The units and gear affected by Chapter Approved changes are spread across various books, so I have attempted to compile them into one easy to read table that shows the before and after impact of the new changes.
There are two pieces of good news for Guard players. The first is that you are now off the hook; enough units have been hit with tweaks and points increases that your wins are going to be harder to come by, and you are going to have to work harder to claim each victory. This isn’t sarcasm either; personally I find it liberating when army building is more challenging and opponents less likely to blame your codex for their losses.
Last night Games Workshop released a new FAQ (really a rules change) for the Xenos 1 index that contains a significant change to the way Strength From Death works, and therefor a significant chance to the Ynarri faction that live and die by it.
The FAQ is only a single paragraph long, but the effect is huge.
– Strength from Death
Add the following paragraph:
‘Matched Play: If you are playing a matched play game, a unit from your army cannot make a Soulburst action if a friendly unit has already made the same Soulburst action during your turn. In addition, units from your army cannot perform any Soulburst actions during your opponent’s turn.’
Clearly it is a significant – and not unexpected – change to the power of this rule. Let’s break it down and look at what the in-game impact will be.
First, the good news. GW are paying more attention to 40K game results, balance and feedback than ever before, and the new Astra Militarum FAQ 1.0 is part of the proof of that. They have fixed brand new issues like the Ogryn bodyguards palming wounds off onto one another in an infinite circle, dubbed the “Ogryn Hyperloop”.
They have also made some sensible changes like ‘Take Cover! Change the first sentence of this stratagem to read: ‘Use this Stratagem in your opponent’s Shooting phase when your opponent selects one of your Astra Militarum Infantry units as a target.’ – so it will no longer be useable by any other armies that happen to ally in some Guard -and remember that included everything from Ultramarines to GSC Tyrannids. It’s (IMHO) a shame it was simultaneously changed to infantry only, because it was briefly available to Rough Riders and camouflaged tanks, but on the whole it’s a good change.
Now the bad news: They have responded to the widely held opinion that Conscripts + Commissars were too powerful for their points cost by almost invalidating them, and in a way that is so heavy-handed I personally think it will require its own errata -and soon.
The preview of Craftworld Ulthwe rules has been released! First a disclosure; this is my own preferred brand of Eldar, and the way I’ve modeled my own army. If you think you detect bias, you’re probably right: I’ve been repainting my army and am even wearing an Ulthwe t-shirt to commemorate the rules preview.
But are Ulthwe really going to be able to tempt this dying race’s players away from the sweet sweet strength from death to which so many of us have become accustomed (addicted)?
First, their attribute:
The first of the Craftword’s has just had some of its details shared, and from this brief glimpse it is instantly clear that if this is an indication of what’s to come with the rest of the Craftworld’s, the Eldar are about to be a reinvigorated race.
I guarantee the meme on the left will make a lot more sense when you find out the first half of the Iyanden craftworld’s attribute.
Craftworld Eldar are about to get their own codex. The heavyweights of 7th edition have been fly weight so far in 8th, struggling with high points costs, overpriced elites, underwhelming troops and a huge range of named characters that have been very difficult to justify including in lists.
It has been an 80:20 codex -you can win with it if you take units from the viable 20% (hemlocks, farseers, Yvraine, waveserpents, D-scythes and a handful of others) and ignore the 80% that are a lot less competitive (dire avengers, wraithknights, falcons, a dozen named characters, rangers, scorpions, wraithguard, warp spiders, swooping hawks, warlock conclaves, warlock skyrunners, vaul’s awful support batteries, etc).
With that being the situation it is hardly a surprise that Eldar players are excited to see a new book on the horizon!
At the same time, any Eldar release is sure to stir up concern among the players of lesser races. The space elves have an unusually patchy history when it comes to balance, being overpowered almost to the level of invulnerability in a couple of past editions. What most gamers want is balance.
Will Gamesworkshop get it right this time?
This is a quick-fire review of the 25 Stratagems that the Imperial Guard / Astra Militarum gained with their new 8th Edition Codex. It might also be the first chance some players have to see them, so take a look and find out what cunning trickery, explosive bombardments and off-table firepower those wily guardsmen have ready to activate at the punch of a button.
I’m going to grade them quickly from 1 to 5 stars based on a simple scale: to be 5 stars, it has to be as good as the amazing Reroll a Dice per phase that all armies and races have access to. That one is often under-rated, and frequently squandered, but used right it is $Money$.
Updated with clearer images and text. There is a new video out from WinterSEO where he takes a run through the new Guard codex. There are some limits to what he is allowed to display in advance of the book being released, but even so there is a lot of detail in this video, which I recommend to anyone who’s looking forward to the new book.
I have grabbed some of the vital info that people are most interested in – in particular, the points (as much as can actually be seen), and the new warlord traits.
In response to some of the recent debates on this site, Kirby asked me to write an article about the usefulness of, and the reasons to take, Conscripts in 8th edition. I originally declined the invitation, but decided to write it in a long form of response to questions Kadeton posed in one of the discussions.
I took an army with 83 conscripts and about 50 other infantry to the Southern Hemisphere Open tournament this last weekend, a massive and highly professional event held in WA. The field was extremely varied as opponents included Forgeworld’s most hardcore deamons (see image above), massive ork hordes, the Tau Supremacy suit with ablative drones and a Dark Angel list centred around the impressively powerful Relic Falcion Tank-Destroyer boosted with the traditional DA -1 to hit, reroll all shots and 4++.
I managed to win all 6 games in a row, some were touch-and-go till the last moment, and a lot of that comes down to simply volume of boots on the ground and the usefulness of large volumes of infantry.
Gamesworkshop have announced that the next codex release will be the much anticipated Astra Militarum book for 8th edition. This will be available for pre-order next weekend, meaning that the actual release date should be Oct 7th.
Guard players should be aware that the bounty that this book will bring them does come at a price; at a minimum the currently popular massed conscript hordes will definitely be nerfed, but that’s very likely to be a good thing for the game in general.
The book will include 8 Regiments, each with its own doctrine, order, stratagem, relic, and warlord trait.