Category: Eldar

The Nerfing of the Ynarri – FAQ Impact

Last night Games Workshop released a new FAQ (really a rules change) for the Xenos 1 index that contains a significant change to the way Strength From Death works, and therefor a significant chance to the Ynarri faction that live and die by it.

The FAQ is only a single paragraph long, but the effect is huge.

Page 76
– Strength from Death
Add the following paragraph:
‘Matched Play: If you are playing a matched play game, a unit from your army cannot make a Soulburst action if a friendly unit has already made the same Soulburst action during your turn. In addition, units from your army cannot perform any Soulburst actions during your opponent’s turn.’
Clearly it is a significant – and not unexpected – change to the power of this rule. Let’s break it down and look at what the in-game impact will be.

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ULTHWE in 8th Edition – A credible alternative to Ynarri?

The preview of Craftworld Ulthwe rules has been released! First a disclosure; this is my own preferred brand of Eldar, and the way I’ve modeled my own army. If you think you detect bias, you’re probably right: I’ve been repainting my army and am even wearing an Ulthwe t-shirt to commemorate the rules preview.

But are Ulthwe really going to be able to tempt this dying race’s players away from the sweet sweet strength from death to which so many of us have become accustomed (addicted)?

First, their attribute:

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New Eldar Incoming! What we know so far

Craftworld Eldar are about to get their own codex. The heavyweights of 7th edition have been fly weight so far in 8th, struggling with high points costs, overpriced elites, underwhelming troops and a huge range of named characters that have been very difficult to justify including in lists.

It has been an 80:20 codex -you can win with it if you take units from the viable 20% (hemlocks, farseers, Yvraine, waveserpents, D-scythes and a handful of others) and ignore the 80% that are a lot less competitive (dire avengers, wraithknights, falcons, a dozen named characters, rangers, scorpions, wraithguard, warp spiders, swooping hawks, warlock conclaves, warlock skyrunners, vaul’s awful support batteries, etc).

With that being the situation it is hardly a surprise that Eldar players are excited to see a new book on the horizon!

At the same time, any Eldar release is sure to stir up concern among the players of lesser races. The space elves have an unusually patchy history when it comes to balance, being overpowered almost to the level of invulnerability in a couple of past editions. What most gamers want is balance.

Will Gamesworkshop get it right this time?

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Ynnari and Eldar / Dark Eldar aka the Aeldari

So with the Faction Focus of Ynnari being completed last night (see below), I want to start a brief topic of conversation about this and the differences they bring over Eldar, Harlequins and Dark Eldar. As we know so far, detachments must be units from a particular faction (i.e. Aledari) and that a Ynnari army can take any units bar Haemonculus Covens, some special characters, the Avatar and Mandrakes from both Eldar, Harlequin and Dark Eldar armies. This is certainly not an issue and I hope will open up some great and different army builds (Imperium and Chaos have much the same list building advantages with multiple factions to choose from and I’m currently fiddling with a GK list that has Space Wolves and Inquisitor units) but I’m curious to look at the army benefits at face value for Ynnari straight off the bat.

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Eldar Weapons in 40k 8th edition

Using Neil’s awesome spreadsheet, I’ll be doing two posts on weapons of 8th edition – one for Eldar and one for Tau. You can also find the spreadsheet for general use here.

We will start with Eldar.

Unlike the Imperium armies, Eldar have a lot less weapon variety to go through but there is a specific group of weapons that are options repeatedly – the Eldar Missile Launcher, Bright Lance, Starcannon, Scatter Laser and Shuriken Cannon. Let’s check these first.

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8th Edition Eldar – mini-Preview

The Eldar faction focus dropped earlier today as well and unfortunately, like the CSM one, it’s a bit light on information unlike the Astra Militarum goodies we got. Still, there’s a few tidbits so let’s summarise.

  • Phoenix Lords have 2+ armor and boost nearby units;
  • Asurmen provides nearby friendly units with an invulnerable save and his sword inflicts mortal wounds;
  • Spirits seers use Runes of Battle;
  • Striking Scorpions Mandiblasts deal mortal wounds;
  • Banshess are one of the fastest infantry units and “nearly always” get to go first in the Fight phase;
  • The Avatar has melta type melee and ranged weapons without the half distance restriction.

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EPIC BATTLE PHOTOS – From The Cancon 2016 Tournament

The EPIC Cancon 2016 tournament in Australia was once again a massive success, pulling in around 30 Epic:Armageddon players from right across the nation.

The fact some travelled as far as an 8,000 kilometre round trip made this feel like even more than a national event, and despite the fact that GW put 40K’s little big brother on a back-burner a few years ago, the players’ enthusiasm for the game just keeps growing. The rules to this game are free (and legally!) available for download http://www.net-armageddon.org/

As most Gamesworkshop fans will be aware, Epic:Armageddon is one of the games GW has assigned to their new Specialist Games Division, meaning that there should be some new activity around the system in the not too distant future.

In the meantime, here are some photos of the fantastic armies and games from the recent event.
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New Eldar… UPDATED 19/4/2015

I know, I still haven’t been around much. Sorry. Everytime I check in though there appears to be a new book… It’s Eldar this time, let’s see what the rumors say.

I’ll put my thoughts in later. Those new jetbikes look amazing though – took them years to get out but well worth it. Hope too many people didn’t giddy up on jetbikes before…

The verdict awaits…

Line for formatting 🙂

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The Day the Clown Cried (Codex: Harlequins review)

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After quite a long time spent being little more than an entry in other people’s codices, Harlequins have gotten their own book once more. As seems to be the case for a lot of the new “mini-codices” it’s not really enough to easily field a full-sized army with (although theoretically you could), but it does make a nice little package to add into another army.

But, of course, that raises the real question: how good is it? Because Harlequins, as they were in the Eld/DE books, hadn’t really had any meaningful influence on the game for quite a long time for a variety of reasons. Does the new book shore up their weaknesses enough to be useable, or is it another Legion of the Damned-esque blank slate?
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