Astra Whatitarum? Stop making up factions, boy.
Standard caveat: this is just what it says, my first impressions of the book, not a comprehensive review. Feel free to contradict, correct, and condemn me over this stuff if you think it’s wrong.
I finally got my hands on the new Imperial Guard / Astra Militarum codex today. I’ll be at a gaming event this weekend, but thought it worth doing the simplest of first passes through the book to try take a stab at answering four important questions for Astra players:
- Is this going to be a competitive codex?
- Will your old Guard army still work?
- Which of the models you probably already own are winners and losers?
- Has your current army’s point cost decreased or increased?
To do a simple comparison I have taken a competitive Imperial Guard list from the old codex and lined it up against its equivalent in the new book. Read more
The new Imperial Guard ASTRA MILITARUM!!! (I’m just gonna stick with ‘Guard’)
So rumours abound but we have a pretty good idea of the newer aspects of the forthcoming guard book; the nerfs, buffs, new units, and units removed. While the book is out in a couple of days, all true sons of the Imperium will be dying to know as much as they can about their favourite army, perhaps hesitant about a lot of the changes we are hearing about.
This article is reasonably lengthy! If you aren’t interested in reading all the rumours you have already seen about the place — but are interested in some reasonable comments as to the effect certain changes will have on the book, find the section that interests you and start a discussion in the comments and/or forums. If you *really* don’t want to read it all, go for the summary at the end 🙂
I’m going to address things in a fairly orderly fashion with sticking where possible to the force org chart, though there’s some interaction between a few units as to the impact they might have.
This is not a review of the in Codex Inquisition; every blogger and their mum seems to be doing one today. It’s not even going to be a quick pass through all the options and units. This is quick response to the tone of most of those reviews, which I feel have missed the point in a big way.
I was out most of today, and saw the reviews on my phone before actually getting the codex this evening. I saw comments like “disappointing”, “underwhelming”, and “Gamesworkshop missed the mark”, so was pleasantly surprised when I laid my hands on it.
In my opinion, despite its brevity and lack of new units, Codex: Inquisition is an extremely significant release for competitive 40K games. It makes so much of a difference that almost every army list I have written for 40K is now obsolete. Even the Eldar & Guard (Eldguard) army list I put up here on 3++ yesterday is old news, using an overpriced underpowered commissar instead of an stubborn Inquisitor, having no way to twinlink its manticore and lacking anti-scout anti-infiltrator defence. Read more
If you’re going to ally Eldar with anything other than their Tau Battle-brothers or Dark Eldar, you’re going to need a very compelling reason. As a long-time Eldar fan (my first codex!), my reason for not wanting to ally with Tau requires an almost embarrassing admission as a competitive-gamer: it’s simply that I don’t like the models. Dark Eldar are more appealing, but their contributions to the list are mainly based on making models with 2++ saves reroll those saves, which makes the lists a bit gimmicky.
In this article I’ll take a look at an alliance that really hasn’t had much coverage online – the Eldar and the Imperial Guard. This is outside the box -we’re going to take Eldar for gun tanks, Guard for psykers and assault troops, and hope to roll the intensely unpopular Mindwar power. Read more
I don’t like admitting it, but in replying to an army build request from Stampy this will be the first time I say that the Imperial Guard are not the world-beaters they used to be.
2013 has not been good to the IG, and the codex is finally showing signs of age. However, as an avid guard player who has taken them to victory at a large number of tournaments, I believe it’s worth looking at what has contributed to their decline, but also that they remain a strong force and it is far from time to let them go quietly into the night.
This weekend features KRAG’s Team 40K Tournament, a type of event that add so much extra fun to 40K gaming that I hope they become more common.
Unlike the ETC and ATC, the teams for this local event are small with just 3 players each, with the interesting twist that each team can submit 4 lists, with the 4th being a reserves or ‘dummy’ list. I’ll post the event rules in case they can serve as inspiration for other local events, and then since I know everyone is always curious about other people’s gaming environment or ‘Meta’, I’ll post some of the more interesting lists for the Voyeurs.
Here’s a battle I have been looking forward to – trying the new Tau against the might of the Imperial Guard, in a contest of the game’s two armies with the most shooting ability. We’ve had enough messing around with races that bring knives to a gun fight!
I will be playing Imperial Guard against Canadian tau-enthusiast LordDrakon. This is another Vassal battlereport, so again it is worth noting we have gone to some effort to agree on and label the terrain in advance, to make up for the fact it will never be quite as good as playing on a tabletop.
On the other hand, it scores for allowing new models to be used in games with people far outside one’s usual meta-game, and for the purposes of a battlereport also allow good overview shots. For this battle I will be experimenting with animating some of the frames to see if it gives a clearer view of combat. See what you think.
Okay, so first action with some Tau. I’m starting off with them as Allies as I get everything re-painted (not that everything is painted here…) but also want to keep showing off the awesome work Jared has done on touching up my Grey Knights so they are awesome. If only they weren’t missing customer shoulder pads Vince said he’d help me out with in August of last year…
There are more articles on adding Imperial Guard as Allies coming soon, including a deep dive into the frequently ignored Elites slot, but in the meantime I’ve had a few requests for Pure Guard lists. The first is from a player who would prefer it for old-fashioned thematic reasons, the second is for a player who needs it for a tournament that restricts players to a single codex. Yah I know, that’s like sooooo 2011, but fortunately IG remain one of the armies most capable of playing a pure list without allies.
Hopefully players who are considering Guard as Allies will also find the notes and changes useful, as many of the principles behind them apply equally to secondary detachments – in fact armies shopping for Guard as allies have it easier, because the gaping void called ‘the Assault Phase’ is so much easier to fill.