Archive for the ‘Rules’ Category

Codex: Space Marines Review Part 9 – Chronus, Telion, Lysander & Kantor

Greetings, fellow Peters, Pauls and Marys! Glad to have you visit us! Today we continue our look at the special characters from Codex: Space Marines. We shall set our sights on Sergeant Antaro Chronus (A.K.A. the Spear of Macragge) and Sergeant Toras Telion of the Ultramarines, Captain Darnath “my hammer is shaped like a fist so I can fist you while I hammer you” Lysander of the Imperial Fists and Crimson Fist Chapter Master Pedro Kantor. Are these great heroes of the Space Marines rendered justice on the tabletop? Or do they fall short? Maybe a bit of both? Let’s see, shall we?

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Codex: Space Marines Review Part 7 – Chapter, The Lost Librarius and And They Shall Know No Fear

Good day, fellow <Chapter> Battle Brothers! I’m back from 2 weeks of leave and a business trip, ready and eager to resume my blog writing. Today, we continue our review of the Space Marines codex with a look at the <Chapter>, Lost Librarius and And They Shall Know No Fear special rules. This segment will conclude our analysis of the “generic” portion of the Marine rules; in the next instalment, we will start digging into the meat of the Codex with unit reviews (starting with the special Characters). That’s when things will start to get REALLY interesting! I can’t wait to get started!

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Codex: Space Marines Review Part 6 – Librarius Psychic Powers

Greetings, fellow gits! In today’s installment of our Codex: Space Marines review, we will look at the Psychic Powers available from the Librarius discipline.

Space Marine Librarians were for a good long while my (and a lot of poeple’s) go-to Character to fill the mandatory HQ slot in ye olde Force Org chart. In 7th, they became even more popular with the advent of the Librarian Conclave Formation, which made them just absolutely bonkers when added as part of a Deathstar list (raise your hand if you’re glad Invisibility has been taken behind the woodshed). In 8th, libbies have been dialled back quite a bit, and other Characters (notably Captains) have received considerable boosts that to me has made Librarians much less desirable. That is not to say they are useless or anything, but unfortunately, the Librarius discipline is perhaps not the strongest of all the psychic disciplines in 40k… Anywho… let’s dig in, shall we?

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Codex: Space Marines Review Part 5 – Relics

Greetings, fellow paragons of virility! And welcome to this latest installment of our review of the new Space Marines Codex! Today, we look at the Relics, both generic and Chapter-specific ones. Much like the Chapter Tactics and Warlord Traits, the quality of the Relics varies greatly, unfortunately. I reiterate that a bit more attention being paid to their design would have largely avoided this issue. But looks like New GW is still somewhat Old GW…

It’s worth mentioning as well that when I say something is bad, it’s not always an issue of the item in question being objectively bad. Rather, it is oftentimes a question of opportunity cost. Indeed, the Relic (or whatever else I’m talking about) might be perfectly fine if you compare it to nothing else, but when your analysis begins to take into account the fact that selecting one Relic prevents you from taking another one, you really need to start comparing your options to get a more complete idea of the real value of your pick. It would have been useful to state this in one of my earlier articles, I now realise, but I just didn’t think of it at the time. Hindsight is 20/20, as they say…

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Codex: Space Marines Review Part 4 – Warlord Traits

Good day, fellow carbon-based sentient lifeforms! Today we continue our review of the new Space Marines Codex with a look at their Warlord traits.

One change from 7th that I particularly like in 8th is that you get to pick your Trait. This is a huge game-changer as you can tailor your Trait to maximise the effectiveness of your force rather than picking a table and hoping for the best.

Much like the Stratagems we looked at in my last article, the new Warlord Traits are a bit hit-and-miss. This can be a bit of a problem if you are using named Characters as they HAVE to use their Chapter-specific Traits, and unfortunately some of these are real stinkers… Anywho, let’s dive in, shall we?

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New “Matched Play” Rules

For those of you who have not seen Warhammer Community, there have been a few key changes summarised as follows:

  • +1 to go first roll is now the Matched Play rule rather than a tournament change;
  • all Troops have access to Objective Secured;
  • Flyers can not hold objectives.

This really puts the nail in the coffin for flyer lists while also disappointingly giving every Troops Objective Secured back. I think it would have been quite interesting to see what armies did and did not get this but really helps some of those armies that like taking big units of their Troops (Imperial Guard, Tyranids and Orks looking at you) over the more elite based armies / Troops who do not want to be in the open for long (Grey Knights / Marines, Eldar, Tau, etc.).

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Codex: Space Marines Review Part 3 – Stratagems

Good day, honoured guest! Today, we continue our review of the new Space Marine Codex with a look at their brand-spanking new Stratagems!

As I’ll detail below, these vary in quality from extremely useful to good-but-situational to meh to lolbad. In many cases, just a bit of tweaking would have avoided this all-over-the-placeness. Read more »

Codex: Space Marines Review Part 2 – Chapter Tactics

Good day, dear friends! Today, we continue our review of the new Space Marines codex with a look at their updated Chapter Tactics.

As I mentioned in the previous article, to gain the benefits of Chapter Tactics (or CTs, for short), you must only use units with the ADEPTUS ASTARTES keyword and with the same Chapter keyword in a Detachment; that means no “Imperial Soup” mix and match of Imperial units. This is admittedly a bit of an inconvenience, but not one that is insurmountable by any means. Given that Defenders of Humanity has almost the same requirements, the incentive to work your list around those limitations is fairly strong.

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Codex: Space Marines Review Part 1 – Defenders of Humanity

Good day all! It’s been a bit since I last wrote something but I’m back with a look at the new Codex: Space Marines. The first thing I wanted to cover was the new massively powerful rule Marines are getting called Defenders of Humanity.

For those of you who have played through 7th edition, this is the good ol’ Objective Secured rule, slightly altered. As I had pointed out in a previous article I wrote, Marines are at an inate disadvantage when it comes to scoring objectives under the 8th edition rules as our armies will frequently be outnumbered by our opponents. Well, Defenders of Humanity (which I’ll refer to as DoH from this point on for brevity’s sake) takes that worry and throws it out the window. You could have 150 conscripts piled on to an objective, but if there’s a single Tactical Marine at the center of the pile, you OWN that objective, baby!

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8th Edition – First FAQ

Games Workshop has dropped it’s first FAQ. A couple of good changes and a couple of stupid ones. I’ll try and go through them in order of the books.

Main Rulebook – 

Some clarifications on cover, the big one for non-infantry behind you need to be “on” a terrain piece and then 50% obscured from the direction of the shooter to gain cover. This is a good change – a nice combination of the strong restrictions for cover but also making a crowded battlefield (and things without bases like hills and warehouses) more useful. Still hard to get cover but not a case of being able to see 1% of a vehicle and it getting no cover.

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