The CA rumors have been swirling for a while now and we finally have some confirmation as Warhammer Community has released some tidbits. You can check the listed points changes and for the armies who not have a codex, their Warlord Trait, Relic and Stratagems on offer on the Facebook page (give it a like if you have not already; it’s a new one along with a new group page). Quickly running through the changes and their potential impact (I will consider each of these as factual currently but please take with salt until actually seen). There has also been some chatter on changing how detachments from other armies work – how though, we are not sure yet but this could drastically change army make up. Read more
Last night Games Workshop released a new FAQ (really a rules change) for the Xenos 1 index that contains a significant change to the way Strength From Death works, and therefor a significant chance to the Ynarri faction that live and die by it.
The FAQ is only a single paragraph long, but the effect is huge.
– Strength from Death
Add the following paragraph:
‘Matched Play: If you are playing a matched play game, a unit from your army cannot make a Soulburst action if a friendly unit has already made the same Soulburst action during your turn. In addition, units from your army cannot perform any Soulburst actions during your opponent’s turn.’
Clearly it is a significant – and not unexpected – change to the power of this rule. Let’s break it down and look at what the in-game impact will be.
Round 1 from the recent (June 2017) tournament I went to. Tau list is here. Mission 1 is here. Summary of mission – two objectives in each deployment zone, two maelstrom objectives in midfield. Maelstrom included holding the objectives, killing units, linebreaker and counter linebreaker (have units in your DZ but not the opponents) with Dawn of War deployment. Opponent was Dark Eldar / Drukhari with the below list:
So with the Faction Focus of Ynnari being completed last night (see below), I want to start a brief topic of conversation about this and the differences they bring over Eldar, Harlequins and Dark Eldar. As we know so far, detachments must be units from a particular faction (i.e. Aledari) and that a Ynnari army can take any units bar Haemonculus Covens, some special characters, the Avatar and Mandrakes from both Eldar, Harlequin and Dark Eldar armies. This is certainly not an issue and I hope will open up some great and different army builds (Imperium and Chaos have much the same list building advantages with multiple factions to choose from and I’m currently fiddling with a GK list that has Space Wolves and Inquisitor units) but I’m curious to look at the army benefits at face value for Ynnari straight off the bat.
All the Dark Eldar I think! A couple of missing units.
Dark Eldar (or their new named Drukarhi – what is with the name changes!?); Changes summarsied below.
- Dark Eldar vehicles have a 5++ (no more paying for Flickerfields);
- Dark Eldar vehicles do not experience the -1 to hit when moving with heavy weapons (potentially something we will see on all fast options?);
- Dark Eldar vehicles are still open-topped and allows you to shoot out of them with weapons, including pistols in combat;
- Dark Lances are S8, AP-4 and D6 damage;
- Disintegrators are three shots at AP-3 and do two straight damage;
- Incubi get +1S and AP-3 melee weapons;
- The leader of the unit does a further two damage if he wounds on a 6;
- Wyches still have a 4++ and their combat weapon is AP-1;
- Wyches have No Escape which is essentially a reverse Hit and Run but each player rolls off against each other;