Archive for the ‘Death Guard’ Category

Codex Preview – Death Guard: Special Rules and Psychic Powers

More information for Codex Death Guard following some insights into their warlord / relics / stratagems. We all know that nearly every model has Disgustingly Resilient (5+ FNP) and we are now privy to Inexorable Advance. No penalty for moving and shooting heavy weapons or advancing and firing assault weapons and can shoot rapid fire weapons at double tap range when in 18″ instead of 12″.

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Codex Preview – Death Guard: Stratagems, Relics and Warlord Traits

Warhammer Community has spoiled some of the Stratagems, Relics and Warlord Traits and advised which Warlord Traits Typhys and Mortarian have.

There’s a lot of Mortal Wounds being handed out here – all of them relatively short ranged but those will stack up quickly. Warhammer Community is kidding itself if this is going to be effective at scalping out Commissars (7″ is really easy to buffer a model from when we are talking Commissars buffing Conscripts) but it’s amusing to see them try and respond to the tournament sourcing. We said Conscripts were going to be mainstays the minute that Index got leaked back in June and look what’s happened…

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Codex Preview – Death Guard

We finally have gotten some teasers of the Death Guard and will get some more tidbits throughout the week. We know Death Guard are getting more units (shocking) but also get some teasers on Mortarion to go with the model. He’s tough with T7/W18/3+/4++ along with a 5+ FNP. One imagines a Death Guard Warlord trait will increase durability further, though whether Morty will have it remains to be seen. you could take the stock standard 6+ FNP from the rulebook for a lot of ways to avoid taking damage. An average shooting army should still drop him in a turn but the 4++ / FNP makes it frustrating to get those high D rolls through. Get him close to the opponent, even with just an advance move, and it will be negatively impacting the opponent. -1T to units within 7″ is really strong and an aura that you do not want to get involved in. It means all S7 weapons wound T4 models on 2’s and vehicles are not as tough as normal. Imagine Darkstrider’s effect on your whole army across multiple units…

The fact that he then does mortal wounds for being close to units is icing on the cake. He looks expensive based on PL but we know he has some good abilities right out of the gate.

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40k Codex Releases and Necromunda

If you have been hiding under a rock lately, Necromunda is getting a revamp which is going to excite everyone and the next five codex releases have been annouced. You can see the direct linked information below but let’s look at what books are being released next:

  • Death Guard
  • Adeptus Mechanicus
  • Eldar / Aeldari
  • Tyranids
  • Astra Militarum

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8th Edition 40k – Dark Imperium Datascrolls

A little late again, sorry! Busy weekend. We have been given all of the Datascrolls for the Dark Imperium box now. I will list brief thoughts under each.

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8th edition 40k – mini-preview Death Guard

I will say first off, these new Nurgle models are gorgeous. If there’s one thing GW does well, it’s make pretty models. Ok, summary time.

  • They keep Feel No Pain (Disgustingly Resilient) which is no longer ignored via Instant Death;
  • Plague Marines are Troops in a Death Guard Detachment;
  • Plague Marines are Toughness 5 and re-roll wounds of 1 in combat;
  • Blight Launcher (new weapon) is S6 AP-2; RNG 24″; Assault 2, D3 damage;
  • Poxwalkers are six points and Troops for a Death Guard Detachment and ignore the Morale Phase;
  • Poxwalkers can add more models to their unit when they successfully kill enemy infantry;
  • Typhus increases the Strength and Toughness of nearby Poxwalkers by 1;
  • Miasma of Pestilence – psychic power which causes opponent’s To Hit rolls to be reduced by 1.

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