Archive for the ‘Mathammer’ Category

Stormhawk Interceptor vs Stormtalon Gunship

The Stormraven is king of the skies currently, with T7, W14 and a 3+Sv, on paper it is more durable than a Leman Russ. Throw in it’s hard to hit rule and it’s durability goes up considerably. It is however, expensive but Space Marines (and Grey Knights) have two other options in flyer support – the Stormhawk Interceptor and Stormtalon Gunship. The Interceptor is designed to be more effective against other Flyers with its Interceptor rule (+1 to hit against units with the Fly special rule) while the Stormtalon is more effective against ground targets with its Strafing run (+1 to hit against units without Fly special rule). Right off the bat if you’re going against multiple Fly units, the Interceptor seems like the clear winner but let’s dig through and see if there’s an actual difference.

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Breaking down 8th Edition Weapons

Following on from our Sisters review and our mathammer articles (specifically the Tau one) I thought it was time to have a look at how we analyse weapons. This maybe really apparent to many people but it’s good to discuss.

So first things first, what is in a weapon profile.

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Clutch Command Point Rerolls

 

Today I’m looking at some of the best ways to use the Command Re-roll stratagem.

Once upon a time, Brother Corbulo had a unique ability. He let you re-roll ANY single dice during the game. I remember the first time I heard of someone re-rolling the “does the game end” roll. It was at the Australian Team Championships, and turned a loss into a win. Now, that ability is available to everyone!

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Tau Weapons in 8th Edition

I really wanted to delay this again just for Prom :).

So finally – we have Tau weapons. We are going to start at the entire reason everyone plays Tau – the Crisis suit (if you don’t play Tau for Crisis Suits, I am not talking to you).

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8th Edition Weapons Spreadsheet – Error Change

Hi all, unfortunately Neil has noticed a mistake in the weapons spreadsheet which has made D6 damage weapons seem a little bit better than they actually are.

The updated spreadsheet is here with the explanation below. If anyone has used the previous spreadsheet, please make sure to fix this error or use the new spreadsheet. Same as for people you have shared this with. Apologies!

Anything with D6 damage was being calculated with the Quake Cannon’s “Minimum 3 Damage” rule. 
The problem is D6 appears on the lookupo table twice, the second one should read “D6(min3)” – I’m not sure when I introduced the error exactly, but it affects the IG article onwards. Means Lascannons and such are 12.5% better than they should be.

Also mention that if people have already started entering other race’s weapons etc, they can fix the lookup table themselves, by changing cell J26 from “D6” to “D6(min3)” on the Lookup Table sheet.

Eldar Weapons in 40k 8th edition

Using Neil’s awesome spreadsheet, I’ll be doing two posts on weapons of 8th edition – one for Eldar and one for Tau. You can also find the spreadsheet for general use here.

We will start with Eldar.

Unlike the Imperium armies, Eldar have a lot less weapon variety to go through but there is a specific group of weapons that are options repeatedly – the Eldar Missile Launcher, Bright Lance, Starcannon, Scatter Laser and Shuriken Cannon. Let’s check these first.

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Astra Militarum Tank Weapons in 40k 8th ed

Hi everyone! I’m back with some more weapon comparisons. The most popular request in the previous columns was for Astra Militarum. I’ve decided to look at their heaviest weapons.

How to Read the Table

A refresher for those who haven’t read the previous article, here we see how some basic Astra Militarum weapons stack up against various enemies. The weapon stats are shown in blue, with a column in green and red for each enemy. For example, a Guard with Toughness 3, 5+ Save and 1 Wound. Pay attention just to the Toughness, Save and Wound listed about each column; the T7 3+ 8W column is relevant for the majority of Marine and Tau vehicles we’ve seen so far.

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Space Marine Weapon Options in the 8th Edition Warhammer 40k

Hi everyone!

I’ve taken a break from 40k for the last few years, but I’m keen to come back for 8th edition. Chatbox regulars would recognise my name (Neil Phillips), but I’ve not written a Blog post before.

I had some spare time today, and spent it building this giant chart:

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Bits of 8th: The Wound Chart

So it’s been a while, hasn’t it Pinkers? But I’m back again and will be writing off and on again for 3++, so you’ll probably see more of me around here in the coming months.

But that’s not really what I’m here to talk about- I want to talk about some of the facets of 8th edition that haven’t been discussed a whole lot. Obviously everyone is pretty excited by the previews and the rules changes we know about, but not everything has gotten equal attention, so over the next three-ish weeks I’ll be talking about parts of the new edition that I think deserve more attention than they’re currently getting. So, let’s dive in.

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Killing Flyers in 40K Part 3: Orks and the Art of DAKKA!

dakkajet.jogWith the Crimson Hunter added to the mix, AV10 flyers are suddenly being taken seriously again. I’ll be doing a comparison of Flyers in an article soon, but in the meantime it is time for a look at the Orks and their own AV10 flyer, the DakkaJet, and their other best hope at AA firepower, Lootas.

“Death from the Skies” gave the DakkaJet a upgrade called Flyboss that gives them back the chance to buy BS3 against flyers that was taken from them when their previous ‘Fighta Ace’ upgrade was limited to working vs enemy skimmers. With that back, DakkaJets return to the air as a surprisingly effective anti-flyer unit -and that’s not a bad thing for a codex with no other Skyfire options!

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