting Phase” to mean it has to move to qualify for Grinding Advance, I think you are wrong as that’s not how English works – not moving at all is moving less than half its distance. Happy to discuss it in the comments, but I’m getting in first.
This is the money shot of the release. I’m assuming this is a Mordian infantry only. Hopefully it applies to all Mordian units, though I expect it to be excluded for Scions and Vehicles.
If this does apply to any <Mordian> infantry unit, I can see this being used on missile or lascannon heavy weapons squads, or more rarely special weapon squads/command squads on suicide missions with assault weapons (EDIT – both wrong. On comment reflection, I skipped over the two words Rapid Fire. Fail). So instead of heavy weapons or assault weapons, it affects plasma guns and lasguns – meaning special weapon squads with plasma may be a thing. Maybe.
Anyway, go read the post from Games Workshop and comment below!