Archive for the ‘Warhammer 40k’ Category

8th Edition – Almost top 5 – Adeptus Astartes Style

 

Hi, I’m Stuart Lord (lords2001) and Ive been a long term tournament player, at least on the NSW circuit. I’m planning on getting back into 8th, assuming it will have me after I and so many others callously abandoned it during 7th.

Quite a few people have been over the various armies and the main rulebook, so I don’t want to do too many in depth reviews of individual units, especially as I haven’t taken them all for a spin, or had them used against me.

Rather than speak out of my hat or just math hammer my way to making a point, I am making a few lists of interesting stuff I find as I go through the different indexes – its not ‘The Top 5’ list as I hate that, as everyone will have an opinion about what should or shouldn’t be in. Rather, this is an ‘Almost Top 5’ – what I find most interesting about the new rules and units etc. And as always please write in things you think should make an actual top 5 list if you want, as feedback make the comment section and forums run.

P.S. – I use a lot of brackets. If you read them as asides, Frank Underwood style, they are much more enjoyable and less annoying (or so I assume). Whether that works for you or not, I just couldn’t say.

Read more »

Clutch Command Point Rerolls

 

Today I’m looking at some of the best ways to use the Command Re-roll stratagem.

Once upon a time, Brother Corbulo had a unique ability. He let you re-roll ANY single dice during the game. I remember the first time I heard of someone re-rolling the “does the game end” roll. It was at the Australian Team Championships, and turned a loss into a win. Now, that ability is available to everyone!

Read more »

Space Marine Weapon Options in the 8th Edition Warhammer 40k

Hi everyone!

I’ve taken a break from 40k for the last few years, but I’m keen to come back for 8th edition. Chatbox regulars would recognise my name (Neil Phillips), but I’ve not written a Blog post before.

I had some spare time today, and spent it building this giant chart:

Read more »

Space Marines in 8th Edition – Stratagems and Primaris Space Marines

Blessings to you, Citizen! Today, we look at how Stratagems and the new Primaris Marines are going to affect our favourite Emperor’s Avenging Angels, the Space Marines!

The revelation that every Battle-forged army starts the game with 3 Command Points is a bit of a relief: as I had discussed previously, Marine armies will likely have more difficulty than say Imperial Guard to fill out the requirements of the bigger Detachments that give out more Command Points (given the higher individual cost of our units). Therefore, having 3 CPs to start with lessens the impact of that inescapable fact.

I wonder who will bring bonus CPs aside from Bjorn? I’d bet Dante for the Blood Angels will, but for Marines? Perhaps Calgar and/or Sicarius, but not sure who else.

Read more »

Space Marines in 8th Edition – Datasheets, Points and Power Levels

Welcome back! In this instalment, we look at how Datasheets, Points and Power Levels are going to impact the Marines.

The first thing that is worth noting about Datasheets is that it will still be possible to have units switch spots on the Force Org chart. That is not a huge surprise but it is a relief to know that all-bike armies will still be a thing in all likeliness. It will be interesting to know if White Scars can get Bike Squads as a default Troops choice… probably not but it would be cool if so. Next, the fact that the Aspiring Sorcerer has Ld 8 vice the common 7 of the Rubrics is likely indicative that most if not all squad leaders will continue to have an extra point of Ld over their squaddies. How that translates for Marines is hard to say for sure: maybe only Veteran Sergeants will have Ld 8, or maybe all Sergeants will. Nevertheless, and as we discussed in a previous article, Morale is going to matter a heck of a lot more now, so spending some points on upgrading Sergeants to veterans may be a much wiser (if not outright necessary) move. Read more »

Space Marines in 8th Edition – Weapons Part 2

Ladies and gentlemen, good day! In this instalment, we will look at the effect the new weapons rules revealed by GW will have on Space Marine armies.

First off, twin-linked weapons have been completely reworked, and in a way that is more beneficial for Marines (and other high BS armies) than for those not endowed with high marksmanship. This is simple math: the old rule to twin-linked resulted in 33% more hits for a weapon fired by a BS4 model, whereas a BS2 model (like say, an Ork) would see a whopping 66% increase in hits with a twin-linked weapon. Now, both will get twice as many hits, which is a boost to both low and high BS armies, but more so for the latter than the former.

Read more »

Space Marines in 8th Edition – Large Models, Infantry and Characters

Greetings, citizens! In this article, we will look at how Space Marines are affected by the changes to large models, infantry and characters.

So there’s not a lot of info for us to talk about in the Large Models reveal. We already knew Damage tables were going to be a thing. The question is: which of our models will get them, and which won’t. Smart money is that Land Raiders will, but the rest is up for debate. Dreadnoughts and Guilliman didn’t seem to have them (though this may have been simple subterfuge on GW’s part), so it makes me wonder whether Rhino-hulled vehicles will or won’t. I’m guessing that Rhinos and Razorbacks (and Whirlwinds?) may not, and Preds + Vindis may. Read more »

Space Marines in 8th Edition – Battle-forged Armies

How do you do, fellow kids? In this article, we will look at how Marines will interact with Battle-forged armies in 8th edition.

So… Formations are gone. Ouch. While I am personally happy to see them go, it is undeniable that losing one of the most powerful Formations in the game – the Battle Demi-Company – is going to hurt our competitiveness. Granted, the thing was just broken when fielded as part of a Gladius Strike Force-enabled full Battle Company, so we shouldn’t complain too much. Nevertheless, those of us who could steamroll through the less competitive armies/builds of 7th are likely going to have to adjust to being scared of Orks, Tyranids and Imperial Guard again (assuming the playtesters and the design team did a good job of balancing things). Read more »

Space Marines in 8th Edition – Charge, Fight and Morale Phases

Welcome back! In this instalment, we will look at how our Space Marine armies will be affected by the changes to the Charge, Fight and Morale phases.

So the basic mechanics for Charging remain pretty much the same. A minor but helpful (for us, at least) change is that you can fire Overwatch for as long as your unit is not locked in CC. This will punish armies that try multiple long charges against our primarily-shooty army. The fact that you only have to be within 1 inch of an enemy model to lock it in CC is mostly going to be a hindrance for Marines (again, primarily shooty army and all that), but the silver lining is that our slow foot assault units like Assault Terminators, Honour Guard, CC Scouts and Assault Centurions will have a bit of an easier time reaching combat (though in the case of the Termies (and also likely the Centurions), it’s a wash given they lost an inch of movement).

Read more »

Space Marines in 8th Edition – Shooting Phase

Good day! In this article, we look at how the Shooting phase and Marine armies will interact in 8th edition.So, right off the bat, a big difference from 7th ed is that every squad member will be able to shoot at a different target. This just makes sense: unless every single Marine in the 40k universe is an absolute moron, there is no reason why a Tactical Squad’s Lascannon-equiped heavy weapon trooper would shoot at a mob of Ork Boyz with the rest of his bolter-equip Battle Brothers instead of directing his fire at the Deff Dread bearing down on his unit. This change is going to make a lot of our squads a LOT more efficient: Tactical squads, Terminator squads  and Sternguard squads will be able to bring their firepower to bear A LOT more effectively.
`