Greetings, fellow jovial servants of the Lord of Decay! Today I bring you a brief report on the tournament I attended this weekend.
The tournament in question was Powerfists & Psykers 10, run by the Canhammer team (www.canhammer.ca) out of the National Capital Region in Canuckistan. There were 18 participants and we played 3 games using the ITC Champions missions.
I’m pleased to report things went WAAAY better for me this time, compared to the last tournament I attended. Part of it was bringing a better list, part of it was better play on my part, and part of it was thanks to the ITC missions.
It turned out I couldn’t bring the list I had detailed here on 3++ a while ago because I just didn’t have the time/energy to model too much (I even had to borrow someone else’s Guilliman because mine is still halfway assembled). This is what I brought:
Greetings, fellow future Soylent Green ingredients! Today, I’m going to discuss the new 2000 points tournament list I’m working on.
Indeed, after the rather… disappointing performance at the last tournament I attended, it became clear that something was not working (beyond my tactics, which I have to admit were partly at fault). One part of the problem became pretty obvious very quickly: the huge amount of Tacticals I had just weren’t pulling their weight (a point I’ve covered in depth already).
That said, other issues eventually became difficult to ignore…
Greetings, fellow Verka Serduchkas! Once again I find myself doing more mathammering in response to (some of the) comments from my previous article on the much maligned Tactical Squad.
In this iteration, I (finally) tackle how Guardsmen perform when Morale is factored in. I also look at how cover and negative to-hit modifiers affect the equation. In the conclusion, I also adress some of the points brought forward with regards to the balance between Tactical Squads and other Troops as well as the possibility that chaff troops are too good and its them that need to be nerfed rather than Marines being boosted.
Let’s dive in, shall we?
Good day, fellow murderous ’58 Plymouth Furies! Today I follow up on my sad, bitter post about the state of 8th edition. A lot of the commenters offered useful advice and I am deeply grateful for it. There was also a lot of discussion on implementing some sort of alternating unit activation mechanic. I’m going to tackle some of this stuff here.
Good day, fellow wolves in sheep’s clothing! Today I’m going to address a few of the points that were brought up by commentators on my piece about the suckitude of Tactical Squads. I don’t address every single thing that was discussed up but I tried to cover what I felt needed more indepth analysis. I may revisit this topic again sometime in the future, though. Without further adieus:
Many peeps have brought up the fact that Marines have awesome buff auras available to them and that leaving them out of the equation in my article was distorting reality. Normally that would be a valid point, but it leaves out the fact that I did not take into account any sort of buff for the Guardsmen (such as FRFSF, Yarrick’s aura, Cadian doctrine, etc) either. In any case, I went back and did the math, and I have some bad news for you if you thought Captains/Lieutenants were going to save the day…
Good day, fellow apex predators! Today I do a bit of math-hammering to figure out why it is that my Tactical Squads perform so poorly on the tabletop. While I am using Tactical Marines in my calculations, I believe much of what I’m about to write could hold true for a lot of elite infantry units.
If you’ve read my last post, you will already know I’m in a bit of a sour mood lately as far as 40k is concerned. Aside from the issues I brought up in that maudlin essay, one thing that has bugged me a lot is how badly the infantry in my army (Space Marines, in case you weren’t tracking) has been performing – and Tactical Squads chief amongst those.
Now, don’t get me wrong: not ALL Marine infantry sucks. Scouts, for example, are a great unit – though even then, the reason they are good has a lot more to do with the impact they have over your overall survivability (by denying a huge amount of real estate for enemy Deep Strikers) than with any other intrinsic qualities the unit possesses.
Good day, dear reader. I come to you today after a long posting hiatus with sadness in my heart. Indeed, I am coming to the brutal conclusion that my days of playing 40k may be over, as I just don’t find it fun in its current iteration.
This revelation comes on the heels of the latest tournament I attended (Powerfists & Psykers 9, organized by the awesome Canhammer team). While I have to credit my opponents for being very cool and nice to chat with, I still have to say I did not enjoy myself much, if at all. I ended up with 2 losses and a win, but all three games were extremely lopsided: I got tabled in both losses and I tabled my opponent in my win. All 3 games were pretty much decided by turn 2, and the rest of the turns were just me or them running through the motions.
Greetings, fellow beleaguered Imperial Guard Lieutenants desperately pleading for an airstrike on the Tyranid swarm about to overrun their position! Welcome to this next instalment of our Codex: Space Marines review. Today, we cover the Black Templar special Characters (and Grimaldus’ attendant Cenobyte Servitors). I humbly apologies for the decreased tempo at which I’m releasing these reviews but new responsibilities at work have cut into the time/energy I have to write. I hope you will bear with me as I bash on but at a slower pace. Many thanks in advance! Read more
Greetings, fellow Peters, Pauls and Marys! Glad to have you visit us! Today we continue our look at the special characters from Codex: Space Marines. We shall set our sights on Sergeant Antaro Chronus (A.K.A. the Spear of Macragge) and Sergeant Toras Telion of the Ultramarines, Captain Darnath “my hammer is shaped like a fist so I can fist you while I hammer you” Lysander of the Imperial Fists and Crimson Fist Chapter Master Pedro Kantor. Are these great heroes of the Space Marines rendered justice on the tabletop? Or do they fall short? Maybe a bit of both? Let’s see, shall we?