Archive for the ‘Chaos Space Marines’ Category

Chaos Space Marine and Grey Knights FAQs

Once again, Games Workshop has released very quick FAQs with actual rule changes which are nice to see. I am slightly frustrated at this point that there remain lots of questions which need clarification due to their usual rules writing (particularly Forge World) that we are twiddling our thumbs over. Cannot have everything!

Anyway, two key changes in these FAQs.

Read more »

Legion Focus – World Eaters

This is easy to understand – smash face in combat and while it is certainly better than say the Iron Warriors, it is not as OMGWTFBBQBALLZ amazing as is being made out to be. Close combat units are still going to be good in close combat and this will help them against the heavy multi-wound models but it’s not going to turn bad combat units *looks at CSM* into good ones. I feel like GW is also pushing Terminators and Raptors in these posts… This does help the pillow fisted nature of some combat units so its certainly not bad and unlike the Night Lords, will always be able to have an impact (assuming you don’t let your opponent get charges off on you all the time). Fury of Khorne is a nice stratagem but expensive at 3CP and does not allow your big heavy hitters like Princes go again (Lords fall under Infantry though). Their psychic defenses are very nice without needing a Psyker though.

Anyway, details below.

Legion Focus: World Eaters

The Chaos Space Marines codex is nearly here, and with it, rules for seven Chaos Legions as well as Renegade Chaos Marines. We’ll be previewing these in detail in the coming week, as well as looking at some of the new Stratagems and the best units in the new codex for each Legion.  We’ll be looking at the Emperor’s ChildrenIron Warriors, Night Lords, World Eaters, Alpha Legion, Black Legion, Word Bearers and the Renegade Chapters. If you’re wondering where the Death Guard and Thousand Sons are, don’t panic! Both these armies are getting codexes of their own.

Read more »

Legion Focus – Night Lords

Morale is something that has had minimal impact on the game to date – most of the armies with the ability to run large mobs of units have rather easy ways to circumnavigate this. Night Lords certainly will not change this – Synapse, Commissars and Mob Rule, etc. will still be able to largely ignore these effects but if there are ways to remove those characters, you’re going to be putting a lot of pressure on those types of armies they are not accustomed to. It can also invalidate the MSU protection against Morale as suddenly losing one model can become four. It’s not going to evaporate weakened enemy units like the fluff blurb suggests (even if you could get three units within range of multiple MSU units, -3 on Morale still requires you to kill three models from each to get them to a 50% chance of taking extra Morale losses) but can certainly magnify damage at key points in a game. Is it the best thing ever? No. Is it better than Iron Warriors? Yes.  Will it at times have no baring or impact? Yes. Their stratagem we have been shown is also great – -1 to hit on a particular unit after an enemy has declared shooting can reduce an important units shooting effectiveness and also protect that important unit. It’s easy to get around but will mess up the opponent’s shooting order.

Legion Focus: Night Lords

The Chaos Space Marines codex is nearly here, and with it, rules for seven Chaos Legions as well as Renegade Chaos Marines. We’ll be previewing these in detail in the coming week, as well as looking at some of the new Stratagems and the best units in the new codex for each Legion.  We’ll be looking at the Emperor’s Children, Iron Warriors, Night Lords, World Eaters, Alpha Legion, Black Legion, Word Bearers and the Renegade Chapters. If you’re wondering where the Death Guard and Thousand Sons are, don’t panic! Both these armies are getting Codexes of their own.

Read more »

Legion Focus – Iron Warriors

Sigh. Okay – same bonus as Imperial Fists which we have already identified is not all that worthwhile. But do not worry – Games Workshop thinks it is amazing and then go on to reference how great Terminators will be because of this and a +1 invul save Psychic Power. I think Magus would like his 3++ back instead… Oh well. Nothing really amazing in here but have a look below. The special wargear to give a 2+ and gaining a wound every turn is certainly nice – particularly if the character takes damage and then you can melt back into your forces to regenerate but isn’t going to have as wide ranging impact as say Living Metal which is on multiple vehicles.

Legion Focus: Iron Warriors

The Chaos Space Marines codex is nearly here, and with it, rules for seven Chaos Legions as well as Renegade Chaos Marines. We’ll be previewing these in detail in the coming week, as well as looking at some of the new Stratagems and the best units in the new codex for each Legion.  We’ll be looking at the Emperor’s Children, Iron Warriors, Night Lords, World Eaters, Alpha Legion, Black Legion, Word Bearers and the Renegade Chapters. If you’re wandering where the Death Guard and Thousand Sons are, don’t panic! Both these armies are getting Codexes of their own.

Read more »

Legion Focus: Emperor’s Children

First of the Chaos Space Marines legion special rules have dropped and hopefully we will see some of the flavour chaos has been lacking since its 3.5 ed codex come back… I find it interesting only the TSons and Death Guard are getting full books and not your primary Slaanesh / Khorne Chaos Marines. Maybe in the future…

Anyway, Emperor’s Children. Effectively ignoring the charge advantage for an opposing player will be huge against some armies and irrelevant against others. Things like rely on lots of number of attacks / weak bodies such as Tyranids, Orks, etc. will find it really annoying when they take a handful of wounds out of normal sequence from this while a more durable assault army or something that is just looking to tie things up will care quite a bit less. Love the stratagem we have seen though – more shooting = good.

Legion Focus: Emperor’s Children

Read more »

New Codex – Grey Knights and Chaos Space Marines

The dust has not even settled on the landing date of the Space Marines and we have the next two releases coming up in under two weeks – Grey Knights and Chaos Space Marines. Legion rules are being previewed day by day but nothing about specific rules for Grey Knight Brotherhoods (if any which I doubt).

Two new codexes, coming next week

One codex is pretty big news – but sometimes that’s just not enough, so how about two in one week? This coming Saturday, you’ll be able to pre-order the new codexes for the Chaos Space Marines and the Grey Knights.

Codex: Chaos Space Marines brings some of the oldest enemies of the Imperium fully into the new edition of Warhammer 40,000 with loads of new content. The Heretic Astartes are an ancient and terrifyingly powerful force, and more so in the age of the Dark Imperium as they are empowered not only by centuries of hate and an arsenal of baleful relics but now also by the dark energies of the warp bleeding into the wider galaxy from the Cicatrix Maledictum.

Read more »

Space Marine and Chaos Forgeworld FAQs

Have not read them yet but can find them here (Space Marines) and here (Chaos). Will update post once have gone through them.

Have at thee until then.

 

Chaos Space Marines and Chaos Daemons – 8th edition Leaks

More leaks of the CSM and Chaos Daemons. A lot of the CSM we’ve seen before so some may be reposts but there are Khorne units!

Read more »

8th Edition Chaos Space Marines – Sneak Peak at the new Codex

We now have access to a preview of the new Chaos Marines codex. This is unfortunately a fairly poor quality copy, but it is likely to be of interest to players of other armies too, as it contains a better view of the way GW is pricing units and wargear upgrades than anything else we’ve seen so far.

The pages we can see include an example of a Psychic Table (Dark Hereticus Disciplines) that the player can roll on to generate powers, as well as a secondary table (Contagion Disciplines).

There is also a profile of a Flyer in the form of a Heldrake (12 Wounds 3+ save) well worth a look, but I must admit I was stopped in my tracks by the 70pt cost of the Chaos Rhino.
Read more »

8th Edition 40k – Dark Imperium Datascrolls

A little late again, sorry! Busy weekend. We have been given all of the Datascrolls for the Dark Imperium box now. I will list brief thoughts under each.

Read more »

`