Archive for the ‘Analysis’ Category

The 25 Astra Militarum Strategems Reviewed

This is a quick-fire review of the 25 Stratagems that the Imperial Guard / Astra Militarum gained with their new 8th Edition Codex. It might also be the first chance some players have to see them, so take a look and find out what cunning trickery, explosive bombardments and off-table firepower those wily guardsmen have ready to activate at the punch of a button.

I’m going to grade them quickly from 1 to 5 stars based on a simple scale: to be 5 stars, it has to be as good as the amazing Reroll a Dice per phase that all armies and races have access to. That one is often under-rated, and frequently squandered, but used right it is $Money$.

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Codex: Space Marines Review Part 10 – Helbrecht, The Emperor’s Champion, Grimaldus & Cenobyte Servitors

Greetings, fellow beleaguered Imperial Guard Lieutenants desperately pleading for an airstrike on the Tyranid swarm about to overrun their position! Welcome to this next instalment of our Codex: Space Marines review. Today, we cover the Black Templar special Characters (and Grimaldus’ attendant Cenobyte Servitors). I humbly apologies for the decreased tempo at which I’m releasing these reviews but new responsibilities at work have cut into the time/energy I have to write. I hope you will bear with me as I bash on but at a slower pace. Many thanks in advance! Read more »

Conscripts and The Value of Large Units in 8th Edition

In response to some of the recent debates on this site, Kirby asked me to write an article about the usefulness of, and the reasons to take, Conscripts in 8th edition. I originally declined the invitation, but decided to write it in a long form of response to questions Kadeton posed in one of the discussions.

I took an army with 83 conscripts and about 50 other infantry to the Southern Hemisphere Open tournament this last weekend, a massive and highly professional event held in WA. The field was extremely varied as opponents included Forgeworld’s most hardcore deamons (see image above), massive ork hordes, the Tau Supremacy suit with ablative drones and a Dark Angel list centred around the impressively powerful Relic Falcion Tank-Destroyer boosted with the traditional DA -1 to hit, reroll all shots and 4++.

I managed to win all 6 games in a row, some were touch-and-go till the last moment, and a lot of that comes down to simply volume of boots on the ground and the usefulness of large volumes of infantry.

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Codex: Space Marines Review Part 9 – Chronus, Telion, Lysander & Kantor

Greetings, fellow Peters, Pauls and Marys! Glad to have you visit us! Today we continue our look at the special characters from Codex: Space Marines. We shall set our sights on Sergeant Antaro Chronus (A.K.A. the Spear of Macragge) and Sergeant Toras Telion of the Ultramarines, Captain Darnath “my hammer is shaped like a fist so I can fist you while I hammer you” Lysander of the Imperial Fists and Crimson Fist Chapter Master Pedro Kantor. Are these great heroes of the Space Marines rendered justice on the tabletop? Or do they fall short? Maybe a bit of both? Let’s see, shall we?

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Codex: Space Marines Review Part 7 – Chapter, The Lost Librarius and And They Shall Know No Fear

Good day, fellow <Chapter> Battle Brothers! I’m back from 2 weeks of leave and a business trip, ready and eager to resume my blog writing. Today, we continue our review of the Space Marines codex with a look at the <Chapter>, Lost Librarius and And They Shall Know No Fear special rules. This segment will conclude our analysis of the “generic” portion of the Marine rules; in the next instalment, we will start digging into the meat of the Codex with unit reviews (starting with the special Characters). That’s when things will start to get REALLY interesting! I can’t wait to get started!

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Wintercon Battle Report 1 – Tau vs Dark Eldar / Drukhari (2000 pts)

Round 1 from the recent (June 2017) tournament I went to. Tau list is here. Mission 1 is here. Summary of mission – two objectives in each deployment zone, two maelstrom objectives in midfield. Maelstrom included holding the objectives, killing units, linebreaker and counter linebreaker (have units in your DZ but not the opponents) with Dawn of War deployment. Opponent was Dark Eldar / Drukhari with the below list:

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Grey Knights Codex Review – Part 3: Relics and Warlord Traits

Part 3 of the Grey Knights codex review is a lot more straight forward than Part 1 where the Psychic table and special rules can dial up the Grey Knights ability to compete on the tabletop or Part 2 where timing and use of Command Points is really important. The Relics and Warlord Traits, while important, are not nearly in the same conversation unfortunately. Let’s start with the Relics. Remember, Relics cannot be given to named characters (so two of the most important characters for Grey Knights, Draigo and Voldus, do not get any use out of these) and you can have one Relic if you have a Grey Knights Warlord for free. Also remember, the GMDK can only have the Domina Liber Daemonica, easily the worst one of the lot, so taking the GMDK plus Draigo / Voldus does lose you out on a bit of Relic support unless taking a Banner character (Paladin / Brotherhood Ancient) as well (and that’s a lot of points into expensive characters).

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Grey Knights Codex Review – Part 2: Stratagems

Following on from our initial look at Grey Knight special rules and psychic powers, we take a look at their “unique” Stratagems. I say unique in quotation marks as many of them are similar across the other two books which have been released already. We will touch on these as we go through it but there are a nice handful of totally Grey Knight ones. Grey Knights will always find it a bit harder to get Command Points than other armies, particularly if they are after Defenders of Titan / Brotherhood of Psykers special rules (remember though, your army only needs to contain a Grey Knights unit detachment in a Battle-Forged army to access these). Their base HQs are expensive – even their cheap ones are closer to 200 points than 100 points, so your initial investment for a standard Battalion and 3 CP is steep. Adding in one or two Imperial Soup detachments for an extra one or two CP is not hard but you’re really massaging the numbers. Unfortunately, Draigo does not have a CP bonus unlike most of the other big chapter masters of renown but he does most of his work with a sword so I guess that makes sense… Anyway, a Battle Forged Grey Knights army is looking at 6-7 CP, maybe, maybe 8, unless you look to do another Imperial Soup Battalion detachment. We will err on the side of caution and consider 6-7 CP our ballpark.

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Grey Knights Codex Review – Part 1: Special Rules and Psychic Powers

Welcome to the codex review for Grey Knights. Unlike Space Marines and their codex review by Desc440, there are a lot less things to review before getting to the actual units within the codex so we will be going through these probably quite a bit quicker and I am going to combine some of the early posts given the lack of options in comparison. I was hoping to have the Weapons of Grey Knights done first but still finalising the spreadsheet math there, look out for it soon. First off, we will look at the army wide special rules and along with the Sanctic Discipline.

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Stormhawk Interceptor vs Stormtalon Gunship

The Stormraven is king of the skies currently, with T7, W14 and a 3+Sv, on paper it is more durable than a Leman Russ. Throw in it’s hard to hit rule and it’s durability goes up considerably. It is however, expensive but Space Marines (and Grey Knights) have two other options in flyer support – the Stormhawk Interceptor and Stormtalon Gunship. The Interceptor is designed to be more effective against other Flyers with its Interceptor rule (+1 to hit against units with the Fly special rule) while the Stormtalon is more effective against ground targets with its Strafing run (+1 to hit against units without Fly special rule). Right off the bat if you’re going against multiple Fly units, the Interceptor seems like the clear winner but let’s dig through and see if there’s an actual difference.

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