Archive for the ‘AbusePuppy’ Category

Pieces of 8th: Markerlights

Markerlights- always an integral part of the Tau army, and always the first target of the enemy’s guns. (Or at least they ought to be.) Though their exact effects have varied from edition to edition, their general abilities (spend to increase BS or to reduce cover) have been more or less the same. 8th Edition brings a change to this, but while many regard it as being for the worse, it’s really just one more iteration of the way things have always been.

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Bits of 8th: The Wound Chart

So it’s been a while, hasn’t it Pinkers? But I’m back again and will be writing off and on again for 3++, so you’ll probably see more of me around here in the coming months.

But that’s not really what I’m here to talk about- I want to talk about some of the facets of 8th edition that haven’t been discussed a whole lot. Obviously everyone is pretty excited by the previews and the rules changes we know about, but not everything has gotten equal attention, so over the next three-ish weeks I’ll be talking about parts of the new edition that I think deserve more attention than they’re currently getting. So, let’s dive in.

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Lessons for Competitive Players

There are lots of ways to play any game with different goals in mind; for example, some players play games purely for the social aspect, with the game itself being more or less a secondary concern. Some do it as a form of problem-solving, treating the game like a puzzle. Some take the game as an entertainment experience, with success and failure just being two different “plotlines.” None of them are right or wrong in any meaningful sense of the word, although not all games are equally suited to these methods of play (but, of course, if you’re having fun with it who cares?)

So here’s my list of lessons and strategies for players who want to enjoy 40K from a competitive play perspective. Hopefully you can take something away from them as well.
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The Day the Clown Cried (Codex: Harlequins review)


After quite a long time spent being little more than an entry in other people’s codices, Harlequins have gotten their own book once more. As seems to be the case for a lot of the new “mini-codices” it’s not really enough to easily field a full-sized army with (although theoretically you could), but it does make a nice little package to add into another army.

But, of course, that raises the real question: how good is it? Because Harlequins, as they were in the Eld/DE books, hadn’t really had any meaningful influence on the game for quite a long time for a variety of reasons. Does the new book shore up their weaknesses enough to be useable, or is it another Legion of the Damned-esque blank slate?
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Mistake Mondays: Time and Time Again Edition

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It’s time once again for everyone’s favorite installment of the series at probably at least a few of you remember: Mistake Mondays! With special guest stars Strength D attacks! Necrons! Recent FAQs! And much, much more!
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What Happens in the Dark Future of Only War…

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Well, by the time you’re reading this I probably am on a plane and away to the fabulous desert land of Nevada to participate in the Las Vegas Open where I am hoping to repeat my successes from The Harvester of Souls and TSHFT to claim another trophy, or at least rank well enough not to embarrass myself. If you’re going to LVO as well, keep an eye out for me (I’ll have my 3++ dice!) and maybe say hi or something. I’m competing in the 40K Championships event on Fri/Sat and on Sunday I’ll either be playing in the finals (if I am rad and awesome) or silently crying to myself at the Highlander event (if it turns out my previous victories were only a fluke and I actually am King Chump Spectacular.) Either way, I’ll try and post updates as to the status of things through the day as best I can, although WordPress’s dislike for anything to do with mobile devices will not help much in that regard.

Lists and more below, for those that care.
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As Strong as Hercules and As Flexible As Gumby: Using Nemessor Zandrekh


While many of the Necron special characters lost most of their unique abilities, there are a couple major exceptions. Szeras and Orikan, for example, offer significant survivability buffs to an army while also adding some other utility as well. However, one of the characters not only kept most of his original abilities, he actually got arguably more powerful in almost all respects. I’m talking, of course, about everyone’s favorite delusional general, Nemessor Zandrekh.
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Little Pieces: Necron Sub-Assemblies for Consideration

It s a Butterfly by tyrantwache

When a new codex comes out, one of the first things you need to do is look at how its different units can do and how they fit together. Most tournament players are familiar with standard “builds” for units that they recognize at a glance because they are the most efficient way to run particular strategies; five Dire Avengers in a Wave Serpent with Scatter Laser, Holofields, and Shuriken Cannon, for example, is an entry on the army list that should take little time to assess. Figuring out how to use these building blocks of a codex is an important part of making an army list, then.

Below I’m going to talk about some of them from the Necron codex and why I think they may- with an emphasis on may be relevant. It’s impossible to say at this point exactly how Necrons will turn out, but we can at least look at some of what they have to offer.
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Rolling Sixes Podcast Episode 1: Talkin’ Tournaments

We’ve got something different for you this weekend, folks- it’s been in the works for a bit now, but I am proud to present the first ever episode of the non-official 3++ podcast Rolling Sixes. Myself and several other gentlemen from the Northwest USA tournament scene have come together to bring you discussion and digression on today’s Warhammer 40K tournament scene. This first episode is something of an overview of tournament armies as we see them, but going forward here we’ll be bringing in more folks- including some guest speakers- and be covering more topics.

My apologies for the somewhat-amateurish format and post here; I’m trying to get this episode out as quickly as possible, as we’ll have another one coming up quite soon, with the ambition being to make episodes weekly and appearing on Monday mornings or thereabouts.

(Click the small “library” icon on the right for options, including a link to the direct download page in various formats.)

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Necrons: Back for a First Look

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So a helpful person over at The Tyranid Hive, one “jackedup,” has leaked essentially the entire Necron codex (though not anything from the special edition) to us. For those regular readers, you know what that means- time to go through and take stock of the new book.

All in all, I would say it’s probably the best of the 7E codices. It suffers from a lot of the usual “oversimplification” issues as the others, but to a lesser degree and fewer of the units were hit by it. Many things were left mostly unchanged and there’s even a decent number of buffs to units snuck in here and there, so while some of the changes may have been unnecessary it’s largely not too bad. On the down side, though, it doesn’t look like the codex really has anything that is gonna let it compete at the top level of tournament play right now- Command Barges are infinitely easier to kill, Anni Barges are more expensive and less effective, Haywire is gone, Night Scythes are weaker, etc, etc. The book’s not a total pushover, but it has no real way to deal with all of the top contenders these days.

Less depressing news after the break.
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