One of the most interesting new parts of 8th Edition was the integration of command points into the game. Earned via the detachments you take and spent on various once-per-phase abilities, command points represent an entirely new system of resources for players to play around with during the list-building step and over the course of a game. But how should you be using them, and how many is enough? In this next part of our Pieces of 8th series, we’ll be looking at the subject in a bit more depth.
Just before 8th Edition was released, I got in touch with one of my old gaming friends, Mike Basc, who runs increasingly popular Objective Secured blog, tournaments and events, and we agreed to do some challenge games between our Gaming Blogs to generate new 40K battle reports for both audiences.
Mike is a seasoned and successful 40K player who has captained the state team, won dozens of events on the local and national stage and been an organising force behind some of the best regional tournaments.
Round 1: Mike Basc’s sickeningly perverse Dark Eldar take on Matt-Shadowlord’s heretically inspired Imperial Guard. Read more
Looking for a way to speed up how fast you master the new edition of 40K? You might want to consider trying Vassal.
For those who haven’t heard of it, Vassal is a program that allows users to play turn based games online. It’s very basic, and rule-system agnostic (a fancy way of saying it doesn’t know what you’re playing and what the rules are, but just lets you get on with whatever it is). Despite looking like a 1990s Amiga game at best, it has grown to be a huge hit with competitive gamers -especially for FFG’s X-Wing and Star Wars Armada.
In X-Wing in particular, tournament gamers from around the world have credited Vassal as a key contributor to honing their skills and improving their game, for reasons I’ll briefly cover below. I must have logged hundreds of hours worth of games on Vassal back while I was an avid X-Wing player, including participating in several Leagues and international tournaments.
Its Stuart Lord here (Lords2001) and I’m planning to put together an army to playtest for 8th. I’m going to put together some army lists of stuff I want to try and why. As always, I would love your feedback on list composition, tactics and feedback from your own experience .
I’ll list out the unit and the points, assuming my maths works out (and if it doesn’t, I can blame GW of course. I love the fact that you remove points for the weapons you already have before putting points for new ones in. But I hate actually working it out.) So here is my first list
List 1 : Give me your armour, your guns and your Dreadnoughts – 1500 points (with 2000 point option)
Command Points are a new addition to 40K, and potentially very powerful. Neil recently wrote an article on 3++ called Clutch Command Point Rerolls which I recommend to anyone unconvinced that they should take them seriously, and as a follow up I will be writing this article about optimising army builds to get the maximum amount of CP.
There are two ways to get more CP from most lists; passive and active optimisation.
Today we have a treat for the many people who have been asking for an Imperial Guard battle report, as the Astra Militarum battle the Genestealer Cult across the surface of an ice planet.
This was the first tabletop playtest for both me and my opponent (I’ve had 3 vassal games of 8th prior to this), and a terrific chance to try out the new rules in what would prove to be a fast-paced, hyper violent game of 40k.
Infantry, Monstrous Creatures, Tanks, Artillery, Mutants, Psykers, Heroes and Cavalry – this game has got it all.
I’ve been playing some of the new edition of Warmachine/Hordes, and I’ve really been enjoying it so far. One of the more interesting changes is to back strikes- you now gain the back strike bonus as long as you are completely within the opponent’s back arc even if you did not start the turn within their back arc. This is changed from last edition, where you had to start your turn in the opponent’s back arc.
By default, a back strike grants a +2 bonus to strike in Warmachine/Hordes. Let’s take a look at a chart to see how much that’s worth.
Hello again, everyone! I am back with my first tactics post, and this one will be a heavy support double feature! Two great units that go great together, it’s Lootas and the Battle Wagon! But first, a little insight as to how I am going to go about tactic reviews:
One of the things I want to stay away from in these posts is looking at units strictly in a vacuum setting, using math hammers and ideal conditions to measure units against each other. The thing is, some things get overlooked or are just not thought about until you actually put the models on the table and see how they work in the real world. So, to that end, all my tactic post will only involve units that I actually use, and have used for a good number of games. I will look at the units first in a vacuum setting, and maybe even do some minor math hammering, but then I will take a look at the units using my real world experience, showing how effective they can truly be, how my opponents usually react to them, and how they have fared in my battles.
So without further ado, let’s get this waaagh started with the guys with the big gunz: Lootas!
There are lots of ways to play any game with different goals in mind; for example, some players play games purely for the social aspect, with the game itself being more or less a secondary concern. Some do it as a form of problem-solving, treating the game like a puzzle. Some take the game as an entertainment experience, with success and failure just being two different “plotlines.” None of them are right or wrong in any meaningful sense of the word, although not all games are equally suited to these methods of play (but, of course, if you’re having fun with it who cares?)
So here’s my list of lessons and strategies for players who want to enjoy 40K from a competitive play perspective. Hopefully you can take something away from them as well.
As part of our ongoing coverage of Epic Armageddon, read on for a photo-battle report from a tournament where two polar-opposite armies have met on the ashen surface of a mineral rich planet.
The long-ranged Tau must battle an invasion of mighty Ork Gargants and SupaStompas.
“United, our will is greater than any other force. We shall inherit the stars, even if we must first cleanse them in blood.” – Commander Farsight
“The best means of Attack is Defence, an’ the best means of Attack is a really really Big One, right, with lots of Boyz an’ dead-big shooty things, an’ what have ya.” – Smartboy Derek Zog