Author Archive

Necromunda: The Good, the Bad and the Ugly

Hi folks,

Neil here again. No maths today, but a review of my favourite game of all time, Necromunda!

I started in 1996, or maybe 97, with my Escher gang. During the last 15 years since the last official update, I’ve just kept on playing. I’ve played dozens of campaigns, I’ve owned almost every gang at some point (although I’m currently down to just Escher, Van Saar and Ratskins). Like many groups, we play with a kludged together amalgamation of house rules and the best bits from every rulebook from over the years. We’ve played with all sorts of variant rules, custom gangs, custom scenarios, arbitrator & map campaigns. I’ve read the fiction, I’ve played every scenario I can get my hands on (I think my favourite was the one where your dudes go out on little boats to harvest gemstone eyes from giant spiders). I even have all the magazines! I was super excited about Shadow War: Armageddon, and I’ve played it extensively – in fact, I haven’t played 40k in months, only SWA. (And we’ve started mashing SWA up with old Necromunda gangs, too).

Read more »

Clutch Command Point Rerolls

 

Today I’m looking at some of the best ways to use the Command Re-roll stratagem.

Once upon a time, Brother Corbulo had a unique ability. He let you re-roll ANY single dice during the game. I remember the first time I heard of someone re-rolling the “does the game end” roll. It was at the Australian Team Championships, and turned a loss into a win. Now, that ability is available to everyone!

Read more »

Astra Militarum Tank Weapons in 40k 8th ed

Hi everyone! I’m back with some more weapon comparisons. The most popular request in the previous columns was for Astra Militarum. I’ve decided to look at their heaviest weapons.

How to Read the Table

A refresher for those who haven’t read the previous article, here we see how some basic Astra Militarum weapons stack up against various enemies. The weapon stats are shown in blue, with a column in green and red for each enemy. For example, a Guard with Toughness 3, 5+ Save and 1 Wound. Pay attention just to the Toughness, Save and Wound listed about each column; the T7 3+ 8W column is relevant for the majority of Marine and Tau vehicles we’ve seen so far.

Read more »

Space Marine Weapon Options in the 8th Edition Warhammer 40k

Hi everyone!

I’ve taken a break from 40k for the last few years, but I’m keen to come back for 8th edition. Chatbox regulars would recognise my name (Neil Phillips), but I’ve not written a Blog post before.

I had some spare time today, and spent it building this giant chart:

Read more »