Eldar Rule Rumors

News and rumours about the next big things in the pipeline for 40K

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Eldar Rule Rumors

Postby Kirby » Sat May 25, 2013 11:26 am

Since there is no post - you can discuss them here:

Codex Eldar :
- Craftworld ships will be introduced
- New special rules for many Eldar units. Old Nemesis (Slaanesh) and Battle Trance (running and shooting)
- Multiple exarch abilitys, options and equipment

Wraithknight (heavy support 240 points)
-Strong Profile (S:10 T:8 W:6 AS:3+, Jump-pack
- 2 heavy Phantom lasers (S10 AP 2 instant death on wound rolls of 6)
- Alternative equipment possible - for example close combat weapons with a 5+ invul and blind special rule or a S:6 5" Blast with AP2. with 5+ invul and blind special rule.

Somach Phantomhunter (fast attack 185 points)
- Psyker with the terrify psychic power
- 2 blast weapons with ap 2
- Enemy units within 12" have to reroll succesful ld tests.

Crimson Hunters (fast attack 160 points)
- New Aspect warriors with strong Exarch upgrades
- May reroll armor pen rolls against flyers
- Vector dancer

Wraithguard /Wraithblades (elite 160 points 5 models)
- Strong profile with S5 T 6 as 3+
- Wraithblades got 2 close combat weapons with AP3 and +1 S or can get a 4+ invul with a single AP2 weapon
- Runeseer can mark targets, every wraith unit can reroll missed to hit rolls of 1 against marked targets.
- If you select a runeseer as HQ, they become troops

Ililic Nightspear (hq 140 points)
- Alaitoc character that allows ranger units the Pathfinder upgrade.
- Has 9 special rules - one of them allows ranger units to infiltrate without the range restrictions to enemy units.
- BS:9 S:X AP2 instant death on wound rolls of 6
Other new releases for Eldar
Phantomseer, Runeprophet and cards for psychic powers.:
- 3 different kinds of psykers (Seer council, Phantomseer, Runeprophet)
- Divination, Telepathy and 2 new Eldar psychic disciplines: Runes of Battle and Runes of Fate (for Rune prophet and Runeseer respectively)
- Runes of Battle have always 2 effects, for example granting Shrouding or taking Shrouding off the enemy unit.
-Runes of Fate : 4 warpcharges, 2 powers, very strong and offensive
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Re: Eldar Rule Rumors

Postby Kirby » Sat May 25, 2013 6:44 pm

New info:

Fire Dragon WS 4 BS 4 S 3 T 3 W 1 I 5 A 1
Fire Dragon Exarch WS 5 BS 5 S 3 T 3 W 1 I 6 A 1
Wargear:
Heavy Aspect Armor (3+)
Fusion Gun
Melta Bombs
Special Rules:
Ancient Doom
Battle Focus
Fleet
- 5 Dragons 110 points
Options
up to 5 more at 22/model
1 Exarch upgrade 10
Exarch may take Dragon's Breath Flamer for free or Firepike 15pts
Exarch may take up to two of the following exarch powers:
Iron Resolve 5pts
Crushing Blow 10pts
Fast Shot 10pts
May use a Wave Serpent as a Dedicated Transport.

So 6 points more but they are now a 3+ save; they were always going to get a points bump and still 110 pts for five meltaguns isn't huge though I think 20 pts would have been fine without knowing if Battle Focus affects all weapons and what Ancient Doom does.

DBF still is nice and with fast shot can make the unit very good against both tanks and infantry.
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Re: Eldar Rule Rumors

Postby Kirby » Sat May 25, 2013 8:40 pm

Image
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Re: Eldar Rule Rumors

Postby Shadowmancer » Sat May 25, 2013 9:04 pm

From the White Dwarf remnants of Glory.

Shard of Anabis: combat weapon, +2S Ap- Rending, Vauls Work, Vauls Work.

Vauls Work = bearer has fearless, In challenge bearer has Fleshbane and Instant Death

FireSabre: combat weapon, +1S ap 3 Soulblaze, Wildfire

Wildfire; whenever soulblaze inflicts an unsaved wound it arcs to all units within 6 on the roll of a 6

Spirit Stone of Anath'lan: Allows a Psyker to reduce the cost of a power by 1 warp charge to a minimum of 1, If he does it he can't use the Runic armour Invunerable

Long Rifle: 120" Sx Ap 3 Heavy 1 Sniper

Mantle of the Laughing god IC loses IC rule but gains Hit and Run, Shrouded and stealth and can reroll failed cover saves

Fa,,,,, Wings: Run up to 48" in the shooting phase, can't shoot, charge into combat or cast shooting psychic powers. reroll failed cover saves until the next turn

Pheonix gem: When model dies roll a d6, on a 2+ place a large blast marker centred over the model, All units take a number of hits equal to the number of models under the template, a S4 Ap5/3, any unsaved wounds and the model gets back up on one wound, this is a one use only thing.

Long rifle and wings were difficult to make out the Letters. the pheonix gem is difficult to make out the ap value, but I think it is one of those two.
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Re: Eldar Rule Rumors

Postby Seadhna » Sat May 25, 2013 9:07 pm

What are those B, M, S letters above the Fire Dragon profile?
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Re: Eldar Rule Rumors

Postby Shadowmancer » Sat May 25, 2013 9:12 pm

They are to do with the iPad version
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Re: Eldar Rule Rumors

Postby Kirby » Sat May 25, 2013 9:19 pm

From the Eldar FAQ (a FAQ before a book release? interesting):

Reference – Profiles, Ranged Weapons
Replace the Shadow Weaver's profile with the following.
Range S AP Type
Shadow Weaver 48" 6 6 Heavy 1,
Barrage, Blast,
Monofilament
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Re: Eldar Rule Rumors

Postby FarseerF1 » Sat May 25, 2013 9:27 pm

Warlocks are now WS4 BS4 S3 T3 W2 I5 A1 Ld8 Sv-

Psyker Lvl 1
Fleet
Witchblades
...

Spiritseers have Witchstaves, which may be a new type of weapon.
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Re: Eldar Rule Rumors

Postby FarseerF1 » Sat May 25, 2013 9:34 pm

Vehicle Equipment includes:
Ghostwalk Matrix (in a squad this one is on all or none)
Spirit Stones
Holo-fields
Star Engines
Vectored Engines
Crystal Targeting Matrix (Basically fire one weapon first to get a hit that will twin-link the rest of the models weapons at the target)

Shuriken weapons have the Bladestorm rule that auto-wounds on a roll to wound of a 6 with AP2. Ranges appear to stay the same.

Vypers are now BS4.
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Re: Eldar Rule Rumors

Postby Kirby » Sat May 25, 2013 9:50 pm

BS4 vypers - let's hope they get Piranha treatment and become awesome :)
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