Painting, refreshing and reminiscing – Iron Within, Iron Without!

Howdy folks, it has been a long time, too long in fact. Anyhow it’s time to get back in the swing of painting and relive the torture of back pain from poor painting posture!

I’m in the process of refreshing all my 40k stuff (and there’s a lot of it – at least 7 armies that I can remember), I decided to sort my Iron Warriors out first as I thought it would be quite straightforward. Then I got a bit carried away but nevertheless they are nearing a tabletop standard I’m happy with.

This army was originally painted way back in 3rd edition when the glorious 2nd 3rd edition CSM Codex was released. I’m sure a lot of people will consider it very beardy etc and it certainly was very good but I remember it more as having a huge amount of variation and viable builds whereas the prior 3rd ed codex had seemed more like either berserker or plague marine spam.

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Legion Focus – Night Lords

Morale is something that has had minimal impact on the game to date – most of the armies with the ability to run large mobs of units have rather easy ways to circumnavigate this. Night Lords certainly will not change this – Synapse, Commissars and Mob Rule, etc. will still be able to largely ignore these effects but if there are ways to remove those characters, you’re going to be putting a lot of pressure on those types of armies they are not accustomed to. It can also invalidate the MSU protection against Morale as suddenly losing one model can become four. It’s not going to evaporate weakened enemy units like the fluff blurb suggests (even if you could get three units within range of multiple MSU units, -3 on Morale still requires you to kill three models from each to get them to a 50% chance of taking extra Morale losses) but can certainly magnify damage at key points in a game. Is it the best thing ever? No. Is it better than Iron Warriors? Yes.  Will it at times have no baring or impact? Yes. Their stratagem we have been shown is also great – -1 to hit on a particular unit after an enemy has declared shooting can reduce an important units shooting effectiveness and also protect that important unit. It’s easy to get around but will mess up the opponent’s shooting order.

Legion Focus: Night Lords

The Chaos Space Marines codex is nearly here, and with it, rules for seven Chaos Legions as well as Renegade Chaos Marines. We’ll be previewing these in detail in the coming week, as well as looking at some of the new Stratagems and the best units in the new codex for each Legion.  We’ll be looking at the Emperor’s Children, Iron Warriors, Night Lords, World Eaters, Alpha Legion, Black Legion, Word Bearers and the Renegade Chapters. If you’re wondering where the Death Guard and Thousand Sons are, don’t panic! Both these armies are getting Codexes of their own.

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Codex: Space Marines Review Part 2 – Chapter Tactics

Good day, dear friends! Today, we continue our review of the new Space Marines codex with a look at their updated Chapter Tactics.

As I mentioned in the previous article, to gain the benefits of Chapter Tactics (or CTs, for short), you must only use units with the ADEPTUS ASTARTES keyword and with the same Chapter keyword in a Detachment; that means no “Imperial Soup” mix and match of Imperial units. This is admittedly a bit of an inconvenience, but not one that is insurmountable by any means. Given that Defenders of Humanity has almost the same requirements, the incentive to work your list around those limitations is fairly strong.

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Legion Focus – Iron Warriors

Sigh. Okay – same bonus as Imperial Fists which we have already identified is not all that worthwhile. But do not worry – Games Workshop thinks it is amazing and then go on to reference how great Terminators will be because of this and a +1 invul save Psychic Power. I think Magus would like his 3++ back instead… Oh well. Nothing really amazing in here but have a look below. The special wargear to give a 2+ and gaining a wound every turn is certainly nice – particularly if the character takes damage and then you can melt back into your forces to regenerate but isn’t going to have as wide ranging impact as say Living Metal which is on multiple vehicles.

Legion Focus: Iron Warriors

The Chaos Space Marines codex is nearly here, and with it, rules for seven Chaos Legions as well as Renegade Chaos Marines. We’ll be previewing these in detail in the coming week, as well as looking at some of the new Stratagems and the best units in the new codex for each Legion.  We’ll be looking at the Emperor’s Children, Iron Warriors, Night Lords, World Eaters, Alpha Legion, Black Legion, Word Bearers and the Renegade Chapters. If you’re wandering where the Death Guard and Thousand Sons are, don’t panic! Both these armies are getting Codexes of their own.

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Next Tournament – Marines

As much as I would like to have all my Tyranids ready, I know I will not be able to paint that much in that timeframe (early September). So while I am going to be practicing with Tyranids my next tournament preparation will be for Space Marines since very little painting will be required (while I am keen to continue giving Tau a go, that also requires painting and / or borrowing minis again).

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Legion Focus: Emperor’s Children

First of the Chaos Space Marines legion special rules have dropped and hopefully we will see some of the flavour chaos has been lacking since its 3.5 ed codex come back… I find it interesting only the TSons and Death Guard are getting full books and not your primary Slaanesh / Khorne Chaos Marines. Maybe in the future…

Anyway, Emperor’s Children. Effectively ignoring the charge advantage for an opposing player will be huge against some armies and irrelevant against others. Things like rely on lots of number of attacks / weak bodies such as Tyranids, Orks, etc. will find it really annoying when they take a handful of wounds out of normal sequence from this while a more durable assault army or something that is just looking to tie things up will care quite a bit less. Love the stratagem we have seen though – more shooting = good.

Legion Focus: Emperor’s Children

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Codex: Space Marines Review Part 1 – Defenders of Humanity

Good day all! It’s been a bit since I last wrote something but I’m back with a look at the new Codex: Space Marines. The first thing I wanted to cover was the new massively powerful rule Marines are getting called Defenders of Humanity.

For those of you who have played through 7th edition, this is the good ol’ Objective Secured rule, slightly altered. As I had pointed out in a previous article I wrote, Marines are at an inate disadvantage when it comes to scoring objectives under the 8th edition rules as our armies will frequently be outnumbered by our opponents. Well, Defenders of Humanity (which I’ll refer to as DoH from this point on for brevity’s sake) takes that worry and throws it out the window. You could have 150 conscripts piled on to an objective, but if there’s a single Tactical Marine at the center of the pile, you OWN that objective, baby!

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New Codex – Grey Knights and Chaos Space Marines

The dust has not even settled on the landing date of the Space Marines and we have the next two releases coming up in under two weeks – Grey Knights and Chaos Space Marines. Legion rules are being previewed day by day but nothing about specific rules for Grey Knight Brotherhoods (if any which I doubt).

Two new codexes, coming next week

One codex is pretty big news – but sometimes that’s just not enough, so how about two in one week? This coming Saturday, you’ll be able to pre-order the new codexes for the Chaos Space Marines and the Grey Knights.

Codex: Chaos Space Marines brings some of the oldest enemies of the Imperium fully into the new edition of Warhammer 40,000 with loads of new content. The Heretic Astartes are an ancient and terrifyingly powerful force, and more so in the age of the Dark Imperium as they are empowered not only by centuries of hate and an arsenal of baleful relics but now also by the dark energies of the warp bleeding into the wider galaxy from the Cicatrix Maledictum.

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Living Ruleset

Games Workshop has released two, TWO, FAQ / Errata documents since 8th has released (about one month).

NB. All costs are AUD in this discussion.

Like or hate the massive amount of errors and rules conundrums their proof readers / rules writers give us. Like or hate the company. Like or hate their changes. This is a good thing but raises several points of discussion.

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New FAQs for 40k (updated)

Some important things from the new FAQs – the first is GW is responding to the competitive environment; expect a full post on this (still) in the near future.

Essentially the Stormraven spam has been made obsolete or quite easy to defeat if you can drop the few characters it has on the ground. A much better reaction than the kneejerk *ban flyer wing*. I’m not a fan of the kneejerks atm.

In the Tau section they also confirmed that units can in fact impact each other with their shooting re markerlights, so I was wrong on that interpretation.

As I read through and find more, I’ll post them but also comment below.

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