GK and Tyranid FAQs dropped. Grey Knights is very basic with just a slight change to Psychic Channelling while the Tyranid FAQ has a few more tidbits. Most importantly, they did not answer the Overrun / Adrenaline Surge question. Otherwise, a few clarifications such as adding Hive Fleet to Spores and confirming multiple movements in a phase. Oddly, they say Onslaught does not overrule Metabolic Overdrive but also do not mention Opportunistic Advance. Frustrating. Lictor Pheromone Trail ends up being obsolete as they clarify that wherever you set up the unit that is where the unit must come in. Likely an oversight (particularly given to actually put anything in as reinforcements, they have to be put in a locale!?) but standard rules looping conundrums for GW. If this remains that way, Lictors are largely useless though the Deathleaper still has interesting qualities…
Category: Grey Knights
Yes! An actual detailed and involved post – apologies for being quiet lately but took a six week holiday and just getting back into the swing of normal life.
As a precursor and ongoing to our Grey Knights codex review (well the units at least…), let’s break down the Grey Knights weapons. A lot of them are very similar to your standard Imperial weapons but their access levels are significantly different (i.e. meltaguns, plasmaguns, flamers are not readily available in a pure Grey Knights list). Instead, they have a different series of weapons which replaces the tried and true Imperial Weapons.
Part 3 of the Grey Knights codex review is a lot more straight forward than Part 1 where the Psychic table and special rules can dial up the Grey Knights ability to compete on the tabletop or Part 2 where timing and use of Command Points is really important. The Relics and Warlord Traits, while important, are not nearly in the same conversation unfortunately. Let’s start with the Relics. Remember, Relics cannot be given to named characters (so two of the most important characters for Grey Knights, Draigo and Voldus, do not get any use out of these) and you can have one Relic if you have a Grey Knights Warlord for free. Also remember, the GMDK can only have the Domina Liber Daemonica, easily the worst one of the lot, so taking the GMDK plus Draigo / Voldus does lose you out on a bit of Relic support unless taking a Banner character (Paladin / Brotherhood Ancient) as well (and that’s a lot of points into expensive characters).
Following on from our initial look at Grey Knight special rules and psychic powers, we take a look at their “unique” Stratagems. I say unique in quotation marks as many of them are similar across the other two books which have been released already. We will touch on these as we go through it but there are a nice handful of totally Grey Knight ones. Grey Knights will always find it a bit harder to get Command Points than other armies, particularly if they are after Defenders of Titan / Brotherhood of Psykers special rules (remember though, your army only needs to contain a Grey Knights
unit detachment in a Battle-Forged army to access these). Their base HQs are expensive – even their cheap ones are closer to 200 points than 100 points, so your initial investment for a standard Battalion and 3 CP is steep. Adding in one or two Imperial Soup detachments for an extra one or two CP is not hard but you’re really massaging the numbers. Unfortunately, Draigo does not have a CP bonus unlike most of the other big chapter masters of renown but he does most of his work with a sword so I guess that makes sense… Anyway, a Battle Forged Grey Knights army is looking at 6-7 CP, maybe, maybe 8, unless you look to do another Imperial Soup Battalion detachment. We will err on the side of caution and consider 6-7 CP our ballpark.
Welcome to the codex review for Grey Knights. Unlike Space Marines and their codex review by Desc440, there are a lot less things to review before getting to the actual units within the codex so we will be going through these probably quite a bit quicker and I am going to combine some of the early posts given the lack of options in comparison. I was hoping to have the Weapons of Grey Knights done first but still finalising the spreadsheet math there, look out for it soon. First off, we will look at the army wide special rules and along with the Sanctic Discipline.
Once again, Games Workshop has released very quick FAQs with actual rule changes which are nice to see. I am slightly frustrated at this point that there remain lots of questions which need clarification due to their usual rules writing (particularly Forge World) that we are twiddling our thumbs over. Cannot have everything!
Anyway, two key changes in these FAQs.
The Stormraven is king of the skies currently, with T7, W14 and a 3+Sv, on paper it is more durable than a Leman Russ. Throw in it’s hard to hit rule and it’s durability goes up considerably. It is however, expensive but Space Marines (and Grey Knights) have two other options in flyer support – the Stormhawk Interceptor and Stormtalon Gunship. The Interceptor is designed to be more effective against other Flyers with its Interceptor rule (+1 to hit against units with the Fly special rule) while the Stormtalon is more effective against ground targets with its Strafing run (+1 to hit against units without Fly special rule). Right off the bat if you’re going against multiple Fly units, the Interceptor seems like the clear winner but let’s dig through and see if there’s an actual difference.
The dust has not even settled on the landing date of the Space Marines and we have the next two releases coming up in under two weeks – Grey Knights and Chaos Space Marines. Legion rules are being previewed day by day but nothing about specific rules for Grey Knight Brotherhoods (if any which I doubt).
Two new codexes, coming next week
One codex is pretty big news – but sometimes that’s just not enough, so how about two in one week? This coming Saturday, you’ll be able to pre-order the new codexes for the Chaos Space Marines and the Grey Knights.
Codex: Chaos Space Marines brings some of the oldest enemies of the Imperium fully into the new edition of Warhammer 40,000 with loads of new content. The Heretic Astartes are an ancient and terrifyingly powerful force, and more so in the age of the Dark Imperium as they are empowered not only by centuries of hate and an arsenal of baleful relics but now also by the dark energies of the warp bleeding into the wider galaxy from the Cicatrix Maledictum.
Grey Knights! The weapons page is really blurry but looks like statlines have ported across as expected (salvo turning to heavy for psycannon) and psilancer doing D3D. Purifiers lose an attack as well and Storm Bolters are much improved with Rapid Fire 2 in terms of raw damage.