Archive for the ‘Grey Knights’ Category

Codex Preview – Grey Knights (UPDATED)

In addition to the Warhammer Community post previewing the Codex for Grey Knights, there has been a video floating about flipping through the new codex. Facebook has summarised as follows:

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New Codex – Grey Knights and Chaos Space Marines

The dust has not even settled on the landing date of the Space Marines and we have the next two releases coming up in under two weeks – Grey Knights and Chaos Space Marines. Legion rules are being previewed day by day but nothing about specific rules for Grey Knight Brotherhoods (if any which I doubt).

Two new codexes, coming next week

One codex is pretty big news – but sometimes that’s just not enough, so how about two in one week? This coming Saturday, you’ll be able to pre-order the new codexes for the Chaos Space Marines and the Grey Knights.

Codex: Chaos Space Marines brings some of the oldest enemies of the Imperium fully into the new edition of Warhammer 40,000 with loads of new content. The Heretic Astartes are an ancient and terrifyingly powerful force, and more so in the age of the Dark Imperium as they are empowered not only by centuries of hate and an arsenal of baleful relics but now also by the dark energies of the warp bleeding into the wider galaxy from the Cicatrix Maledictum.

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Grey Knights – 8th edition Leaks

Grey Knights! The weapons page is really blurry but looks like statlines have ported across as expected (salvo turning to heavy for psycannon) and psilancer doing D3D. Purifiers lose an attack as well and Storm Bolters are much improved with Rapid Fire 2 in terms of raw damage.

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The Nemesis Strike Force Detachment: Pt 2 The List


And we’re back again folks to talk about the list itself and utilizing this special detachment. This special detachment allows you to deepstrike in turn 1, so what units does this apply to in the codex?

Brother Captain/Grand Master/Brother Captain Stern


Strike Squad/Interceptor Squad

Terminator/Paladin Squad

Nemesis Dreadknight

Now this might seem like a small selection, but it gives us access to all the tools we might need. Below is a sample list and the one I currently use and descriptions of the units roles and why they were chosen:

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The Nemesis Strike Force Pt1: The Basics


Hey there guys, sorry for long delay on this post, but I was in a car accident and hospitalized a few weeks back and I’m finally out, a little sore but ready to go on giving you guys some insight into the Grey Knights special detatchment: The Nemesis Strike Force. The article is a bit on the long side, so get comfortable and let’s dive right in shall we?

The strongest option introduced in the new Grey Knight codex was the addition of the Nemesis Strike Force detachment. It works almost like a pseudo drop pod assault, allowing all of your units that can deepstrike to arrive turn one while also allowing you to run and shoot (or vice versa) in the same turn. Guaranteeing that you will have the first turn to shoot and strike first is a massive boon and is what truly makes this detachment so powerful. So lets take a quick look at the special rules for the detachment and the Grey Knights to begin with:

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Grey Knights – Digesting

Okay so I’ve been able to sit down with Grey Knights finally and go through them a little bit and figure out what I like and don’t like.

I’ll be very forthright initially (and I’ve said this several times; if you don’t wish to read over the way codex changes are currently – please skip to the next paragraph!) – I’m not a fan of the current stage of the direction they are taking with armies and removing “flavour”; it’s really easy to see in the case of Grey Knights as everything that isn’t a Grey Knight no longer exists. Again, if this leads us to a great platform on which to add and evolve the game; great but I’m not loving it currently (if this is the case; there is always going to be a a time of upheaval and I will look back and gladly eat these words). Until then, well Grey Knights are an army that requires allies to effectively see use. This isn’t a huge issue itself for me as I run multiple Marine armies and Eldar so have the ally options available (as well as the models to count as Inquisition). I don’t have Guard though or Sisters / Knights which might be of use and for many players out there – they may not have any of these options or a lot less than someone who has collected for an extensive period. This to me is an initial negative.

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Grey Knights: First Look

A Teleport Homer, duh.

Wait, what?

Yep, the codex is leaked in its entirety already. Normally this would be a bit tricky, because it would take time to scan all of the pages, etc… except that with the new GK book, there’s hardly anything in there to scan. So yeah, let’s the steaming pile of garbage that we’ve been served up.
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Grey Knight “leaks”


No more psybolt ammunition! Nooooo. There appears to be some leaks going around of the GK book with the e-release of Space Wolves with the following changes noticed:

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Grey Knights + Dark Angels – Start the silly

With Grey Knight vehicles getting Sanctuary (+1 to invulnerable saves) I thought it was high time to play some ally fun and see what sort of silly lists we could make with this when adding in the Power Field Generator (PFG) from Dark Angels.

Here’s a draft (get prepared for ew):

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Grey Knights Codex Review – Part 10: Wrap-up

guest article by lords2001

As we have finished the final review of GK’s, I would like to say thank you to everyone who has read it, and especially everyone who has corrected parts of the review where I have flat out misread or misunderstood the text. Accuracy is at a premium and so I appreciate the people who spend time to look at stuff and go ‘hey, that doesn’t sound right’ and then give charitable clarification to the issue.

However, I think I’ve covered the real crux of 6th edition Grey Knights so far – what was once considered outrageous and too powerful has now been relegated to the second tier of 40k – Tau, Eldar, Space Marines and Codex : Heldrake have seen Grey Knights take a sharp tumble in popularity and success. Partly this is due to ‘codex creep’ – each new codex trying to be better than the last version of that codex.  This is something that has been seen since 3rd edition and isn’t unexpected (though I hope I never have to form blocks of infantry with my space marines which are 4.5 points each someday in the future).

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