Archive for the ‘Astra Militarum’ Category

The 25 Astra Militarum Strategems Reviewed

This is a quick-fire review of the 25 Stratagems that the Imperial Guard / Astra Militarum gained with their new 8th Edition Codex. It might also be the first chance some players have to see them, so take a look and find out what cunning trickery, explosive bombardments and off-table firepower those wily guardsmen have ready to activate at the punch of a button.

I’m going to grade them quickly from 1 to 5 stars based on a simple scale: to be 5 stars, it has to be as good as the amazing Reroll a Dice per phase that all armies and races have access to. That one is often under-rated, and frequently squandered, but used right it is $Money$.

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Astra Militarum – The new imperial guard Warlord Traits, Regiment Rules and Points

Updated with clearer images and text. There is a new video out from WinterSEO where he takes a run through the new Guard codex.  There are some limits to what he is allowed to display in advance of the book being released, but even so there is a lot of detail in this video, which I recommend to anyone who’s looking forward to the new book.

I have grabbed some of the vital info that people are most interested in – in particular, the points (as much as can actually be seen), and the new warlord traits.

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Astra Militarum Previews – Valhalla and Armageddon

Will post the warhammer tv stuff in a few hours but for now here are the copy pastes of the last two previews before it goes up for preorder.

Conscripts are still a strong screen choice but their versatility without 100% orders and maxing out at 30 per squad will limit them somewhat.

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Astra Militarum Previews – Catachans and Mordians

Astra Militarum previews are starting with some Regimental rules and thankfully the handful of rules leaks we were sitting on have been revealed as correct (internal yay to self for sitting on them) re Catachans and Russes. Moving past me patting myself on the back (I may be operating on about three hours sleep these past 48 hours…) and there are some good signs for the vehicles of the Astra Militarum so far…

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Conscripts and The Value of Large Units in 8th Edition

In response to some of the recent debates on this site, Kirby asked me to write an article about the usefulness of, and the reasons to take, Conscripts in 8th edition. I originally declined the invitation, but decided to write it in a long form of response to questions Kadeton posed in one of the discussions.

I took an army with 83 conscripts and about 50 other infantry to the Southern Hemisphere Open tournament this last weekend, a massive and highly professional event held in WA. The field was extremely varied as opponents included Forgeworld’s most hardcore deamons (see image above), massive ork hordes, the Tau Supremacy suit with ablative drones and a Dark Angel list centred around the impressively powerful Relic Falcion Tank-Destroyer boosted with the traditional DA -1 to hit, reroll all shots and 4++.

I managed to win all 6 games in a row, some were touch-and-go till the last moment, and a lot of that comes down to simply volume of boots on the ground and the usefulness of large volumes of infantry.

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New Astra Militarum/Imperial Guard codex incoming

Gamesworkshop have announced that the next codex release will be the much anticipated Astra Militarum book for 8th edition. This will be available for pre-order next weekend, meaning that the actual release date should be Oct 7th.

Guard players should be aware that the bounty that this book will bring them does come at a price; at a minimum the currently popular massed conscript hordes will definitely be nerfed, but that’s very likely to be a good thing for the game in general.

The book will include 8 Regiments, each with its own doctrine, order, stratagem, relic, and warlord trait.

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Battle in the Bush – Second 8th Edition Tournament

As you read this, day 1 will likely already be over and I am probably licking my wounds as I head into another tournament with very little practice with my list. Flakey gaming buddies *stares pointedly at someone*. You can follow along on the Facebook and Twitter feeds.

Anyway, ended up going with a modified Girlyman list with some thrown in Conscript allies – because you can. I unfortunately did not have time to finish off all my heavy weapon Marines or Conscripts so no super pretty pictures of the army but I will make sure they get finished when I return so I can (it’s amazing the amount of Marine models I have painted and then keep needing to add to them…).

List is below:

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40k Codex Releases and Necromunda

If you have been hiding under a rock lately, Necromunda is getting a revamp which is going to excite everyone and the next five codex releases have been annouced. You can see the direct linked information below but let’s look at what books are being released next:

  • Death Guard
  • Adeptus Mechanicus
  • Eldar / Aeldari
  • Tyranids
  • Astra Militarum

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2000 pt Battle Report – Dark Angels vs Astra Militarum

Okay, finally catching up on some battle reports. This one is very important – we have a Dark Angels mech list which uses two main Aura sources, Azrael for his 4++ and re-rolls and Stormshrouds for their -1 to hit up against an Imperial Guard list with lots of Conscripts and a lot of Heavy Flamers on Chimeras. On paper, the firepower weighs heavily for the Dark Angels so theoretically this should be a relatively straight forward game. Let’s see what happens. Learning below.

We played what was the fourth ITC mission – my hate for Maelstrom became strong. Essentially there are six objectives, two in your deployment zone, two in the middle of the board and two in your enemy’s deployment zone using Hammer and Anvil. Maelstrom was about holding Objectives 1, 2 or 3 (your backfield, midfield and farfield) or killing units (4, 5 and 6) with the option to replace two of the same to go for all three. I really wish they varied up the deployment zones for their missions as well. You could have easily 36 options rather than the six they put out… Digressing.

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Battle of the Blogs Round 1 – Dark Eldar vs Imperial Guard

Just before 8th Edition was released, I got in touch with one of my old gaming friends, Mike Basc, who runs increasingly popular Objective Secured blog, tournaments and events, and we agreed to do some challenge games between our Gaming Blogs to generate new 40K battle reports for both audiences.

Mike is a seasoned and successful 40K player who has captained the state team, won dozens of events on the local and national stage and been an organising force behind some of the best regional tournaments.

Round 1: Mike Basc’s sickeningly perverse Dark Eldar take on Matt-Shadowlord’s heretically inspired Imperial Guard. Read more »