Archive for the ‘Analysis’ Category

Breaking down 8th Edition Weapons

Following on from our Sisters review and our mathammer articles (specifically the Tau one) I thought it was time to have a look at how we analyse weapons. This maybe really apparent to many people but it’s good to discuss.

So first things first, what is in a weapon profile.

Read more »

Codex: Space Marines Review Part 5 – Relics

Greetings, fellow paragons of virility! And welcome to this latest installment of our review of the new Space Marines Codex! Today, we look at the Relics, both generic and Chapter-specific ones. Much like the Chapter Tactics and Warlord Traits, the quality of the Relics varies greatly, unfortunately. I reiterate that a bit more attention being paid to their design would have largely avoided this issue. But looks like New GW is still somewhat Old GW…

It’s worth mentioning as well that when I say something is bad, it’s not always an issue of the item in question being objectively bad. Rather, it is oftentimes a question of opportunity cost. Indeed, the Relic (or whatever else I’m talking about) might be perfectly fine if you compare it to nothing else, but when your analysis begins to take into account the fact that selecting one Relic prevents you from taking another one, you really need to start comparing your options to get a more complete idea of the real value of your pick. It would have been useful to state this in one of my earlier articles, I now realise, but I just didn’t think of it at the time. Hindsight is 20/20, as they say…

Read more »

Quickfire Summary and Review – Sisters of Battle / Adepta Sororitas

We have not done a mathammer of Sisters of Battle yet but it’s not exactly rocket science – they have meltas and flamers. Go. With that in mind and given there has been some questions and buzz around Sisters, it appears to be a perfect time for some discussion and analysis of them. Maybe one day Games Workshop will give us multi-part plastic kits as well… Anyway, we all remember the lovely days of Flamestorm / Immo spam and the success those types of lists had in 5th edition.

As before with the Tau post, while more time has passed and games are under the belt, things will rapidly change with the codex release timeframes but for now, we shall look at must have, okay and bad units.

Read more »

Codex: Space Marines Review Part 3 – Stratagems

Good day, honoured guest! Today, we continue our review of the new Space Marine Codex with a look at their brand-spanking new Stratagems!

As I’ll detail below, these vary in quality from extremely useful to good-but-situational to meh to lolbad. In many cases, just a bit of tweaking would have avoided this all-over-the-placeness. Read more »

Review of Tau Tournament List

As discussed, lots of posts to come from last weekend’s tournament, the first of which will be an in-depth look at how the actual list performed and the Tau units taken. For a reminder, the list is below.

Read more »

Rapidfire Review Summary – Tau

So I’d like to start a quick series of rapid fire reviews. This is not a full, in-depth look at each unit. We don’t have enough tabletime for that yet but one of the hardest things to do with an edition reset is everything has changed at once. Many of you were likely around for the 2nd to 3rd edition changes – many of you were not and are used to what has happened in 4th, 5th, 6th and 7th where the main rules change but the army books remain valid and then get updated slowly throughout the edition.

Not so for 8th. Press reset on what you know and prepare to have that challenged.

Read more »

Army building in 8th – trying out Terminators.

I take cash, too.

Its Stuart Lord here (Lords2001) and I’m planning to put together an army to playtest for 8th. I’m going to put together some army lists of stuff I want to try and why. As always, I would love your feedback on list composition, tactics and feedback from your own experience .

I’ll list out the unit and the points, assuming my maths works out (and if it doesn’t, I can blame GW of course. I love the fact that you remove points for the weapons you already have before putting points for new ones in. But I hate actually working it out.) So here is my first list

List 1 : Give me your armour, your guns and your Dreadnoughts – 1500 points (with 2000 point option)

Read more »

8th Edition – Almost top 5 – Adeptus Astartes Style

 

Hi, I’m Stuart Lord (lords2001) and Ive been a long term tournament player, at least on the NSW circuit. I’m planning on getting back into 8th, assuming it will have me after I and so many others callously abandoned it during 7th.

Quite a few people have been over the various armies and the main rulebook, so I don’t want to do too many in depth reviews of individual units, especially as I haven’t taken them all for a spin, or had them used against me.

Read more »

Optimising Your Army for Command Points

Command Points are a new addition to 40K, and potentially very powerful. Neil recently wrote an article on 3++ called Clutch Command Point Rerolls which I recommend to anyone unconvinced that they should take them seriously, and as a follow up I will be writing this article about optimising army builds to get the maximum amount of CP.

There are two ways to get more CP from most lists; passive and active optimisation.

Read more »

Clutch Command Point Rerolls

 

Today I’m looking at some of the best ways to use the Command Re-roll stratagem.

Once upon a time, Brother Corbulo had a unique ability. He let you re-roll ANY single dice during the game. I remember the first time I heard of someone re-rolling the “does the game end” roll. It was at the Australian Team Championships, and turned a loss into a win. Now, that ability is available to everyone!

Read more »

`