I’ve been playing some of the new edition of Warmachine/Hordes, and I’ve really been enjoying it so far. One of the more interesting changes is to back strikes- you now gain the back strike bonus as long as you are completely within the opponent’s back arc even if you did not start the turn within their back arc. This is changed from last edition, where you had to start your turn in the opponent’s back arc.
By default, a back strike grants a +2 bonus to strike in Warmachine/Hordes. Let’s take a look at a chart to see how much that’s worth.
Oh my. Goat Cav.
Played two games with the full rules over the weekend with Helynna (battle reports coming).
All in all Mk3 feels like… well Mk2. There are a lot of subtle changes, the vast majority we knew about prior to release, but the game from a mechanic perspective feels the same. If you understood Mk2, you’ll understand Mk3. There are lists of changes running around (linked and copied below for the lazy; thank you to PP forum user ). Where the newness of the game comes in is from the vast changes in units. From my armies I’m finding a lot of the Menoth units which never saw use, I’m considering. I’m considering a lot more Warcasters from the Menoth and Circle pools, etc. Hopefully this means there will be more variety of warcasters / warlocks and actual army builds on the tabletop.