Archive for the ‘Night Lords’ Category

Legion Focus – Night Lords

Morale is something that has had minimal impact on the game to date – most of the armies with the ability to run large mobs of units have rather easy ways to circumnavigate this. Night Lords certainly will not change this – Synapse, Commissars and Mob Rule, etc. will still be able to largely ignore these effects but if there are ways to remove those characters, you’re going to be putting a lot of pressure on those types of armies they are not accustomed to. It can also invalidate the MSU protection against Morale as suddenly losing one model can become four. It’s not going to evaporate weakened enemy units like the fluff blurb suggests (even if you could get three units within range of multiple MSU units, -3 on Morale still requires you to kill three models from each to get them to a 50% chance of taking extra Morale losses) but can certainly magnify damage at key points in a game. Is it the best thing ever? No. Is it better than Iron Warriors? Yes.  Will it at times have no baring or impact? Yes. Their stratagem we have been shown is also great – -1 to hit on a particular unit after an enemy has declared shooting can reduce an important units shooting effectiveness and also protect that important unit. It’s easy to get around but will mess up the opponent’s shooting order.

Legion Focus: Night Lords

The Chaos Space Marines codex is nearly here, and with it, rules for seven Chaos Legions as well as Renegade Chaos Marines. We’ll be previewing these in detail in the coming week, as well as looking at some of the new Stratagems and the best units in the new codex for each Legion.  We’ll be looking at the Emperor’s Children, Iron Warriors, Night Lords, World Eaters, Alpha Legion, Black Legion, Word Bearers and the Renegade Chapters. If you’re wondering where the Death Guard and Thousand Sons are, don’t panic! Both these armies are getting Codexes of their own.

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