I did a complete 180 on my previous list after one real physical game and then a handful of games on Vassal – the weaknesses were too strong to overcome (most notably lack of ranged shooting). There were certainly lots of options such as running BA next to Imperial Guard or SoB + Imperial Guard, full on SoB with some Exorcists and Retributors, etc. I even considered doing an alteration of my Girlyman list (with Primaris – that list needs some thought as I think it has good potential but then Girlyman makes everything good). All of them had the issue of models or lack of playtime (sans Girlyman) so I went with an Eldar list I had been working with over several weeks and fiddled away.
Category: Army Lists
Indeed, after the rather… disappointing performance at the last tournament I attended, it became clear that something was not working (beyond my tactics, which I have to admit were partly at fault). One part of the problem became pretty obvious very quickly: the huge amount of Tacticals I had just weren’t pulling their weight (a point I’ve covered in depth already).
That said, other issues eventually became difficult to ignore…
In response to some of the recent debates on this site, Kirby asked me to write an article about the usefulness of, and the reasons to take, Conscripts in 8th edition. I originally declined the invitation, but decided to write it in a long form of response to questions Kadeton posed in one of the discussions.
I took an army with 83 conscripts and about 50 other infantry to the Southern Hemisphere Open tournament this last weekend, a massive and highly professional event held in WA. The field was extremely varied as opponents included Forgeworld’s most hardcore deamons (see image above), massive ork hordes, the Tau Supremacy suit with ablative drones and a Dark Angel list centred around the impressively powerful Relic Falcion Tank-Destroyer boosted with the traditional DA -1 to hit, reroll all shots and 4++.
I managed to win all 6 games in a row, some were touch-and-go till the last moment, and a lot of that comes down to simply volume of boots on the ground and the usefulness of large volumes of infantry.
Indeed, while working on my tournament list yesterday, I got to daydreaming a bit and an interesting list concept popped into my head: what if we took the Ultramarine Chapter Tactic and cranked it to 11? That’s to say, build a list that just can’t be pinned down by an assault army at all? And with that, I give you the 2000 pts Ultramarine “Wet Noodle” army:
Greetings, fellow wretched hives of scum and villainy! Taking a quick break from my Codex: Space Marines review to talk about the 2000 points Marine list I’m building for 8th edition tournaments. It’s not a perfect list by any measure, but it’s what I can be reasonably sure to be able to put together given my limited hobby time and I think it’s going to be reasonably competitive.
During 7th, I mostly played a full Battle Company Gladius Strike Force. It was incredibly powerful: the combination of so many (free) armoured vehicles and Marine bodies with Objective Secured made it very hard for my opponents to score objectives. The list didn’t have an enormous amount of killing power, but for the player who doesn’t mind playing to the mission, it was a dream.
As much as I would like to have all my Tyranids ready, I know I will not be able to paint that much in that timeframe (early September). So while I am going to be practicing with Tyranids my next tournament preparation will be for Space Marines since very little painting will be required (while I am keen to continue giving Tau a go, that also requires painting and / or borrowing minis again).
So after however many years of not going to a tournament, jumping into one straight away for 8th. I feel Tau are lacking somewhat in 8th but I’m also waiting on an order for some of the models I want for my Marine armies and Tyranids (while Eldar haven’t really pricked me with the 8th edition bite yet) so what better way than to review that in a tournament setting. There will be 50+ people there using ITC format rules and missions so it will be very interesting to see how everything goes.
Exploring the list below.
Its Stuart Lord here (Lords2001) and I’m planning to put together an army to playtest for 8th. I’m going to put together some army lists of stuff I want to try and why. As always, I would love your feedback on list composition, tactics and feedback from your own experience .
I’ll list out the unit and the points, assuming my maths works out (and if it doesn’t, I can blame GW of course. I love the fact that you remove points for the weapons you already have before putting points for new ones in. But I hate actually working it out.) So here is my first list
List 1 : Give me your armour, your guns and your Dreadnoughts – 1500 points (with 2000 point option)
Command Points are a new addition to 40K, and potentially very powerful. Neil recently wrote an article on 3++ called Clutch Command Point Rerolls which I recommend to anyone unconvinced that they should take them seriously, and as a follow up I will be writing this article about optimising army builds to get the maximum amount of CP.
There are two ways to get more CP from most lists; passive and active optimisation.
Today we have a treat for the many people who have been asking for an Imperial Guard battle report, as the Astra Militarum battle the Genestealer Cult across the surface of an ice planet.
This was the first tabletop playtest for both me and my opponent (I’ve had 3 vassal games of 8th prior to this), and a terrific chance to try out the new rules in what would prove to be a fast-paced, hyper violent game of 40k.
Infantry, Monstrous Creatures, Tanks, Artillery, Mutants, Psykers, Heroes and Cavalry – this game has got it all.