Category: Datasheets

Space Marines in 8th Edition – Datasheets, Points and Power Levels

Welcome back! In this instalment, we look at how Datasheets, Points and Power Levels are going to impact the Marines.

The first thing that is worth noting about Datasheets is that it will still be possible to have units switch spots on the Force Org chart. That is not a huge surprise but it is a relief to know that all-bike armies will still be a thing in all likeliness. It will be interesting to know if White Scars can get Bike Squads as a default Troops choice… probably not but it would be cool if so. Next, the fact that the Aspiring Sorcerer has Ld 8 vice the common 7 of the Rubrics is likely indicative that most if not all squad leaders will continue to have an extra point of Ld over their squaddies. How that translates for Marines is hard to say for sure: maybe only Veteran Sergeants will have Ld 8, or maybe all Sergeants will. Nevertheless, and as we discussed in a previous article, Morale is going to matter a heck of a lot more now, so spending some points on upgrading Sergeants to veterans may be a much wiser (if not outright necessary) move. Read more

The 5 Stages of dealing with what GW is doing to 40K

obsoletaMany of us see the Formations currently being released as creating a huge shift in the balance of power between codexes and forces in the game we love, the viability of the armies we’ve painted and built, and changes in how the tournaments and events we enjoy will be run.

Gamesworkshop sees this as a fun December Advent Calendar likely to put more of their products in Christmas Stockings worldwide.

That statement should be hyperbole or at least exaggeration, but appears to be literally true. This article is an attempt to take a mature look at where we are, where we’re going and how to reconcile the gap between that and where the players who enjoy tournaments as well as casual games would like it to be. Read more

Army Builder – licenses will never expire

armyI’m a big fan of Lone Wolf’s Army Builder program, both as the quickest way to run off army lists and a fast way to get point-costs and equipment options for less-used armies without having to dig around for the codex.

Even the free download allows users to load 3 units at a time for a view of their stats, gear and costs, but the paid one just became a lot more appealing because the makers have dropped the requirement to pay for an annual license.

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40K Approved: Doomrider and Triarch Slayer

One of the common complaints about White Dwarf these days is that it really just doesn’t have any content, which I feel is largely true. It used to be filled with unique conversions rather than just “look at the latest kit we made,” optional codices instead of “sorry, you’re not getting a real book this edition” and actual battles and scenarios instead of “we pretended this army won.” There’s not really anything that can be done to change this dearth of interesting articles, but there is something else that can replace it, and it already has been for a long time now: homemade supplemental material, i.e. fandexes and their ilk.
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Unit Datasheet: Triarch Slayer

Not long ago one of my friends brought up, not for the first time, the issue of the Death Ray. It’s an incredibly cool gun and the Doom Scythe is a neat platform, but it’s so incredibly fragile (and short-ranged) that you’re not likely to ever get more than one shot out of it, even with the benefit of Night Fighting.

None of these points were particularly new to me, as they had been noted at length by both myself and others, but his solution was more unique: give it to the Triarch Stalker, which is also a rather middling unit that suffers from problems of its own. This not only solves the fragility problem of the Doom Scythe but makes the Stalker a much more attractive vehicle while not simply getting a “maximum best awesome” unit, as there are still issues it must content with (like a limited range combined with limited mobility.)

Thus, we have the result of said discussion, with a few small additions of my own to make the unit ever so slightly more unique: the Triarch Slayer.

WS4 BS4 S7 FA11 SA11 RA11 I2 A3

The Triarch Slayer is an Elites choice for a Necron army.

Composition: 1 Triarch Slayer

Unit Type: Vehicle (Open-Topped, Walker)

-Death Ray
-Dreadnought Close Combat Weapon
-Quantum Shielding

Special Rules:
-Living Metal
-Move Through Cover

-The Dreadnought Close Combat Weapon can be exchanged for a:
–Gauss Flayer Array and Targeting Relay…… free
–Black Smoke Canister…… free
-The Slayer can be upgraded to a Mortis Seed…… 15pts

Death Ray: As per p.50 of the Necron Codex.

Black Smoke Canister: An advanced nanoviral weapon that attacks the physiologies of any and all living things in its area, it is so named for its visual effect when fired- a heavy, inky-black cloud fills the targeted area and settles slowly to the ground, killing all within. Payloads can be tailored to affect any of the races of the galaxy as needed, for the Necrons and their servants have had millenia to study their enemies and they have devised weapons of utmost efficiency against each of them.

Black Smoke Canisters are a weapon with the following profile:
Range 24″ S1 AP6 Assault 1, Large Blast, Poisoned 3+, No Cover Saves

Mortis Seed: With its formidable defenses, highly intelligent pilot, and nigh-eternal power source, a Triarch Slayer is a perfect guardian to prevent the lesser races from overtaking Necron worlds. Often they are left buried deep beneath a planet’s surface, wired to a network of sensors that monitor presences on the world above them; should some unwary invaders make themselves known, the Slayer can burst forth to annihilate them. Alternately, should such forces prove to be too much for them to handle alone, they may simply await the inevitable arrival of the main Necron counterattack and join up with it. Necron armadas have also been known to deploy such units via spaceborn “capsules” reminiscent of Drop Pods, shearing through the atmosphere to smash into the ground below and release their cargoes.

A Triarch Slayer with the Mortis Seed rule can deploy via Deep Strike, even in missions where this rule is not normally used. If it would suffer a mishap result, you may re-roll the scatter dice.