Archive for the ‘Analysis’ Category

8th Edition – Almost top 5 – Adeptus Astartes Style


Hi, I’m Stuart Lord (lords2001) and Ive been a long term tournament player, at least on the NSW circuit. I’m planning on getting back into 8th, assuming it will have me after I and so many others callously abandoned it during 7th.

Quite a few people have been over the various armies and the main rulebook, so I don’t want to do too many in depth reviews of individual units, especially as I haven’t taken them all for a spin, or had them used against me.

Rather than speak out of my hat or just math hammer my way to making a point, I am making a few lists of interesting stuff I find as I go through the different indexes – its not ‘The Top 5’ list as I hate that, as everyone will have an opinion about what should or shouldn’t be in. Rather, this is an ‘Almost Top 5’ – what I find most interesting about the new rules and units etc. And as always please write in things you think should make an actual top 5 list if you want, as feedback make the comment section and forums run.

P.S. – I use a lot of brackets. If you read them as asides, Frank Underwood style, they are much more enjoyable and less annoying (or so I assume). Whether that works for you or not, I just couldn’t say.

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Optimising Your Army for Command Points

Command Points are a new addition to 40K, and potentially very powerful. Neil recently wrote an article on 3++ called Clutch Command Point Rerolls which I recommend to anyone unconvinced that they should take them seriously, and as a follow up I will be writing this article about optimising army builds to get the maximum amount of CP.

There are two ways to get more CP from most lists; passive and active optimisation.

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Clutch Command Point Rerolls


Today I’m looking at some of the best ways to use the Command Re-roll stratagem.

Once upon a time, Brother Corbulo had a unique ability. He let you re-roll ANY single dice during the game. I remember the first time I heard of someone re-rolling the “does the game end” roll. It was at the Australian Team Championships, and turned a loss into a win. Now, that ability is available to everyone!

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Eldar Weapons in 40k 8th edition

Using Neil’s awesome spreadsheet, I’ll be doing two posts on weapons of 8th edition – one for Eldar and one for Tau. You can also find the spreadsheet for general use here.

We will start with Eldar.

Unlike the Imperium armies, Eldar have a lot less weapon variety to go through but there is a specific group of weapons that are options repeatedly – the Eldar Missile Launcher, Bright Lance, Starcannon, Scatter Laser and Shuriken Cannon. Let’s check these first.

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Astra Militarum Tank Weapons in 40k 8th ed

Hi everyone! I’m back with some more weapon comparisons. The most popular request in the previous columns was for Astra Militarum. I’ve decided to look at their heaviest weapons.

How to Read the Table

A refresher for those who haven’t read the previous article, here we see how some basic Astra Militarum weapons stack up against various enemies. The weapon stats are shown in blue, with a column in green and red for each enemy. For example, a Guard with Toughness 3, 5+ Save and 1 Wound. Pay attention just to the Toughness, Save and Wound listed about each column; the T7 3+ 8W column is relevant for the majority of Marine and Tau vehicles we’ve seen so far.

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Space Marine Weapon Options in the 8th Edition Warhammer 40k

Hi everyone!

I’ve taken a break from 40k for the last few years, but I’m keen to come back for 8th edition. Chatbox regulars would recognise my name (Neil Phillips), but I’ve not written a Blog post before.

I had some spare time today, and spent it building this giant chart:

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HOLD THE LINE! Imperial Fortifications in 8th Edition 40k

The 8th Edition of 40K has given us 12 Imperial Fortifications. It’s now time to talk about some of the most controversial points you’ll ever spend in Matched Play games – the points spent on immobile, non-scoring, non-contesting terrain, all of which is ‘Unaligned’ meaning it can be captured and used by your opponent.

Knowing all of the above, some people will still be tempted to spend up to 454pts on a single fortification. Let’s dive in and see what their new rules are, and which -if any- might be worth taking in competitive games.

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DETACHMENTS in 8th: How many Command Points can I get?

Having reviewed the preview of the Detachment creation rules, my current guess is that it is likely that when playing common game sizes (1500-2000) the majority of armies will have something in the region of 7 to 10 Command Points (CP) available. This article will dive into army building using Detachments, and what that means to the quantity of Command Points likely to be available to you and your opponent.

Brief recap: All Battle-forged armies start with 3 Command Points, and then more can be added by adding more detachments, or by including certain units in the army. We know very little about which models or units will give Command Points other than a couple of legendary heroes apparently awarding 1 each. Assume that all armies discussed in this article are battle-forged (3 CP) and can afford one HQ or other unit of high enough calibre that it that grants an additional CP, and work upwards from that baseline of 4.

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Explosives / Templates in 8th Edition – aka the Battlecannon Debate

We’ve had a few discussions around this topic already and while the final verdict won’t occur for several weeks (or months) now, we probably have most of the information to start dissecting the changes in template and blast weapons (now called Explosives and … well nothing). First let’s look at what we know:

  • Physical blast and template markers are no longer in the game;
  • Templates still automatically hit and do D6 wounds to a unit within X”;
  • Templates no longer ignore cover;
  • Some templates have different ranges (we know a normal flamer is 8″ and a pistol is 6″ so heavier weapons might be 10″/12″/etc.);
  • Blasts have been replaced with DX hits (we’ve only seen D6 so far for both a large blast and small blast);
  • Stronger weapons (such as the Battlecannon) do DX wounds;

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40k 8th Edition – New Edition, New Rules… New Culture?

Games Workshop have announced the impending release of the 8th Edition of their 40k games system.

Any new release from GW is sure to cause a major splash in the tabletop gaming community, and while debates about the rules and what the few details already announced could mean, what I found most interesting is that there are indications this release could herald a whole new culture at GW, and a remarkable change in how they interact with their fans and customers.

Maybe I am just being optimistic, but read on and see what you think.

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