The tournament in question was Powerfists & Psykers 10, run by the Canhammer team (www.canhammer.ca) out of the National Capital Region in Canuckistan. There were 18 participants and we played 3 games using the ITC Champions missions.
I’m pleased to report things went WAAAY better for me this time, compared to the last tournament I attended. Part of it was bringing a better list, part of it was better play on my part, and part of it was thanks to the ITC missions.
It turned out I couldn’t bring the list I had detailed here on 3++ a while ago because I just didn’t have the time/energy to model too much (I even had to borrow someone else’s Guilliman because mine is still halfway assembled). This is what I brought:
My first game of the day was against Chris, part of the Canhammer team and a tremendous competitor. He ran a Chaos soup list composed of a jump Lord, jump Sorcerer, 2 big blobs of Cultists, 6(!) squads of Nurgle Oblits, 2 Slaanesh Heralds, 4(?) squads of Brimstones and a Feculent Gnarlmaw.
The game had ups and downs all along. I deployed badly, which allowed Chris to Deep Strike his merry band of Nurgle Oblits right in my backfield. To make matters worse, Chris used the Denizens of the Warp stratagem to deploy his Gnarlmaw with them, which made killing them soooo much harder.
On the flipside, Chris left a small hole in his Brimstone and Cultist wall which allowed me to drop my Assassins in and rake in some Reaper, Recon and Behind Enemy Lines points.
In the end, I managed to pull ahead 24 to 15, but given that this was the very first time Chris played the ITC missions, it’s not hard to see that it could have gone much worse for me very easily. Chris ended up taking Best Heretical General, after all.
My second game was against Nick and his Ork horde. He had 3 big mobs of Boyz, a Big Mek with KFF, another Big Mek on bike with KFF, a Boss on bike with the relic big choppa, 2 Mek Gunz (the anti-tank ones), 4 Kanz, 10 Nobz with kombi-skorchas and killsaws in a Trukk, a Weirdboy and a Nob with banner. Oh and a Morkanaught.
Having learned my lesson from last game, I used my Scouts to create a bubble around my army to avoid having Da Jump give me a really bad day. This allowed me to fight the battle on my own terms and I managed to cut apart Nick’s army piece by piece while suffering minimal losses.
I got full Gangbusters points from the Kans, full Reaper points from the Boyz and full Recon points thanks to my Assassins. In the end, I won this one 40 to 11.
Final game of the day against Zach and his Tau. He had 8(?) Commanders with 4 Fusion Blasters, a Coldstar Commander with drone controller, 5 Firewarriors and then a gazillion drones.
I knew I was in trouble from the get-go because I had played against almost exactly same army and player at the last tournament I attended and I knew it was a very strong list piloted by a skilled general. I once again pushed my Scouts forward to delay the Commanders’ drop, which probably allowed me survive long enough to for this game to not be a complete knockout by T2.
I got bits of bad luck that didn’t help, like when Guilliman failed to come back up the first time he died (even with reroll) and failing to kill a single Shield Drone with an Eversor shooting and charging it, but in the end, it wouldn’t have made much a difference. In retrospect, I should have selected Behind Enemy Lines instead of Headhunter for my secondary (in addition to Recon and Reaper) since I knew from experience killing the damn Commanders was going to be no easy task. Zach carried the day with 31 points to my 18, which I am honestly not too ashamed of. Zach also ended up winning Best Overall. Now, let’s hope the new Tau book coming up shakes things up a bit and enables lists more varied than Commanders + Drones which is about all that is competitive in the Tau Index…
At the end of the day, I got the Best Imperial General trophy hockey puck. Felt pretty good after all the reversals of the past few months.