Category: Ynnari

The Nerfing of the Ynarri – FAQ Impact

Last night Games Workshop released a new FAQ (really a rules change) for the Xenos 1 index that contains a significant change to the way Strength From Death works, and therefor a significant chance to the Ynarri faction that live and die by it.

The FAQ is only a single paragraph long, but the effect is huge.

Page 76
– Strength from Death
Add the following paragraph:
‘Matched Play: If you are playing a matched play game, a unit from your army cannot make a Soulburst action if a friendly unit has already made the same Soulburst action during your turn. In addition, units from your army cannot perform any Soulburst actions during your opponent’s turn.’
Clearly it is a significant – and not unexpected – change to the power of this rule. Let’s break it down and look at what the in-game impact will be.

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Ynnari and Eldar / Dark Eldar aka the Aeldari

So with the Faction Focus of Ynnari being completed last night (see below), I want to start a brief topic of conversation about this and the differences they bring over Eldar, Harlequins and Dark Eldar. As we know so far, detachments must be units from a particular faction (i.e. Aledari) and that a Ynnari army can take any units bar Haemonculus Covens, some special characters, the Avatar and Mandrakes from both Eldar, Harlequin and Dark Eldar armies. This is certainly not an issue and I hope will open up some great and different army builds (Imperium and Chaos have much the same list building advantages with multiple factions to choose from and I’m currently fiddling with a GK list that has Space Wolves and Inquisitor units) but I’m curious to look at the army benefits at face value for Ynnari straight off the bat.

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