One of the most interesting new parts of 8th Edition was the integration of command points into the game. Earned via the detachments you take and spent on various once-per-phase abilities, command points represent an entirely new system of resources for players to play around with during the list-building step and over the course of a game. But how should you be using them, and how many is enough? In this next part of our Pieces of 8th series, we’ll be looking at the subject in a bit more depth.
Category: Command Points
Having reviewed the preview of the Detachment creation rules, my current guess is that it is likely that when playing common game sizes (1500-2000) the majority of armies will have something in the region of 7 to 10 Command Points (CP) available. This article will dive into army building using Detachments, and what that means to the quantity of Command Points likely to be available to you and your opponent.
Brief recap: All Battle-forged armies start with 3 Command Points, and then more can be added by adding more detachments, or by including certain units in the army. We know very little about which models or units will give Command Points other than a couple of legendary heroes apparently awarding 1 each. Assume that all armies discussed in this article are battle-forged (3 CP) and can afford one HQ or other unit of high enough calibre that it that grants an additional CP, and work upwards from that baseline of 4.