So a month ago went to a local club Siege of the Hills for the first time where they are wrapping up a Journeyman League (hence the weird points total). Will hopefully be going many times again!
The scenario was a simple one – no Killbox and each player had a 30 hit box ARM 20 objective (no special rules) which if destroyed, won the game. Relatively easy thing to kill but it was placed very far back in both deployments so hard to get to. Anyway, took a Helynna list and played against pThags – hopefully remembered the lists correctly below.
In MkII Lylyth2 was one of the feared warlocks for being able to bring the assassination. Incredibly popular with most Legion players, a lot of the player base found her polarizing, and with good reason. Multiple Ravagores, Bolt Throwers, Zuriel and a Naga ended up being a common core build and having a snipe feat with the ability to ignore +DEF and +ARM spells meant not much survived. If you did survive however the list quickly crumpled. If you also ignored stealth on her battlegroup the frailty of the Battlegroup became apparent, but you still needed to survive the feat. So with all of her changes in the new edition, how has she fared?
Next in the ongoing coverage for Legion of Everblight are the ubiquitous core of the Legion of Everblight’s identity, the Warbeasts. All Warbeasts have a number of items in common with eyeless sight, pathfinder and/or flight being shared among all of them or obtainable in some way. The terrifying entities of the Dragonspawn and Nephilim have compared to their MkII counterparts received several changes that have given them answers to old problems and issues with new problems. First off eyeless sight functions how you think it does. How do you blind something without eyes? The logical answer is you don’t, and finally PP agrees; effects like Black Oil that cause the Blind effect, which is now shakeable, do not affect any Legion Warbeasts or Lylyth. Sadly there’s a downside, and one that puts them in line with the rules; they no longer can ignore the forest for line of sight. Stealth and concealment are unaffected by this change. Another is the loss of Blood Creation on the Dragonspawn warbeasts. Legion Warlocks are no longer safe from frenzy targets, and will go after them if they are not careful.
Resuming from where we left off, we’re going to look at the second half of Legion where the power casters from the previous edition live, and they have changed in very different ways. Of particular note a few of them lost their tiers that were incredibly popular during MkII: Rearguard, Machinations of Shadow, and Army of Annihilation. It’s something to consider with how they used to be played, though FA changes have mitigated some of the loss.
Hey Wild here, and with a bit of a hiatus both here and from Legion (Played Skorne and Convergence for a bit), I decided on Legion of Everblight for MkIII. Just like Kirby I’ll be going over initial impressions and how they feel compared to MkII. However this is with War Room in my hands so this is all from official cards.
Working on compiling all the full card spoilers here. I will keep this separate from the officially confirmed statistics just for easy reference in case these are not real or older versions or something in between.
Edit: for now, I’ll link the IMGURs and then I’ll roll through for some summaries :).
Just going through all the photos now and will be listing a summary and photos for reference.
The other spoilers, I’m not going to post as there are some obvious inconsistencies with them (i.e. POW of Ravagore being not what PP have directly spoiled). I’ve got them saved if they turn out to be true but likely they are early playtest versions (I believe).
Hey there guys. I recently attended the European Team Championship tournament in Stockport as a part of Team Scotland, playing Trollbloods. I was originally going to do reports for all my games, but my memory sucks. So to that end I’m going to do my round four and five, as my day one games aren’t very interesting (2 bad matchups and one game where every dice roll I had to make that was important failed) and if you guys really want I’ll write up other games. Not to take any credit away from my Day 1 opponents, it’s just when you’re playing 2 lists that can’t crack meat mountain against meat mountain it doesn’t make for very interesting reading. The other game is Grim Angus missing 3 snare gun shots in a row against DJ and DJ walking my entire army.
So, lets start with Day 2, Round 4. A little bit of scene setting, my team is currently 3-0, I’m personally 2-1 having lost a game to some exceptionally bad dice which led to tilt in the first round. I’m not locked into either of my lists, speaking of which these are my lists:
Begads! We have pictures.
Each Hordes faction is getting a new Lesser Warlock.
All have four Fury, are a character with all the Lesser Warlock stuff and cost three points. Here’s their cards courtesy of the forums: