40k FAQ – Complete listing

Here is a complete text format of the updated FAQs – discuss in comments below.


Page 27 – The Psychic Phase, Witchfire
Add the following sentence after the fourth sentence of the first paragraph:
‘However, some witchfire powers do not have a weapon profile (such as the Telepathy power, Psychic Shriek); where this is the case, no To Hit roll is required – the attack hits automatically.’

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Star Wars: Armada: The Galactic Civil War International Tournament

This is for those 3++ readers who have recently become interested in Star Wars: Armada, the fleet level strategy game from FFG.

I am currently organising an international Tournament for 30 players, half Imperial and half of them Rebel, to decide the future of the Galaxy. Games will be played on Vassal (or live on tabletop, where available)

This is WAR

not a small skirmish or some luxury training exercise. Men and Materiel are stretched to the absolute limit as the factions scramble to prepare for massive sector-wide battles. Great heroes like Major Rhymer, Howlrunner, Wedge Antilles and even scoundrels like Han Solo can’t be everywhere at once, and admirals must make do with whatever ships and supplies they can beg from their HQs.

Massive ships like Home 1, the Avenger, Demolisher and Yavaris can only be in one sector under one admiral at a time, and planning around these restrictions may prove to be as much a key to victory as the efforts of the individual admirals and pilots. Read more »

Middle Earth Strategy Battle Game

There have been rumours swirling around for a while regarding the future of one of Games Workshops most popular, but recently neglected, games – The Lord of the Rings / The Hobbit Strategy Battle Game.

This was in fact the game that got me into tabletop gaming in the first place, eventually leading down the rabbit hole to 40K and Epic:Armageddon, and to other expensive habits like X-Wing and Star Wars Armada, so it has a lot to answer for!

Take everything with a grain of salt, but since there is still an active tournament and campaign scene in many areas, I am sure I am not alone in hoping the rumours are true.

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Attached below are 3 images of the Black Legion updates.

Have a look, see what you think, and feel free to comment and complain.

Thanks to Captain Grizz for bringing these to my attention.
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Kirby’s on his way to a tournament…

Yup. 40k too.

It’s a comped tournament 🙁 and is normally the one I run this year so nostalgia tickled my feet. Running Marines:

Khan w/Bike (150) – 3CP
5x Sternguard w/4x Combi-plasma + Drop Pod (195)
5x Bike Squad w/2x Plasma Guns (135)
5x Bike Squad w/2x Plasma Guns (135)
8x Bike Squad w/2x Meltaguns, AB w/MM (243) – 3CP for Bikes
10x Space marines w/meltagun, MM + Drop Pod (195)
10x Space marines w/meltagun, MM + Drop Pod (195) – 2CP for Drop Pods
3x Centurions w/Grav + Land Raider Crusader w/MM (510) – 1CP
Thunderfire Cannon (100) – 2 CP
Totals: 1848 points 11 CP

EPIC BATTLE PHOTOS – From The Cancon 2016 Tournament

The EPIC Cancon 2016 tournament in Australia was once again a massive success, pulling in around 30 Epic:Armageddon players from right across the nation.

The fact some travelled as far as an 8,000 kilometre round trip made this feel like even more than a national event, and despite the fact that GW put 40K’s little big brother on a back-burner a few years ago, the players’ enthusiasm for the game just keeps growing. The rules to this game are free (and legally!) available for download http://www.net-armageddon.org/

As most Gamesworkshop fans will be aware, Epic:Armageddon is one of the games GW has assigned to their new Specialist Games Division, meaning that there should be some new activity around the system in the not too distant future.

In the meantime, here are some photos of the fantastic armies and games from the recent event.
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Adventures in Airbrushing


Hey y’all! It’s been a while since I’ve posted, but I think it will become evident why at the end of this article.  Long story short, I’ve finally gotten all of the components necessary to start using an airbrush.  Additionally, I got all of the components I need to build the tournament list I posted in one of my previous articles.  For the purposes of this article, I will share not only the results and resources I used, but also a verdict on whether it was all worth it or not.

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Kirby played some War Dollies :O

I know… shocking. Unfortunately for many past readers it wasn’t 40k. Even with the Tau models dropping (and…no codex changes outside of new models / rules for 7th??) my enthusiasm for 40k is pretty much at an all-time low (even more so than during 4th edition). I’ve got a tournament in a month (comped though) so that may reinvigorate me but for now… I’ve been getting back into Warmachine / Hordes.

So yesterday played two games with eMorv vs Runes of War and eVyros vs Runes of War. We took top-down videos of the games so will be starting up with some battle reports again but my question to all of you is – what are you looking for in the video battle reports? We obviously have a strong track history of good written battle reports but are still getting our heads around video battle reports. So – questions for you, particularly for smaller games like Warmachine, what do you prefer? We have down top down only in the past with some interspaced pictures but I’m not sure if that’s the most engaging so hit us with some opinions.

Otherwise, except some more soon from us (well at least me) from a WMH perspective and maybe a 40k tournament soon :)!

The Nemesis Strike Force Detachment: Pt 2 The List


And we’re back again folks to talk about the list itself and utilizing this special detachment. This special detachment allows you to deepstrike in turn 1, so what units does this apply to in the codex?

Brother Captain/Grand Master/Brother Captain Stern


Strike Squad/Interceptor Squad

Terminator/Paladin Squad

Nemesis Dreadknight

Now this might seem like a small selection, but it gives us access to all the tools we might need. Below is a sample list and the one I currently use and descriptions of the units roles and why they were chosen:

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The Nemesis Strike Force Pt1: The Basics


Hey there guys, sorry for long delay on this post, but I was in a car accident and hospitalized a few weeks back and I’m finally out, a little sore but ready to go on giving you guys some insight into the Grey Knights special detatchment: The Nemesis Strike Force. The article is a bit on the long side, so get comfortable and let’s dive right in shall we?

The strongest option introduced in the new Grey Knight codex was the addition of the Nemesis Strike Force detachment. It works almost like a pseudo drop pod assault, allowing all of your units that can deepstrike to arrive turn one while also allowing you to run and shoot (or vice versa) in the same turn. Guaranteeing that you will have the first turn to shoot and strike first is a massive boon and is what truly makes this detachment so powerful. So lets take a quick look at the special rules for the detachment and the Grey Knights to begin with:

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