Archive for the ‘New Releases’ Category

Adeptus Mechanicus Preview – Lucius, Agripinaa, Stygies VIII and Ryza

Final Forge World previews before the codex goes drops this weekend were released over the weekend – too many weekends! This includes very little information about Stygies or Ryza unfortunately – clearly the not favoured of them all, but Stygies has a very, very nice Forge World trait.

Let’s look at each trait first.

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Adeptus Mechanicus Preview – Metalica

Next Forge World rules previewed are for Metalica (see below).

Another option to address AdMechs atrocious combat abilities, the Metalica rule leans towards affecting infantry more with their range of assault / rapid fire weapons compared to the heavy hitters. Whether any of these make the infantry more applicable is unlikely without some changes in the codex though.

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Forge World Focus: Mars and Graia

Some Adeptus Mechanicus leaks with Forge World rules for Mars and Graia. I will just outline that I am really pleased that every book is getting specific rules for individual armies akin to Regiments, Chapters and Legions, etc. We’ve seen modifications to this before, most importantly around 3rd edition with Craftworlds books or custom Hive Fleets, so it’s good to see this flavour coming back, even if it is at the expense of some general army rules or FoC swapping. Anyway, onto what has been revealed about Mars and Graia.

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Codex Preview – Death Guard: Special Rules and Psychic Powers

More information for Codex Death Guard following some insights into their warlord / relics / stratagems. We all know that nearly every model has Disgustingly Resilient (5+ FNP) and we are now privy to Inexorable Advance. No penalty for moving and shooting heavy weapons or advancing and firing assault weapons and can shoot rapid fire weapons at double tap range when in 18″ instead of 12″.

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Codex Preview – Death Guard: Stratagems, Relics and Warlord Traits

Warhammer Community has spoiled some of the Stratagems, Relics and Warlord Traits and advised which Warlord Traits Typhys and Mortarian have.

There’s a lot of Mortal Wounds being handed out here – all of them relatively short ranged but those will stack up quickly. Warhammer Community is kidding itself if this is going to be effective at scalping out Commissars (7″ is really easy to buffer a model from when we are talking Commissars buffing Conscripts) but it’s amusing to see them try and respond to the tournament sourcing. We said Conscripts were going to be mainstays the minute that Index got leaked back in June and look what’s happened…

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Codex Preview – Death Guard

We finally have gotten some teasers of the Death Guard and will get some more tidbits throughout the week. We know Death Guard are getting more units (shocking) but also get some teasers on Mortarion to go with the model. He’s tough with T7/W18/3+/4++ along with a 5+ FNP. One imagines a Death Guard Warlord trait will increase durability further, though whether Morty will have it remains to be seen. you could take the stock standard 6+ FNP from the rulebook for a lot of ways to avoid taking damage. An average shooting army should still drop him in a turn but the 4++ / FNP makes it frustrating to get those high D rolls through. Get him close to the opponent, even with just an advance move, and it will be negatively impacting the opponent. -1T to units within 7″ is really strong and an aura that you do not want to get involved in. It means all S7 weapons wound T4 models on 2’s and vehicles are not as tough as normal. Imagine Darkstrider’s effect on your whole army across multiple units…

The fact that he then does mortal wounds for being close to units is icing on the cake. He looks expensive based on PL but we know he has some good abilities right out of the gate.

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40k Codex Releases and Necromunda

If you have been hiding under a rock lately, Necromunda is getting a revamp which is going to excite everyone and the next five codex releases have been annouced. You can see the direct linked information below but let’s look at what books are being released next:

  • Death Guard
  • Adeptus Mechanicus
  • Eldar / Aeldari
  • Tyranids
  • Astra Militarum

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Codex: Space Marines Review Part 6 – Librarius Psychic Powers

Greetings, fellow gits! In today’s installment of our Codex: Space Marines review, we will look at the Psychic Powers available from the Librarius discipline.

Space Marine Librarians were for a good long while my (and a lot of poeple’s) go-to Character to fill the mandatory HQ slot in ye olde Force Org chart. In 7th, they became even more popular with the advent of the Librarian Conclave Formation, which made them just absolutely bonkers when added as part of a Deathstar list (raise your hand if you’re glad Invisibility has been taken behind the woodshed). In 8th, libbies have been dialled back quite a bit, and other Characters (notably Captains) have received considerable boosts that to me has made Librarians much less desirable. That is not to say they are useless or anything, but unfortunately, the Librarius discipline is perhaps not the strongest of all the psychic disciplines in 40k… Anywho… let’s dig in, shall we?

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Codex: Space Marines Review Part 5 – Relics

Greetings, fellow paragons of virility! And welcome to this latest installment of our review of the new Space Marines Codex! Today, we look at the Relics, both generic and Chapter-specific ones. Much like the Chapter Tactics and Warlord Traits, the quality of the Relics varies greatly, unfortunately. I reiterate that a bit more attention being paid to their design would have largely avoided this issue. But looks like New GW is still somewhat Old GW…

It’s worth mentioning as well that when I say something is bad, it’s not always an issue of the item in question being objectively bad. Rather, it is oftentimes a question of opportunity cost. Indeed, the Relic (or whatever else I’m talking about) might be perfectly fine if you compare it to nothing else, but when your analysis begins to take into account the fact that selecting one Relic prevents you from taking another one, you really need to start comparing your options to get a more complete idea of the real value of your pick. It would have been useful to state this in one of my earlier articles, I now realise, but I just didn’t think of it at the time. Hindsight is 20/20, as they say…

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Codex: Space Marines Review Part 4 – Warlord Traits

Good day, fellow carbon-based sentient lifeforms! Today we continue our review of the new Space Marines Codex with a look at their Warlord traits.

One change from 7th that I particularly like in 8th is that you get to pick your Trait. This is a huge game-changer as you can tailor your Trait to maximise the effectiveness of your force rather than picking a table and hoping for the best.

Much like the Stratagems we looked at in my last article, the new Warlord Traits are a bit hit-and-miss. This can be a bit of a problem if you are using named Characters as they HAVE to use their Chapter-specific Traits, and unfortunately some of these are real stinkers… Anywho, let’s dive in, shall we?

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