Category: New Releases

Necromunda: The Good, the Bad and the Ugly

Hi folks,

Neil here again. No maths today, but a review of my favourite game of all time, Necromunda!

I started in 1996, or maybe 97, with my Escher gang. During the last 15 years since the last official update, I’ve just kept on playing. I’ve played dozens of campaigns, I’ve owned almost every gang at some point (although I’m currently down to just Escher, Van Saar and Ratskins). Like many groups, we play with a kludged together amalgamation of house rules and the best bits from every rulebook from over the years. We’ve played with all sorts of variant rules, custom gangs, custom scenarios, arbitrator & map campaigns. I’ve read the fiction, I’ve played every scenario I can get my hands on (I think my favourite was the one where your dudes go out on little boats to harvest gemstone eyes from giant spiders). I even have all the magazines! I was super excited about Shadow War: Armageddon, and I’ve played it extensively – in fact, I haven’t played 40k in months, only SWA. (And we’ve started mashing SWA up with old Necromunda gangs, too).

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AM IMPERIAL GUARD LEAKS – The Hammer of the Emperor Finally Descends on 8th Edition

Now updated with handy points costs and comparisons.

The well-disciplined Imperial Guard (Astra Militarum) may have kept their plans and organisation under better wraps than the vast majority of 40K armies, but the time has now come for the foes of the Emperor to quake at the first signs of the many billion-strong forces preparing to array against them.

The first look at the IG in 8th edition shows an army that is familiar yet different from the past. Many of the best loved features remain (veterans, heavy and special weapon squads, officers, Orders and the relentless tread of heavy tanks), but the army has clearly been adapted to the new edition. The devil is in the details with the new codex.

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