8th Edition Weapons Spreadsheet – Error Change

Hi all, unfortunately Neil has noticed a mistake in the weapons spreadsheet which has made D6 damage weapons seem a little bit better than they actually are.

The updated spreadsheet is here with the explanation below. If anyone has used the previous spreadsheet, please make sure to fix this error or use the new spreadsheet. Same as for people you have shared this with. Apologies!

Anything with D6 damage was being calculated with the Quake Cannon’s “Minimum 3 Damage” rule. 
The problem is D6 appears on the lookupo table twice, the second one should read “D6(min3)” – I’m not sure when I introduced the error exactly, but it affects the IG article onwards. Means Lascannons and such are 12.5% better than they should be.

Also mention that if people have already started entering other race’s weapons etc, they can fix the lookup table themselves, by changing cell J26 from “D6” to “D6(min3)” on the Lookup Table sheet.

Massive Battlereport: ASTRA MILITARUM vs GENESTEALER CULT

Today we have a treat for the many people who have been asking for an Imperial Guard battle report, as the Astra Militarum battle the Genestealer Cult across the surface of an ice planet.

This was the first tabletop playtest for both me and my opponent (I’ve had 3 vassal games of 8th prior to this), and a terrific chance to try out the new rules in what would prove to be a fast-paced, hyper violent game of 40k.

Infantry, Monstrous Creatures, Tanks, Artillery, Mutants, Psykers, Heroes and Cavalry – this game has got it all.

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Forgeworld – Tau Y’vahra Battlesuit, Malanthrope and Meka Dread

Another set of Forgeworld datasheets.

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Ynnari and Eldar / Dark Eldar aka the Aeldari

So with the Faction Focus of Ynnari being completed last night (see below), I want to start a brief topic of conversation about this and the differences they bring over Eldar, Harlequins and Dark Eldar. As we know so far, detachments must be units from a particular faction (i.e. Aledari) and that a Ynnari army can take any units bar Haemonculus Covens, some special characters, the Avatar and Mandrakes from both Eldar, Harlequin and Dark Eldar armies. This is certainly not an issue and I hope will open up some great and different army builds (Imperium and Chaos have much the same list building advantages with multiple factions to choose from and I’m currently fiddling with a GK list that has Space Wolves and Inquisitor units) but I’m curious to look at the army benefits at face value for Ynnari straight off the bat.

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Eldar Weapons in 40k 8th edition

Using Neil’s awesome spreadsheet, I’ll be doing two posts on weapons of 8th edition – one for Eldar and one for Tau. You can also find the spreadsheet for general use here.

We will start with Eldar.

Unlike the Imperium armies, Eldar have a lot less weapon variety to go through but there is a specific group of weapons that are options repeatedly – the Eldar Missile Launcher, Bright Lance, Starcannon, Scatter Laser and Shuriken Cannon. Let’s check these first.

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Forge World Preview

For those of you interested in the Forge World stuff:

We saw quite a few upcoming new models last week at Warhammer Fest, so for this week’s Forge World preview, we thought we’d take a look at some of the new Datasheets in the Imperial Armour Index books – one from the Forces of the Adeptus Astartes and one from the Forces of Chaos.

Let’s start off with a true relic of the Horus Heresy, the Spartan tank.

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8th Edition Battle Report – 1500 pts, Tau vs Orks

How long has it been since once of these!?

We are still missing a few rules it looks like but what ever stopped us from doing things early!? We decided to give 8th a go just to try out some lists and get the feel of the game. I really wanted to see how the new Drone mechanics work and try out the Sunshark bomber and Vinsanity just did not want to play Tau. So I picked Tau.

Be prepared for mistakes but I’ll try and cover them off if I notice we did them. Lists after the break.

And sorry for some blurry pictures – Macro kept turning off…

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Astra Militarum Tank Weapons in 40k 8th ed

Hi everyone! I’m back with some more weapon comparisons. The most popular request in the previous columns was for Astra Militarum. I’ve decided to look at their heaviest weapons.

How to Read the Table

A refresher for those who haven’t read the previous article, here we see how some basic Astra Militarum weapons stack up against various enemies. The weapon stats are shown in blue, with a column in green and red for each enemy. For example, a Guard with Toughness 3, 5+ Save and 1 Wound. Pay attention just to the Toughness, Save and Wound listed about each column; the T7 3+ 8W column is relevant for the majority of Marine and Tau vehicles we’ve seen so far.

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Space Marine Weapon Options in the 8th Edition Warhammer 40k

Hi everyone!

I’ve taken a break from 40k for the last few years, but I’m keen to come back for 8th edition. Chatbox regulars would recognise my name (Neil Phillips), but I’ve not written a Blog post before.

I had some spare time today, and spent it building this giant chart:

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HOLD THE LINE! Imperial Fortifications in 8th Edition 40k

The 8th Edition of 40K has given us 12 Imperial Fortifications. It’s now time to talk about some of the most controversial points you’ll ever spend in Matched Play games – the points spent on immobile, non-scoring, non-contesting terrain, all of which is ‘Unaligned’ meaning it can be captured and used by your opponent.

Knowing all of the above, some people will still be tempted to spend up to 454pts on a single fortification. Let’s dive in and see what their new rules are, and which -if any- might be worth taking in competitive games.

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