Archive for the ‘Imperial Guard’ Category

The New Astra Militarum Commissar FAQ – Will it last a week?

First, the good news. GW are paying more attention to 40K game results, balance and feedback than ever before, and the new Astra Militarum FAQ 1.0 is part of the proof of that. They have fixed brand new issues like the Ogryn bodyguards palming wounds off onto one another in an infinite circle, dubbed the “Ogryn Hyperloop”.

They have also made some sensible changes like ‘Take Cover! Change the first sentence of this stratagem to read: ‘Use this Stratagem in your opponent’s Shooting phase when your opponent selects one of your Astra Militarum Infantry units as a target.’ – so it will no longer be useable by any other armies that happen to ally in some Guard -and remember that included everything from Ultramarines to GSC Tyrannids. It’s (IMHO) a shame it was simultaneously changed to infantry only, because it was briefly available to Rough Riders and camouflaged tanks, but on the whole it’s a good change.

Now the bad news: They have responded to the widely held opinion that Conscripts + Commissars were too powerful for their points cost by almost invalidating them, and in a way that is so heavy-handed I personally think it will require its own errata -and soon.

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Astra Militarum – The new imperial guard Warlord Traits, Regiment Rules and Points

Updated with clearer images and text. There is a new video out from WinterSEO where he takes a run through the new Guard codex.  There are some limits to what he is allowed to display in advance of the book being released, but even so there is a lot of detail in this video, which I recommend to anyone who’s looking forward to the new book.

I have grabbed some of the vital info that people are most interested in – in particular, the points (as much as can actually be seen), and the new warlord traits.

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Imperial Guard preview – Mordians – A new hope for a slightly different 8th?

Imperial Guard preview – Mordians:

Today we got our best preview yet of the Imperial Guard codex coming out shortly. Mordians: In short, we saw the return of proper regiments (not just Cadians, yeah!), the attempt to remake the Leman Russ as a something worth taking and at the end, the following attempt from GW to shut down the monster they created with unit buff bubbles from untargetable characters. Lets begin :

This is a strong option – yes, you lose your ability to string out a combat or cover a larger area, but the advantage is pretty solid. Now this isn’t the be all and end all for some units-  for instance 50 conscripts kill only 1.85 MEQ’s more on average (100/3)/3)/3) with overwatch while a Leman Russ Punisher with HB’s all around kills about 1.25 MEQ’s more. Read more »

Conscripts and The Value of Large Units in 8th Edition

In response to some of the recent debates on this site, Kirby asked me to write an article about the usefulness of, and the reasons to take, Conscripts in 8th edition. I originally declined the invitation, but decided to write it in a long form of response to questions Kadeton posed in one of the discussions.

I took an army with 83 conscripts and about 50 other infantry to the Southern Hemisphere Open tournament this last weekend, a massive and highly professional event held in WA. The field was extremely varied as opponents included Forgeworld’s most hardcore deamons (see image above), massive ork hordes, the Tau Supremacy suit with ablative drones and a Dark Angel list centred around the impressively powerful Relic Falcion Tank-Destroyer boosted with the traditional DA -1 to hit, reroll all shots and 4++.

I managed to win all 6 games in a row, some were touch-and-go till the last moment, and a lot of that comes down to simply volume of boots on the ground and the usefulness of large volumes of infantry.

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New Astra Militarum/Imperial Guard codex incoming

Gamesworkshop have announced that the next codex release will be the much anticipated Astra Militarum book for 8th edition. This will be available for pre-order next weekend, meaning that the actual release date should be Oct 7th.

Guard players should be aware that the bounty that this book will bring them does come at a price; at a minimum the currently popular massed conscript hordes will definitely be nerfed, but that’s very likely to be a good thing for the game in general.

The book will include 8 Regiments, each with its own doctrine, order, stratagem, relic, and warlord trait.

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Battle of the Blogs Round 1 – Dark Eldar vs Imperial Guard

Just before 8th Edition was released, I got in touch with one of my old gaming friends, Mike Basc, who runs increasingly popular Objective Secured blog, tournaments and events, and we agreed to do some challenge games between our Gaming Blogs to generate new 40K battle reports for both audiences.

Mike is a seasoned and successful 40K player who has captained the state team, won dozens of events on the local and national stage and been an organising force behind some of the best regional tournaments.

Round 1: Mike Basc’s sickeningly perverse Dark Eldar take on Matt-Shadowlord’s heretically inspired Imperial Guard. Read more »

Optimising Your Army for Command Points

Command Points are a new addition to 40K, and potentially very powerful. Neil recently wrote an article on 3++ called Clutch Command Point Rerolls which I recommend to anyone unconvinced that they should take them seriously, and as a follow up I will be writing this article about optimising army builds to get the maximum amount of CP.

There are two ways to get more CP from most lists; passive and active optimisation.

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Massive Battlereport: ASTRA MILITARUM vs GENESTEALER CULT

Today we have a treat for the many people who have been asking for an Imperial Guard battle report, as the Astra Militarum battle the Genestealer Cult across the surface of an ice planet.

This was the first tabletop playtest for both me and my opponent (I’ve had 3 vassal games of 8th prior to this), and a terrific chance to try out the new rules in what would prove to be a fast-paced, hyper violent game of 40k.

Infantry, Monstrous Creatures, Tanks, Artillery, Mutants, Psykers, Heroes and Cavalry – this game has got it all.

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Astra Militarum Tank Weapons in 40k 8th ed

Hi everyone! I’m back with some more weapon comparisons. The most popular request in the previous columns was for Astra Militarum. I’ve decided to look at their heaviest weapons.

How to Read the Table

A refresher for those who haven’t read the previous article, here we see how some basic Astra Militarum weapons stack up against various enemies. The weapon stats are shown in blue, with a column in green and red for each enemy. For example, a Guard with Toughness 3, 5+ Save and 1 Wound. Pay attention just to the Toughness, Save and Wound listed about each column; the T7 3+ 8W column is relevant for the majority of Marine and Tau vehicles we’ve seen so far.

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AM IMPERIAL GUARD LEAKS – The Hammer of the Emperor Finally Descends on 8th Edition

Now updated with handy points costs and comparisons.

The well-disciplined Imperial Guard (Astra Militarum) may have kept their plans and organisation under better wraps than the vast majority of 40K armies, but the time has now come for the foes of the Emperor to quake at the first signs of the many billion-strong forces preparing to array against them.

The first look at the IG in 8th edition shows an army that is familiar yet different from the past. Many of the best loved features remain (veterans, heavy and special weapon squads, officers, Orders and the relentless tread of heavy tanks), but the army has clearly been adapted to the new edition. The devil is in the details with the new codex.

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