The preview of Craftworld Ulthwe rules has been released! First a disclosure; this is my own preferred brand of Eldar, and the way I’ve modeled my own army. If you think you detect bias, you’re probably right: I’ve been repainting my army and am even wearing an Ulthwe t-shirt to commemorate the rules preview.
But are Ulthwe really going to be able to tempt this dying race’s players away from the sweet sweet strength from death to which so many of us have become accustomed (addicted)?
First, their attribute:
The first of the Craftword’s has just had some of its details shared, and from this brief glimpse it is instantly clear that if this is an indication of what’s to come with the rest of the Craftworld’s, the Eldar are about to be a reinvigorated race.
I guarantee the meme on the left will make a lot more sense when you find out the first half of the Iyanden craftworld’s attribute.
Craftworld Eldar are about to get their own codex. The heavyweights of 7th edition have been fly weight so far in 8th, struggling with high points costs, overpriced elites, underwhelming troops and a huge range of named characters that have been very difficult to justify including in lists.
It has been an 80:20 codex -you can win with it if you take units from the viable 20% (hemlocks, farseers, Yvraine, waveserpents, D-scythes and a handful of others) and ignore the 80% that are a lot less competitive (dire avengers, wraithknights, falcons, a dozen named characters, rangers, scorpions, wraithguard, warp spiders, swooping hawks, warlock conclaves, warlock skyrunners, vaul’s awful support batteries, etc).
With that being the situation it is hardly a surprise that Eldar players are excited to see a new book on the horizon!
At the same time, any Eldar release is sure to stir up concern among the players of lesser races. The space elves have an unusually patchy history when it comes to balance, being overpowered almost to the level of invulnerability in a couple of past editions. What most gamers want is balance.
Will Gamesworkshop get it right this time?
This is a quick-fire review of the 25 Stratagems that the Imperial Guard / Astra Militarum gained with their new 8th Edition Codex. It might also be the first chance some players have to see them, so take a look and find out what cunning trickery, explosive bombardments and off-table firepower those wily guardsmen have ready to activate at the punch of a button.
I’m going to grade them quickly from 1 to 5 stars based on a simple scale: to be 5 stars, it has to be as good as the amazing Reroll a Dice per phase that all armies and races have access to. That one is often under-rated, and frequently squandered, but used right it is $Money$.
Updated with clearer images and text. There is a new video out from WinterSEO where he takes a run through the new Guard codex. There are some limits to what he is allowed to display in advance of the book being released, but even so there is a lot of detail in this video, which I recommend to anyone who’s looking forward to the new book.
I have grabbed some of the vital info that people are most interested in – in particular, the points (as much as can actually be seen), and the new warlord traits.
Greetings, fellow beleaguered Imperial Guard Lieutenants desperately pleading for an airstrike on the Tyranid swarm about to overrun their position! Welcome to this next instalment of our Codex: Space Marines review. Today, we cover the Black Templar special Characters (and Grimaldus’ attendant Cenobyte Servitors). I humbly apologies for the decreased tempo at which I’m releasing these reviews but new responsibilities at work have cut into the time/energy I have to write. I hope you will bear with me as I bash on but at a slower pace. Many thanks in advance! Read more
Will post the warhammer tv stuff in a few hours but for now here are the copy pastes of the last two previews before it goes up for preorder.
Conscripts are still a strong screen choice but their versatility without 100% orders and maxing out at 30 per squad will limit them somewhat.
Astra Militarum previews are starting with some Regimental rules and thankfully the handful of rules leaks we were sitting on have been revealed as correct (internal yay to self for sitting on them) re Catachans and Russes. Moving past me patting myself on the back (I may be operating on about three hours sleep these past 48 hours…) and there are some good signs for the vehicles of the Astra Militarum so far…
Imperial Guard preview – Mordians:
Today we got our best preview yet of the Imperial Guard codex coming out shortly. Mordians: In short, we saw the return of proper regiments (not just Cadians, yeah!), the attempt to remake the Leman Russ as a something worth taking and at the end, the following attempt from GW to shut down the monster they created with unit buff bubbles from untargetable characters. Lets begin :
This is a strong option – yes, you lose your ability to string out a combat or cover a larger area, but the advantage is pretty solid. Now this isn’t the be all and end all for some units- for instance 50 conscripts kill only 1.85 MEQ’s more on average (100/3)/3)/3) with overwatch while a Leman Russ Punisher with HB’s all around kills about 1.25 MEQ’s more. Read more
In response to some of the recent debates on this site, Kirby asked me to write an article about the usefulness of, and the reasons to take, Conscripts in 8th edition. I originally declined the invitation, but decided to write it in a long form of response to questions Kadeton posed in one of the discussions.
I took an army with 83 conscripts and about 50 other infantry to the Southern Hemisphere Open tournament this last weekend, a massive and highly professional event held in WA. The field was extremely varied as opponents included Forgeworld’s most hardcore deamons (see image above), massive ork hordes, the Tau Supremacy suit with ablative drones and a Dark Angel list centred around the impressively powerful Relic Falcion Tank-Destroyer boosted with the traditional DA -1 to hit, reroll all shots and 4++.
I managed to win all 6 games in a row, some were touch-and-go till the last moment, and a lot of that comes down to simply volume of boots on the ground and the usefulness of large volumes of infantry.