Codex: Space Marines Review Part 3 – Stratagems

Good day, honoured guest! Today, we continue our review of the new Space Marine Codex with a look at their brand-spanking new Stratagems!

As I’ll detail below, these vary in quality from extremely useful to good-but-situational to meh to lolbad. In many cases, just a bit of tweaking would have avoided this all-over-the-placeness. Read more »

Codex Preview – Grey Knights (UPDATED)

In addition to the Warhammer Community post previewing the Codex for Grey Knights, there has been a video floating about flipping through the new codex. Facebook has summarised as follows:

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Legion Focus – World Eaters

This is easy to understand – smash face in combat and while it is certainly better than say the Iron Warriors, it is not as OMGWTFBBQBALLZ amazing as is being made out to be. Close combat units are still going to be good in close combat and this will help them against the heavy multi-wound models but it’s not going to turn bad combat units *looks at CSM* into good ones. I feel like GW is also pushing Terminators and Raptors in these posts… This does help the pillow fisted nature of some combat units so its certainly not bad and unlike the Night Lords, will always be able to have an impact (assuming you don’t let your opponent get charges off on you all the time). Fury of Khorne is a nice stratagem but expensive at 3CP and does not allow your big heavy hitters like Princes go again (Lords fall under Infantry though). Their psychic defenses are very nice without needing a Psyker though.

Anyway, details below.

Legion Focus: World Eaters

The Chaos Space Marines codex is nearly here, and with it, rules for seven Chaos Legions as well as Renegade Chaos Marines. We’ll be previewing these in detail in the coming week, as well as looking at some of the new Stratagems and the best units in the new codex for each Legion.  We’ll be looking at the Emperor’s ChildrenIron Warriors, Night Lords, World Eaters, Alpha Legion, Black Legion, Word Bearers and the Renegade Chapters. If you’re wondering where the Death Guard and Thousand Sons are, don’t panic! Both these armies are getting codexes of their own.

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Painting, refreshing and reminiscing – Iron Within, Iron Without!

Howdy folks, it has been a long time, too long in fact. Anyhow it’s time to get back in the swing of painting and relive the torture of back pain from poor painting posture!

I’m in the process of refreshing all my 40k stuff (and there’s a lot of it – at least 7 armies that I can remember), I decided to sort my Iron Warriors out first as I thought it would be quite straightforward. Then I got a bit carried away but nevertheless they are nearing a tabletop standard I’m happy with.

This army was originally painted way back in 3rd edition when the glorious 2nd 3rd edition CSM Codex was released. I’m sure a lot of people will consider it very beardy etc and it certainly was very good but I remember it more as having a huge amount of variation and viable builds whereas the prior 3rd ed codex had seemed more like either berserker or plague marine spam.

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Legion Focus – Night Lords

Morale is something that has had minimal impact on the game to date – most of the armies with the ability to run large mobs of units have rather easy ways to circumnavigate this. Night Lords certainly will not change this – Synapse, Commissars and Mob Rule, etc. will still be able to largely ignore these effects but if there are ways to remove those characters, you’re going to be putting a lot of pressure on those types of armies they are not accustomed to. It can also invalidate the MSU protection against Morale as suddenly losing one model can become four. It’s not going to evaporate weakened enemy units like the fluff blurb suggests (even if you could get three units within range of multiple MSU units, -3 on Morale still requires you to kill three models from each to get them to a 50% chance of taking extra Morale losses) but can certainly magnify damage at key points in a game. Is it the best thing ever? No. Is it better than Iron Warriors? Yes.  Will it at times have no baring or impact? Yes. Their stratagem we have been shown is also great – -1 to hit on a particular unit after an enemy has declared shooting can reduce an important units shooting effectiveness and also protect that important unit. It’s easy to get around but will mess up the opponent’s shooting order.

Legion Focus: Night Lords

The Chaos Space Marines codex is nearly here, and with it, rules for seven Chaos Legions as well as Renegade Chaos Marines. We’ll be previewing these in detail in the coming week, as well as looking at some of the new Stratagems and the best units in the new codex for each Legion.  We’ll be looking at the Emperor’s Children, Iron Warriors, Night Lords, World Eaters, Alpha Legion, Black Legion, Word Bearers and the Renegade Chapters. If you’re wondering where the Death Guard and Thousand Sons are, don’t panic! Both these armies are getting Codexes of their own.

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Codex: Space Marines Review Part 2 – Chapter Tactics

Good day, dear friends! Today, we continue our review of the new Space Marines codex with a look at their updated Chapter Tactics.

As I mentioned in the previous article, to gain the benefits of Chapter Tactics (or CTs, for short), you must only use units with the ADEPTUS ASTARTES keyword and with the same Chapter keyword in a Detachment; that means no “Imperial Soup” mix and match of Imperial units. This is admittedly a bit of an inconvenience, but not one that is insurmountable by any means. Given that Defenders of Humanity has almost the same requirements, the incentive to work your list around those limitations is fairly strong.

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Legion Focus – Iron Warriors

Sigh. Okay – same bonus as Imperial Fists which we have already identified is not all that worthwhile. But do not worry – Games Workshop thinks it is amazing and then go on to reference how great Terminators will be because of this and a +1 invul save Psychic Power. I think Magus would like his 3++ back instead… Oh well. Nothing really amazing in here but have a look below. The special wargear to give a 2+ and gaining a wound every turn is certainly nice – particularly if the character takes damage and then you can melt back into your forces to regenerate but isn’t going to have as wide ranging impact as say Living Metal which is on multiple vehicles.

Legion Focus: Iron Warriors

The Chaos Space Marines codex is nearly here, and with it, rules for seven Chaos Legions as well as Renegade Chaos Marines. We’ll be previewing these in detail in the coming week, as well as looking at some of the new Stratagems and the best units in the new codex for each Legion.  We’ll be looking at the Emperor’s Children, Iron Warriors, Night Lords, World Eaters, Alpha Legion, Black Legion, Word Bearers and the Renegade Chapters. If you’re wandering where the Death Guard and Thousand Sons are, don’t panic! Both these armies are getting Codexes of their own.

Read more »

Next Tournament – Marines

As much as I would like to have all my Tyranids ready, I know I will not be able to paint that much in that timeframe (early September). So while I am going to be practicing with Tyranids my next tournament preparation will be for Space Marines since very little painting will be required (while I am keen to continue giving Tau a go, that also requires painting and / or borrowing minis again).

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Legion Focus: Emperor’s Children

First of the Chaos Space Marines legion special rules have dropped and hopefully we will see some of the flavour chaos has been lacking since its 3.5 ed codex come back… I find it interesting only the TSons and Death Guard are getting full books and not your primary Slaanesh / Khorne Chaos Marines. Maybe in the future…

Anyway, Emperor’s Children. Effectively ignoring the charge advantage for an opposing player will be huge against some armies and irrelevant against others. Things like rely on lots of number of attacks / weak bodies such as Tyranids, Orks, etc. will find it really annoying when they take a handful of wounds out of normal sequence from this while a more durable assault army or something that is just looking to tie things up will care quite a bit less. Love the stratagem we have seen though – more shooting = good.

Legion Focus: Emperor’s Children

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Codex: Space Marines Review Part 1 – Defenders of Humanity

Good day all! It’s been a bit since I last wrote something but I’m back with a look at the new Codex: Space Marines. The first thing I wanted to cover was the new massively powerful rule Marines are getting called Defenders of Humanity.

For those of you who have played through 7th edition, this is the good ol’ Objective Secured rule, slightly altered. As I had pointed out in a previous article I wrote, Marines are at an inate disadvantage when it comes to scoring objectives under the 8th edition rules as our armies will frequently be outnumbered by our opponents. Well, Defenders of Humanity (which I’ll refer to as DoH from this point on for brevity’s sake) takes that worry and throws it out the window. You could have 150 conscripts piled on to an objective, but if there’s a single Tactical Marine at the center of the pile, you OWN that objective, baby!

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