Archive for the ‘Army Lists’ Category

First 8th Edition Tournament – Tau 2000 points

So after however many years of not going to a tournament, jumping into one straight away for 8th. I feel Tau are lacking somewhat in 8th but I’m also waiting on an order for some of the models I want for my Marine armies and Tyranids (while Eldar haven’t really pricked me with the 8th edition bite yet) so what better way than to review that in a tournament setting. There will be 50+ people there using ITC format rules and missions so it will be very interesting to see how everything goes.

Exploring the list below.

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Army building in 8th – trying out Terminators.

I take cash, too.

Its Stuart Lord here (Lords2001) and I’m planning to put together an army to playtest for 8th. I’m going to put together some army lists of stuff I want to try and why. As always, I would love your feedback on list composition, tactics and feedback from your own experience .

I’ll list out the unit and the points, assuming my maths works out (and if it doesn’t, I can blame GW of course. I love the fact that you remove points for the weapons you already have before putting points for new ones in. But I hate actually working it out.) So here is my first list

List 1 : Give me your armour, your guns and your Dreadnoughts – 1500 points (with 2000 point option)

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Optimising Your Army for Command Points

Command Points are a new addition to 40K, and potentially very powerful. Neil recently wrote an article on 3++ called Clutch Command Point Rerolls which I recommend to anyone unconvinced that they should take them seriously, and as a follow up I will be writing this article about optimising army builds to get the maximum amount of CP.

There are two ways to get more CP from most lists; passive and active optimisation.

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Today we have a treat for the many people who have been asking for an Imperial Guard battle report, as the Astra Militarum battle the Genestealer Cult across the surface of an ice planet.

This was the first tabletop playtest for both me and my opponent (I’ve had 3 vassal games of 8th prior to this), and a terrific chance to try out the new rules in what would prove to be a fast-paced, hyper violent game of 40k.

Infantry, Monstrous Creatures, Tanks, Artillery, Mutants, Psykers, Heroes and Cavalry – this game has got it all.

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40k 8th Edition – New Edition, New Rules… New Culture?

Games Workshop have announced the impending release of the 8th Edition of their 40k games system.

Any new release from GW is sure to cause a major splash in the tabletop gaming community, and while debates about the rules and what the few details already announced could mean, what I found most interesting is that there are indications this release could herald a whole new culture at GW, and a remarkable change in how they interact with their fans and customers.

Maybe I am just being optimistic, but read on and see what you think.

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EPIC BATTLE PHOTOS – From The Cancon 2016 Tournament

The EPIC Cancon 2016 tournament in Australia was once again a massive success, pulling in around 30 Epic:Armageddon players from right across the nation.

The fact some travelled as far as an 8,000 kilometre round trip made this feel like even more than a national event, and despite the fact that GW put 40K’s little big brother on a back-burner a few years ago, the players’ enthusiasm for the game just keeps growing. The rules to this game are free (and legally!) available for download

As most Gamesworkshop fans will be aware, Epic:Armageddon is one of the games GW has assigned to their new Specialist Games Division, meaning that there should be some new activity around the system in the not too distant future.

In the meantime, here are some photos of the fantastic armies and games from the recent event.
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The List

Just to show that I do actually practice what I preach, here is the list I rolled into my first tournament with.  It should be noted, though, that I use 1850 points as my base level for any list, simply because that is the standard for most tournaments and it is easy to scale up or down from there if I need to.

So here goes: Read more »


It is a  big weekend for WH:40K in Australia – the most important 40K gaming event of the year kicks off in less than 24 hours. Top players from 6 states will be battling for supremacy at the Australian Team Challenge, this year held in Hobart on the island of Tasmania on the 4th-5th of July 2015.

This will be the 5th ATC event, the annual interstate tournament having kicked off in 2011. This year the two ‘honourary states’ Australian Capital Territory and New Zealand will not be fielding teams, so there are 6 states participating, New South Wales, Western Australia, South Australia, Queensland, Victoria and of course the hosts Tasmania. I can vouch for what incredible, fun and competitive events these are, having been to a few of these myself as captain of the Western Australian team, but this for the last two years that honour has been passed to Mike “Massaen” Basc.

In the past people have been interested in the lists that are generated when groups of tournament players from across the nation are smashed together in a single cauldron of battle, so you can find links to the army lists below.
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Little Pieces: Necron Sub-Assemblies for Consideration

It s a Butterfly by tyrantwache

When a new codex comes out, one of the first things you need to do is look at how its different units can do and how they fit together. Most tournament players are familiar with standard “builds” for units that they recognize at a glance because they are the most efficient way to run particular strategies; five Dire Avengers in a Wave Serpent with Scatter Laser, Holofields, and Shuriken Cannon, for example, is an entry on the army list that should take little time to assess. Figuring out how to use these building blocks of a codex is an important part of making an army list, then.

Below I’m going to talk about some of them from the Necron codex and why I think they may- with an emphasis on may be relevant. It’s impossible to say at this point exactly how Necrons will turn out, but we can at least look at some of what they have to offer.
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Early 7E lists: Necrons/Tau

Tossing around army lists for 7th Edition, there are a lot of things to think about. Anti-infantry, anti-tank, anti-air, anti-AV14, etc, are all important to have because you absolutely will see lists featuring all of those things, sooner or later. Balancing them all is quite tricky, although counter to what a lot of people seem to think it’s certainly not impossible. Add in the complication of psykers, different restrictions on detachments, etc, and you have a real mess of different considerations.

So this is the list I’m currently working with for upcoming tournaments. Not the only list, or necessarily the strongest list, but one I think I can have a good handle on in time for upcoming events like BAO and that I’ll have the models to field properly.
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